Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Tootsalots Valhalla Overhaul
Full overhaul with Smoothbrain skills, Therzie content, new biomes, mounts, archery, portals, diving, cooking, building, ships, QoL automation, and balanced configs
By tootsalot
| Date uploaded | 4 months ago |
| Version | 1.2.0 |
| Download link | tootsalot-Tootsalots_Valhalla_Overhaul-1.2.0.zip |
| Downloads | 32 |
| Dependency string | tootsalot-Tootsalots_Valhalla_Overhaul-1.2.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.0ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4tootsalot-ValhallaPerformance
All-in-one performance optimizer. Replaces VPO, Smoke_Collision, and VBNetTweaks. 12 systems including streaming and VFX, dedicated-server-safe runtime gating, adaptive network tuning, and Zstd package compression support.
Preferred version: 1.3.2Smoothbrain-ServerCharacters
Saves your character on the server, instead of your computer, to prevent you from messing with it.
Preferred version: 1.4.16Smoothbrain-SmoothSave
Removes the freeze that happens if the world is being saved.
Preferred version: 1.0.5Mydayyy-ServerSideMap
Shares the Map between all players, synchronizes map when connecting
Preferred version: 1.3.13shudnal-MyLittleUI
Bunch of little UI tweaks. Tooltips for production timers, player status, items. Custom chest names, buff list, multicraft, weather forecast, crafting sorting, filtering and so on.
Preferred version: 1.2.10Azumatt-AzuExtendedPlayerInventory
AzuEPI (Extended Player Inventory) is a comprehensive inventory expansion mod that adds more rows to inventory, equipment slots, quick slots, vanity customization, and loadout management to Valheim. Controller friendly.
Preferred version: 2.4.1Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 2.1.6Roses-SmarterContainers
Want to quickly drop your loot? Tired of looking for chest with a specific item-stack in order to store some more of it? Teach your containers to arrange items with their neighbors!
Preferred version: 1.7.0Goldenrevolver-Quick_Stack_Store_Sort_Trash_Restock
Quick Stacking, Sorting, Trashing and more in one cohesive package
Preferred version: 1.4.13MSchmoecker-MultiUserChest
Allows multiple players to interact with the same chest at the same time
Preferred version: 0.6.1Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.14Azumatt-Recycle_N_Reclaim
A mod that allows you to recycle items back into resources used to make them. Adds a 'Reclaim' tab/button to the crafting menu. Additionally can be used inside of your inventory directly.
Preferred version: 1.4.0Smoothbrain-Tenacity
Adds a skill that reduces damage taken. Skill increases by taking damage.
Preferred version: 1.0.4Smoothbrain-Evasion
Adds a skill that reduces the stamina usage of dodging.
Preferred version: 1.0.4Smoothbrain-PackHorse
Adds a skill that increases the maximum carry weight.
Preferred version: 1.0.4Smoothbrain-Cooking
Adds a skill that increases health, stamina, eitr and HP regeneration for cooked food.
Preferred version: 1.2.2Smoothbrain-Farming
Adds a skill that makes crops grow faster and increases item yield for harvesting crops.
Preferred version: 2.2.2Smoothbrain-Foraging
Adds a skill that increases item yield while foraging and makes berries and mushrooms respawn faster.
Preferred version: 1.0.10Smoothbrain-Ranching
Adds a skill that makes taming animals faster and increases item yield of tamed creatures.
Preferred version: 1.1.6Smoothbrain-Mining
Adds a skill that increases damage dealt while mining and item yield from ore deposits.
Preferred version: 1.1.6Smoothbrain-Lumberjacking
Replaces the wood cutting skill with a Lumberjacking skill.
Preferred version: 1.0.6Smoothbrain-Building
Adds a skill that increases the health of pieces built by you.
Preferred version: 1.2.6Smoothbrain-Blacksmithing
Adds a skill that increases the durability of armor and weapons and other perks for blacksmithing.
