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BeenThere
Resources drop more in biomes you have been through: per player, by boss kill, with a catch-up tier for returning players.
By syxe
| Last updated | a day ago |
| Total downloads | 163 |
| Total rating | 1 |
| Categories | Mods Tweaks Server-side Client-side AI Generated Deep North Update |
| Dependency string | syxe-BeenThere-0.3.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
BeenThere
Resources drop more in biomes you have been through. Kill a biome's boss and its wood, stone and metal drop at a higher rate for you. Returning from an earlier world? Name a catch-up biome and get the boost up to it until you kill its boss here. Both rates default to 3x and are configurable.
Progress is per character, not per world. A group of players killing a boss does nothing for a player who was not there. New players start with vanilla rates until they kill the first boss, unless they set a catch-up tier for themselves (or the server has a default catch-up tier set).
Install on the server and on every client; the server sends its settings and records to clients on connect.
How a drop is decided
The two rules have different reach. The tier rate is for building: a
biome's wood, stone and the like (quartz, tar, soft tissue, black cores,
dvergr lanterns, Fenris claws),
and its ore unless TierRateMetals is off. Each
item follows its biome's boss: Meadows wood through Eikthyr, Black Forest
fine wood, core wood, stone and ore through the Elder, and so on. The table
is config.
The catch-up is for speed: with Scope = Everywhere (the default) it
covers every stackable drop from anything that belongs to a biome at or
below your catch-up tier, trees, rocks, pickables and creatures alike,
except three categories
the server can switch on or off: boss summoning items, planted crops and
their seeds, and ocean creature parts (chitin, serpent scales). Trophies
never scale. Scope = TableOnly limits the catch-up to the tier table.
The player who landed the breaking hit on the tree, log, rock, ore deposit or creature decides the rate:
- has killed this tier's boss and the item is in the tier table: tier rate (default 3x);
- otherwise has a catch-up tier at or above the item's tier, or the tier of the thing that dropped it: catch-up rate (default 3x);
- otherwise vanilla.
Drops nobody hit, such as a tree knocked over by a falling tree, use the
world's boss key by default (NoAttackerRule) and never the catch-up.
Setting a catch-up tier
Three ways, all answered by the server top-left:
- In game without a console: open Configuration Manager (F1), find
BeenThere, and set
MyTierto a tier name ornone. Changing it sends the request; the setting itself is not the record. - Console (F5):
beenthere catchup <tier>orbeenthere catchup none.beentherealone shows your record and the rate you get per tier. - Server admins, for anyone:
beenthere set <character name> <tier|none>, not limited by the allowlist or cap. Admins are the server'sadminlist.txt. Admins also repair kill records withbeenthere credit <character name> <tier>andbeenthere uncredit.
What belongs to which biome comes from the game's own placement data, so a Meadows birch counts as Meadows wherever it stands and a greydwarf is Black Forest even in your meadow.
Kill credit
When a boss dies, every character that landed a hit on it is credited with
that tier and a message names them (KillCredit = Attackers; Connected
credits everyone connected instead). A hit from a tame does not count. Any
kill counts, not only the world's first. A credit ends a catch-up it
completes: kill the boss of your catch-up tier, or a later one, and your
catch-up is set to none.
The server also hears the game's own defeat key for the boss, so a kill
made by a client without this mod still credits the players who hit it.
beenthere status names any tier this world has cleared that you are not
credited with, so an admin can fix it.
For server admins
Progress lives in BepInEx/config/BeenThere/state.txt on the server, one
character per line:
world=MyWorld
player=Alice;kills=BlackForest,Meadows,Swamp;catchup=Mistlands
player=Bob;kills=Meadows;catchup=none
Every character gets a line when it first connects. Edit the file while
the server runs; it reloads within a second and pushes to every client. No
catchup field means the server's DefaultTier applies.
Config (syxe.BeenThere.cfg):
[Rates]TierRate,CatchUpRate[CatchUp]DefaultTier,AllowedTiers,MaxTier,Scope,ExcludeBossSummons,ExcludeFarmables,ExcludeOceanClutter[Rules]NoAttackerRule(WorldKey,ZoneOwner,None),CreatureDrops(creature drops for the tier rate),TierRateMetals,KillCredit(Attackers,Connected),KillCreditRadius(forConnected; 0 credits everyone connected; the Frozen King counts at its final phase)[Tiers]Orderplus onebosses|world key|itemsline per tier
Vanilla's own resource-rate world modifier still applies underneath; run the world at the default rate.
Changelog
- 0.3.0: kill credit works (0.2 checked ownership after the game had already dropped the boss's network view, so no kill was ever credited; a world that ran 0.2 needs its kills repaired with
beenthere credit); a kill credits every character that landed a hit, read from the boss's own record; the server also hears the game's defeat key, so a kill by a client without the mod counts; a kill ends the catch-up it completes; admins repair records withbeenthere creditanduncredit;beenthere statusnames tiers the world has cleared that you are not credited with. - 0.2.0: catch-up covers every drop from biomes you have been through, minus switchable categories; tier rate can drop metals; Eikthyr boosts plain wood, the Elder fine and core wood; Moder adds crystal and Fenris claws, Yagluth tar, the Queen soft tissue, black cores and lanterns.
- 0.1.7: admins set another player's catch-up; players set their own from Configuration Manager.
- 0.1.5, 0.1.6: README.
- 0.1.4: characters get a line in the state file when they first connect.
- 0.1.0 to 0.1.3: first release and packaging fixes.