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syxe-BeenThere-0.2.0 icon

BeenThere

Resources drop more in biomes you have been through: per player, by boss kill, with a catch-up tier for returning players.

By syxe
Date uploaded 2 weeks ago
Version 0.2.0
Download link syxe-BeenThere-0.2.0.zip
Downloads 62
Dependency string syxe-BeenThere-0.2.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

BeenThere

Resources drop more in biomes you have been through. Kill a biome's boss and its wood, stone and metal drop at a higher rate for you. Returning from an earlier world? Name a catch-up biome and get the boost up to it until you kill its boss here. Both rates default to 3x and are configurable.

Progress is per character, not per world. A group of players killing a boss does nothing for a player who was not there. New players start with vanilla rates until they kill the first boss, unless they set a catch-up tier for themselves (or the server has a default catch-up tier set).

Install on the server and on every client; the server sends its settings and records to clients on connect.

How a drop is decided

The two rules have different reach. The tier rate is for building: a biome's wood, stone and the like (quartz, tar, soft tissue, black cores, dvergr lanterns, Fenris claws), and its ore unless TierRateMetals is off. Each item follows its biome's boss: Meadows wood through Eikthyr, Black Forest fine wood, core wood, stone and ore through the Elder, and so on. The table is config.

The catch-up is for speed: with Scope = Everywhere (the default) it covers every stackable drop from anything that belongs to a biome at or below your catch-up tier, trees, rocks, pickables and creatures alike, except three categories the server can switch on or off: boss summoning items, planted crops and their seeds, and ocean creature parts (chitin, serpent scales). Trophies never scale. Scope = TableOnly limits the catch-up to the tier table.

The player who landed the breaking hit on the tree, log, rock, ore deposit or creature decides the rate:

  1. has killed this tier's boss and the item is in the tier table: tier rate (default 3x);
  2. otherwise has a catch-up tier at or above the item's tier, or the tier of the thing that dropped it: catch-up rate (default 3x);
  3. otherwise vanilla.

Drops nobody hit, such as a tree knocked over by a falling tree, use the world's boss key by default (NoAttackerRule) and never the catch-up.

Setting a catch-up tier

Three ways, all answered by the server top-left:

  • In game without a console: open Configuration Manager (F1), find BeenThere, and set MyTier to a tier name or none. Changing it sends the request; the setting itself is not the record.
  • Console (F5): beenthere catchup <tier> or beenthere catchup none. beenthere alone shows your record and the rate you get per tier.
  • Server admins, for anyone: beenthere set <character name> <tier|none>, not limited by the allowlist or cap. Admins are the server's adminlist.txt.

What belongs to which biome comes from the game's own placement data, so a Meadows birch counts as Meadows wherever it stands and a greydwarf is Black Forest even in your meadow.

Kill credit

When a boss dies, every connected character is credited with that tier and a message names them. Any kill counts, not only the world's first.

For server admins

Progress lives in BepInEx/config/BeenThere/state.txt on the server, one character per line:

world=MyWorld
player=Alice;kills=BlackForest,Meadows,Swamp;catchup=Mistlands
player=Bob;kills=Meadows;catchup=none

Every character gets a line when it first connects. Edit the file while the server runs; it reloads within a second and pushes to every client. No catchup field means the server's DefaultTier applies.

Config (syxe.BeenThere.cfg):

  • [Rates] TierRate, CatchUpRate
  • [CatchUp] DefaultTier, AllowedTiers, MaxTier, Scope, ExcludeBossSummons, ExcludeFarmables, ExcludeOceanClutter
  • [Rules] NoAttackerRule (WorldKey, ZoneOwner, None), CreatureDrops (creature drops for the tier rate), TierRateMetals, KillCreditRadius (0 credits everyone connected; the Frozen King counts at its final phase)
  • [Tiers] Order plus one bosses|world key|items line per tier

Vanilla's own resource-rate world modifier still applies underneath; run the world at the default rate.

Changelog

  • 0.2.0: catch-up covers every drop from biomes you have been through, minus switchable categories; tier rate can drop metals; Eikthyr boosts plain wood, the Elder fine and core wood; Moder adds crystal and Fenris claws, Yagluth tar, the Queen soft tissue, black cores and lanterns.
  • 0.1.7: admins set another player's catch-up; players set their own from Configuration Manager.
  • 0.1.5, 0.1.6: README.
  • 0.1.4: characters get a line in the state file when they first connect.
  • 0.1.0 to 0.1.3: first release and packaging fixes.