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Decompiled source of WeHaveTheMeats v1.0.0
WeHaveTheMeats/WeHaveTheMeats.dll
Decompiled 3 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WeHaveTheMeats { [BepInPlugin("local.wehavethemeats", "WeHaveTheMeats", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal const string TargetPrefab = "food_smelter"; internal const string SourcePrefab = "piece_cookingstation_iron"; private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("local.wehavethemeats").PatchAll(); } } [HarmonyPatch(typeof(ZNetScene), "Awake")] [HarmonyPriority(0)] internal static class ZNetScene_Awake_Patch { private static void Postfix(ZNetScene __instance) { //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Expected O, but got Unknown List<GameObject> list = new List<GameObject>(__instance.m_prefabs); Dictionary<int, GameObject> value = Traverse.Create((object)__instance).Field("m_namedPrefabs").GetValue<Dictionary<int, GameObject>>(); if (value != null) { foreach (GameObject value2 in value.Values) { if ((Object)(object)value2 != (Object)null && !list.Contains(value2)) { list.Add(value2); } } } GameObject val = ((IEnumerable<GameObject>)list).FirstOrDefault((Func<GameObject, bool>)((GameObject g) => (Object)(object)g != (Object)null && ((Object)g).name == "piece_cookingstation_iron")); CookingStation val2 = (((Object)(object)val != (Object)null) ? val.GetComponent<CookingStation>() : null); if ((Object)(object)val2 == (Object)null) { Debug.LogWarning((object)"[WeHaveTheMeats] 'piece_cookingstation_iron' not found. Nothing patched."); return; } GameObject val3 = ((IEnumerable<GameObject>)list).FirstOrDefault((Func<GameObject, bool>)((GameObject g) => (Object)(object)g != (Object)null && ((Object)g).name == "food_smelter")); Smelter val4 = (((Object)(object)val3 != (Object)null) ? val3.GetComponent<Smelter>() : null); if ((Object)(object)val4 == (Object)null) { Debug.LogWarning((object)"[WeHaveTheMeats] 'food_smelter' not found. Nothing patched."); return; } int num = 0; foreach (ItemConversion conv in val2.m_conversion) { if (!((Object)(object)conv.m_from == (Object)null) && !((Object)(object)conv.m_to == (Object)null) && !val4.m_conversion.Any((ItemConversion c) => (Object)(object)c.m_from != (Object)null && ((Object)c.m_from).name == ((Object)conv.m_from).name)) { val4.m_conversion.Add(new ItemConversion { m_from = conv.m_from, m_to = conv.m_to }); num++; } } Debug.Log((object)string.Format("[WeHaveTheMeats] Added {0} recipe(s) to '{1}'.", num, "food_smelter")); } } }