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sighsorry-Valheim_Enchantment_System-1.9.16 icon

Valheim Enchantment System

Mod brings old MMORPG's equipment enchantment experience to Valheim

Date uploaded a day ago
Version 1.9.16
Download link sighsorry-Valheim_Enchantment_System-1.9.16.zip
Downloads 555
Dependency string sighsorry-Valheim_Enchantment_System-1.9.16

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Uploaded a temporal fix with original author's approvement

AI did all the fix so support can be limited.

Guides and description here: https://kg.sayless.eu/ves/

Original: https://thunderstore.io/c/valheim/p/KGvalheim/Valheim_Enchantment_System/ Like the mod? Support original author please: [email protected] (Paypal)

CHANGELOG

Changelog

1.9.16

  • Updated the mod for Valheim 1.0.7 using the original game assemblies, including current Harmony targets, private-member access, UI hooks, item serialization, crafting, inventory, equipment VFX, and optional-mod integration paths
  • Updated the embedded ServerSync baseline for Valheim 1.0.7 while preserving configuration locks, version checks, RPC identifiers, serialized formats, administrator checks, and peer initialization ordering
  • Added 15 progression materials to the default ResourceMap: WrithanRoots in Swamp, Hook in Mistlands, and 13 directly used Deep North materials; existing biome tiers, duplicate precedence, and explicit requirement priority remain unchanged
  • Added explicit S-tier armor requirements for ArmorDeepNorthHeavyChest, ArmorDeepNorthHeavylegs, and HelmetDNHeavy, whose Frost Foundry conversion path has no equipment recipe for automatic assignment
  • Prevented uncast Material items with weapon-like attack data from receiving automatic enchantment requirements, avoiding enchantment data loss during foundry conversion; explicit user requirements remain supported
  • Added deterministic ResourceMap and requirement-priority coverage plus client and dedicated-server metadata checks for Harmony bindings, game references, private accessors, and transpiler contracts
  • No configuration migration or legacy-game compatibility layer is included

1.9.15

  • Fixed stale equipped-enchantment stat snapshots after chest-supplied enchantments and enchantment commands
  • Hardened scroll combining with verified material consumption and output counts, including partial inventory merges and foreign item metadata; uncertain operations stop without automatic refunds or retries, and discarding unverified output can lose items
  • Fixed foreign item-data removal calling the wrong method and animation-speed handlers skipping additional priority groups
  • Simplified equipment VFX patch state, notification lifecycle resets, and requirements rebuild ownership while preserving configuration keys, save formats, public API signatures, and RPC names
  • Added regression coverage for partial consumption, output transfer failures, metadata handling, and reflection-based item-data removal
  • Added opt-in Debug deployment with DeployToGame=true, copying only the final merged plugin DLL after successful post-processing

1.9.14

  • Simplified the packaged README and cleaned up obsolete project content references
  • Refresh equipped-enchantment stat snapshots after enchantment level changes, including chest-supplied attempts and enchantment commands
  • Verify scroll-combine removals and inventory output transfers; stop on uncertain mutations and preserve confirmed untransferred output instead of trusting inventory return values alone
  • Simplified per-call equipment VFX patch state and separated notification client/server resets without changing RPC names or configuration keys
  • Consolidated requirements rebuild state and shared identical YAML file enumeration while preserving per-domain loading policies
  • Fixed foreign item-data removal dispatch and processing of multiple animation-speed priority groups

