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NoCapLumber
Chain attack combo on trees, Configurable chop damage per axe type, Immersive tree health UI, Supress lunge distance while chopping
| Date uploaded | 2 weeks ago |
| Version | 1.0.8 |
| Download link | sighsorry-NoCapLumber-1.0.8.zip |
| Downloads | 1164 |
| Dependency string | sighsorry-NoCapLumber-1.0.8 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
NoCapLumber
NoCapLumber improves woodcutting in Valheim with axe combos, configurable chop damage, next-swing lunge suppression, and a tree health color overlay.
Features
- Separate chop damage multipliers for one-handed axes, battle axes, and dual axes.
- Optional axe combo continuation when hitting tree-type targets.
- Optional slash damage blocking on stump-like woodcutting targets.
- Optional lunge suppression on the next eligible combo swing after an axe chop hit.
- A fixed-position, fixed-size health color overlay that remains visible for one second after an eligible hit.
Colorenables it;Offdisables it. The fill shrinks with remaining health and changes color at one-third and two-thirds health.
Woodcutting targets include TreeBase, TreeLog, tree-typed destructibles, and stump-like destructibles identified by their name and components. The overlay has no number display, drag, resize, or duration controls.
Configuration
| Setting | Default | Type / range |
|---|---|---|
| Lock Configuration | On |
Toggle: Off, On; restricts synced setting changes to server admins when enabled |
| One-Handed Axe Tree Chop Damage Multiplier | 0.85 |
Float: 0 to 2 |
| Battle Axe Tree Chop Damage Multiplier | 0.7 |
Float: 0 to 2 |
| Dual Axes Tree Chop Damage Multiplier | 0.55 |
Float: 0 to 2 |
| Enable Axe Combo On Trees | On |
Toggle: Off, On |
| Block Axe Slash On Stump Targets | On |
Toggle: Off, On |
| Enable Next Swing Lunge Suppression After Tree Chop | On |
Toggle: Off, On |
CHANGELOG
Version |
Update Notes |
|---|---|
| 1.0.8 | - README change. |
| 1.0.7 | - Updated the embedded ServerSync integration for Valheim 1.0.7 while preserving configuration keys, synchronization policy, and wire formats. - Compile against the original Valheim 1.0.7 game assembly instead of a stale publicized assembly. - Access non-public attack and tree-network fields through Harmony field injection and a cached accessor, preserving existing combo, lunge, damage, and health UI behavior. - Updated the required BepInExPack for Valheim dependency to 5.4.2350. |
| 1.0.6 | - Always dispose the configuration file watcher during shutdown, including when saving the configuration fails. - Corrected the README to describe the current fixed Off/Color tree health UI and its supported settings. - Added explicit DeployToGame control for local DLL installation and documented the Debug build workflow. - Clarified the internal axe woodcutting effects method name without changing damage, combo, or lunge behavior. |
| 1.0.5 | - Unified Release packaging around the root README.md as the single README source. - Release packages now derive their version from the built DLL and update manifest.json automatically. - Thunderstore packages contain exactly DLL, README.md, CHANGELOG.md, manifest.json, and icon.png; Nexus packages remain DLL-only. |
| 1.0.4 | - Simplified tree health UI to fixed Off/Color modes and removed legacy number, drag, resize, and lock options. - Fixed the UI position, scale, and one-second duration with proportional HP color fill. - Skipped client-only UI patches on headless servers and unified required-version enforcement with ServerSync. - Simplified lunge and damage paths and removed the unused localization/YamlDotNet subsystem. |
| 1.0.3 | - Much Simplified tree health UI and config |
| 1.0.2 | - Simplified tree health UI and config |
| 1.0.1 | - Improved dedicated server performance by skipping client-only UI patches on headless servers. - Reduced version handshake timeout checks so they only run while peers are pending validation. - Reworked next-swing lunge suppression to avoid broad physics spherecasts during woodcutting combos. |
| 1.0.0 | - Initial Release |