Preferred version: 1.3.3Smoothbrain-Exploration
Adds a skill that increases exploration radius and movement speed.
Preferred version: 1.0.4Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.8Smoothbrain-SmartSkills
Improves various aspects regarding the skills in the game.
Preferred version: 1.0.2Smoothbrain-Backpacks
Adds a very nice backpack and Build Your Own Backpack™!
Preferred version: 1.3.8blacks7ar-Endurance
A simple skill mod that increases your stamina and stamina regen as the skill levels up.
Preferred version: 1.1.1Smoothbrain-PassivePowers
Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
Preferred version: 1.1.5Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.3Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.1.8Therzie-WarfareFireAndIce
Extends the Warfare end game content for the Deep North biome.
Preferred version: 2.0.8Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Preferred version: 2.0.6ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.8.1JewelHeim-Monstrum_Raids
Adds raids to Therzies mods Monstrum and MonstrumDeepNorth.
Preferred version: 1.0.0warpalicious-More_World_Locations_AIO
Adds 153 new POI locations with traders, ports, puzzles, and shrines to enhance Valheim's world exploration.
Preferred version: 4.4.0Soloredis-RtDBiomes
Overhauls all Biomes entirely, and is a great companion for ExpandWorld.
Preferred version: 3.0.0Azumatt-Foglands
Foglands replaces the oppressive purple particle mist in Valheim's Mistlands with a more pleasant, atmospheric fog system.
Preferred version: 1.0.1OdinPlus-OdinHorse
Horse mount and new items! You can tame it, You can ride it, You can attach the Horse Cart, You can breed it, Add armor to your horse!
Preferred version: 1.6.1Marlthon-SeaAnimals
Give life to Valheim’s oceans with dangerous creatures, rideable marine beasts, and true ocean exploration. The sea is no longer empty.
Preferred version: 0.3.6Marlthon-OdinShip
Add to your game the most beautiful and functional boats, in all there are 7 boats in the cargo and war categories.
Preferred version: 0.7.6Azumatt-BowsBeforeHoes
Bow and Quiver mod. Some tweaks available for archery. 50% chance to return arrows on hit (configurable). This mod is a work in progress with more quivers and features to come.
Preferred version: 1.3.14Azumatt-SaveCrossbowState
Client mod that will save the state of the crossbow when you switch weapons (or otherwise unequip the crossbow). Meaning, if it was loaded, it will be loaded when you switch back to it.
Preferred version: 1.0.2Korppis-ReliableBlock
Makes blocking and parrying more reliable and logical.
Preferred version: 1.0.0blacks7ar-VikingsDoSwim
A simple mod that lets you configure Max Swim Speed at max swim skill level. Scales your swim speed, stamina regen and stamina consumption to your swim skill level. Adds a new diving mechanic that lets you swim underwater.
Preferred version: 1.4.1blacks7ar-WieldEquipmentWhileSwimming
A simple mod that lets you wield your equipments while swimming/diving or in water (Configurable).
Preferred version: 1.1.3blacks7ar-CookingAdditions
Adds 23 new foods that you can cook and prepare, 2 pickable food/ingredient, 1 resource that you can mine, 3 cooking station, 2 new processing station and new way of making foods.
Preferred version: 1.3.1blacks7ar-LazyVikings
A mod that automates your Kilns, Smelters, BlastFurnaces, SpinningWheels, Windmills, Beehives, SapCollectors, Fermenters, EitrRefineries, HotTubs, CookingStations, Ovens, Fire pits and other light sources.
Preferred version: 1.2.3Azumatt-PetPantry
Mod to automatically feed tamed animals from nearby containers, ensuring your pets stay happy and healthy without manual intervention.
Preferred version: 1.0.5Marlthon-ReturnScroll
A magical scroll that teleports the player back to their bed or the world start temple. Includes configurable cooldown, server sync, and visual effects.
Preferred version: 0.0.9OdinPlus-Basements
Expand into the earth with this placeable basement. Fixed for Ashlands update.