1.9.13

  • Added optional AzuCraftyBoxes support for normal and blessed enchantment scrolls in nearby standard containers, using inventory scrolls first and respecting pulling, range, access, item filters, and Leave One Item settings; special drawers and backpack/gem-bag sources are excluded
  • Added a configurable keyboard shortcut, default Y, and changed the default gamepad shortcut to LB + Y; either shortcut opens the inventory and enchantment panel together when the inventory is closed
  • Improved shortcut handling around text input, menus, and controller input conflicts, and added localized two-line hints to the left of the enchantment button with highlighted shortcut keys
  • Made the enchantment panel draggable by its title with a saved client-side position and right-click position reset; position offsets remain editable in the cfg but are hidden in Configuration Manager
  • Changed Enchantment Animation Duration to a 0-1 slider, with 0 applying the result immediately
  • Replaced tier-based enchanting EXP with configurable base EXP, enchantment-level scaling, and a base-success-chance difficulty bonus; failure EXP still uses its multiplier, while attempts with 0% final success chance grant no EXP
  • Added integer sliders from 0 to 100 for consumable Skill Scroll EXP F through S while retaining their separate tier-based EXP values
  • Combined scroll-combining options into one Combine Mode setting: Off, Row3 (three in a row), or Cross5 (five in a cross)
  • Separated server/host webhook minimum enchantment level from each client's in-game notification minimum, moved webhook settings to General, and made notifications always enabled with a fixed 5-second display duration; clients can still filter or hide in-game notifications
  • Reordered Configuration Manager sections to General, Client, Enchantment, Skill, Scrolls, Biome Tiers, and Scroll Recipes, with explicit priorities that preserve numbered display order
  • Fixed main particle brightness at 1.5, made item upgrades always preserve enchantments, and made Jewelcrafting mirror copies always omit enchantments; removed the corresponding configuration options
  • Clarified that Safety Level protects attempts based on the item's current enchantment level and does not guarantee a minimum retained level
  • Removed or renamed settings are not migrated; see the README for the current cfg keys and fixed behaviors

1.9.12

  • Updated Expand World Data integration for version 1.68 by using the current ReadConfigs reload hook, removing legacy FromFile compatibility, and eliminating repeated HarmonyX missing-method warnings

1.9.11

  • Fixed skill EXP scrolls not being consumed with the E interaction on dedicated servers while retaining server-side prefab, distance, and duplicate-consumption validation

1.9.10

  • Reorganized Configuration Manager settings into ordered General, Enchantment, Skill, Scrolls, Biome Tiers, Notifications, Client, and Scroll Recipes sections; scroll recipes now use the [8 - Scroll Recipes] cfg section and the old [Scroll Recipes] section is no longer read
  • Replaced the six fixed webhook slots with comma-separated Success Webhooks and Failure Webhooks lists supporting any number of unique server-only targets
  • Added resourcemap.yml to assign enchantment scroll requirements automatically from equipment crafting materials, with explicit EnchantmentReqs.yml entries taking priority
  • Integrated built-in and Expand World Data custom biome tiers with automatic resource-map rebuilding when tier mappings change
  • Grouped enchant skill EXP and skill-scroll drop/EXP settings together and hardened skill-scroll consumption with live-object and player-distance validation on the server
  • Hardened global notification requests by validating the sender, enchantable item, configured minimum level, and allowed enchantment result transition
  • Made chance, stat, and color YAML hot reloads atomic so an invalid base or override file cannot partially replace the active configuration
  • Fixed inventory enchant and scroll-combine overlays retaining stale or duplicate state between sessions, and prevented scroll inputs from being consumed when the output prefab is unavailable
  • Replaced reflection-based module autoloading with explicit dependency-aware initialization for more predictable startup and patch registration

1.9.9

  • Blood Magic summons now inherit the damage-percent enchantment bonus from the summoning weapon
  • Added StaffRedTroll and StaffSkeleton to the default enchantment requirements

1.9.8

  • Added configurable failed-enchant level loss
  • Added maxed-out UI for YAML-defined enchant caps
  • Added clearer failure chance details
  • Fixed enchant rolls to match the displayed two-decimal chance

1.9.7

  • Added controller support for enchant button

1.9.6

  • Added ZenUI compatibility for changing scroll recipes

1.9.5

  • Improved EnchantmentReqs.yml loading behavior
  • Duplicate item req entries no longer cause the entire reqs reload to fail; the first valid mapping is kept and a warning is logged
  • Invalid reqs files or files with duplicate YAML keys are now skipped individually, while remaining valid reqs continue to load

1.9.4

  • Fixed EnchantmentReqs not working
  • Organized recipe configs

1.9.3

  • Added hover text on enchantment UI for possibilities and stats
  • Fixed inventory visual VFX staying in the background
  • Restored crafting station animation
  • Refactored code

1.9.2

  • Fixed enchantment skill level being reset on dedicated servers
  • Changed default EXP and chance for skill scrolls

1.9.1

  • Fixed enchantment skill level being reset
  • Added config option for EXP earned through using scrolls per tier

1.9.0

  • Fixed VES not recognizing EWD biomes
  • Fixed skill scrolls not working on dedicated servers
  • Fixed some config section names falling back to localization tokens on some languages

1.8.9

  • Fixed error that occurs when Expand World Data is not installed
  • Fixed skill scrolls not working

1.8.8

  • Added EWD biome support
  • Added configs to adjust VFX

1.8.7

  • Fixed some VFX not showing sometimes
  • Removed duplicate config reload

1.8.6

  • Fixed scrolls not dropping according to the configured chance

1.8.5

  • Enabled blessed-scroll toggle even when success=0
  • Made default chance YAML always include success and destroy even when the chance is 0

1.8.4

  • Changed config structure
  • Prevented altering other PieceManager-using mods' config sections
  • Recommended regenerating config

1.8.3

  • Consolidated multiple config files into a single file
  • Simplified the format for EnchantmentReqs.yml
  • Added EnchantmentReqs.yml support for several mods
  • Note: You must regenerate your .cfg files and the BepInEx/config/ValheimEnchantmentSystem folder
  • Added Tier E scrolls (Swamp and Ocean biomes)
  • Added recipes to craft Blessed Scrolls using regular scrolls
  • Overhauled all scroll crafting recipes
  • Adjusted default enchantment success rates and equipment bonus stats
  • Separated upgrade success rates for armor and weapons
  • Improved scroll-related tooltips for items and within the UI
  • Enhanced ServerSync stability and performance
  • Resolved the error that happened when saving ItemStand with InfinityHammer
  • Made recipes align alphabetically on the crafting station

1.8.1

  • Temporary fix
  • Localization file in plugins folder
  • Manager update

1.7.4

  • Fix

1.7.3

  • Small HP regen bugfix

1.7.2

  • Fixed a bug where OK button in Vanilla Settings would not close the tab and save changes

1.7.1

  • Updated for new Valheim patch

1.7.0

  • Added new stats: max_hp, max_stamina, hp_regen, stamina_regen
  • Improved text visual clarity for some stats (%)

1.6.9

  • Ashlands update

1.6.8

  • New Valheim version update

1.6.5-1.6.7

  • Bug fixes

1.6.4

  • Removed wings and auras VFX. They will be added as a separate mod later
  • Fixed for new Valheim version

1.6.3

  • Bugfixes

1.6.2

  • Enchant button now always visible
  • Fixed a bug that was throwing errors when logging out / shutting down the game
  • Several UI QoL bugfixes

1.6.0

  • Added ItemFailureType option: LevelDecrease, Destroy, Combined
  • Changed the .yml structure of Chances. Success and optional destroy chances must now be specified for Combined mode

1.5.4

  • Added movement_speed enchant stat
  • Fixed AUGA compatibility issues

1.5.3

  • Enchant UI now shows enchantment chance, including skill level bonus
  • Added F tier scrolls for config use
  • Added scroll combination mechanic (5 or 3 scrolls into higher tier)
  • Note: Please remove EnchantmentReqs.yml and main config for a fresh renewal

1.5.2

  • Small UI fixes

1.5.1

  • Added world notifications for enchantment success/failure
  • Can be disabled globally server-side or locally in client settings

1.5.0

  • Changed UI visuals
  • Added inventory / hotbar UI VFX
  • Added Enchantment Settings tab to disable VFX
  • Added additional effects section to enchantment colors (wings + auras)
  • Bugfixes

1.4.5

  • Fixed FPS lag issues on servers with ServerCharacters
  • Info UI fixes

1.4.4

  • Added new stats: attack_speed and slash_wave
  • Added new Info UI showing item enchant stats and chances

1.4.2-1.4.3

  • Added new config to enable VFX for armors

1.4.1

  • Fixed a bug with incorrect player resistances

1.4.0

  • Added new skill: Enchantment, which increases success chance
  • Skill EXP can be gained from source orbs dropped by monsters with configurable low chance

1.3.5-1.3.6

  • Fixed enchantment bug with ItemStand items

1.3.4

  • Fixed localization issues

1.3.3

  • Added new enchantment modifiers to .yml (resistance_blunt, resistance_slash, etc.)

1.3.2

  • VFX now correctly applies to items with multiple mesh parts, such as crossbows and modded items

1.3.1

  • Fixed minor issue with UI updates when placing items in chests

1.3.0

  • Fixed incorrect tooltip values bug
  • Fixed incompatibility with Jewelcrafting and Extended inventory visual slots

1.2.0

  • Replaced Override .yml files to affect groups of items instead of individual items
  • Note: Please remove old Override_yml files so they can be recreated

1.1.0

  • Added 4 directories for Override and Requirements additional .yml files

1.0.0

  • Mod released