Preferred version: 1.4.1OdinPlus-OdinArchitect
Odin Architect is a mod that will allow you to build more with more structures and on a larger scale. You will find here not only larger counterparts of basic buildings but also completely new ones
Preferred version: 1.6.5OdinPlus-OdinBanners
Custom Banners is just simple mod for additional banners which You can use as decoration of your village or castle. If you're building lover this is definitely another mod for you.
Preferred version: 1.1.11blacks7ar-FineWoodPieces
Adds finewood variants of the wood build pieces, stone roof shingles, thatch walls, clay build pieces, 16 containers, 23 clutters and 58 new furnitures, 6 windows, 1 trapdoor, and 18 buildable plants to decorate your home.
Preferred version: 1.6.5blacks7ar-GlassPieces
Adds 63 new build pieces made of glass, iron and copper, 2 new materials, 1 new resource that you can mine, and 1 resource collector.
Preferred version: 1.2.5Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.20.0Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.9shudnal-CircletExtended
Customize circlet light. Every circlet preserve its own state. Upgrade circlet to have new features: putting on top, overload and demister.
Preferred version: 1.1.9shudnal-GammaOfNightLights
Control luminance, moonlight and sunlight intensity, fog density and day/night length. Ambient light tweaks.
Preferred version: 1.0.9baxhax-OfficialArtLoadingScreens
Official Valheim art by Mats Minnhagen displayed during loading screens. Includes latest Bog Witch art!
Preferred version: 1.0.6README
Tootsalot's Valhalla Overhaul
A 76-mod Valheim overhaul focused on expanded progression, new content, and quality of life — with hand-tuned configs for balanced gameplay that rewards skill investment without trivializing the experience. All gameplay configs are server-synced so the host's settings apply to all connected players.
What This Pack Does
Expanded Skill System — 16 new and reworked skills via the Smoothbrain suite (Vitality, Tenacity, Evasion, PackHorse, Cooking, Farming, Foraging, Ranching, Mining, Lumberjacking, Building, Blacksmithing, Exploration, Sailing, Backpacks, Endurance). SmartSkills ties them together with catch-up mechanics and death recovery. TargetPortal lets you teleport to any portal by name instead of needing matched tags.
New Weapons & Armor — The full Therzie suite (Warfare, Armory, Wizardry, WarfareFireAndIce) adds hundreds of new craftable weapons, shields, armor sets, and a magic system with crossbows, throwing axes, war pikes, bastard swords, and more across every tier from flint to flametal.
Archery & Combat — BowsBeforeHoes overhauls bow mechanics with quiver support, arrow recovery, and improved aiming. SaveCrossbowState remembers your crossbow's loaded state when swapping weapons. ReliableBlock fixes vanilla's inconsistent parry/block behavior so blocks always register when you have stamina. WieldEquipmentWhileSwimming lets you keep your gear out in the water.
New Creatures & Raids — Monstrum and MonstrumDeepNorth populate the world with new enemies. Custom Raids with Monstrum and Wizardry raid packs add event variety throughout progression.
Expanded World — RtDBiomes and RtDOcean rework biome generation. Foglands tweaks the Foglands biome.
Swimming & Diving — VikingsDoSwim adds underwater diving, swim speed scaling by skill level, and configurable stamina mechanics for a complete aquatic experience.
Cooking & Food — CookingAdditions adds 23 new foods, tomatoes, chili peppers, salt deposits, new cooking stations (griller, curing rack, crusher), and a food preparation table. Pairs with Smoothbrain Cooking skill for enhanced food crafting progression.
Mounts & Animals — Wild Bears, Wild Horses, Majestic Chickens, Magical Mounts, and Wagon add tameable animals and mounted combat/travel. Spawn rates are tuned so animals feel like meaningful finds without being impossible to locate.
Ships — OdinShip adds new ship types and naval content for ocean exploration and travel.
Lighting — GammaOfNightLights makes nights meaningfully darker. CircletExtended turns the dverger circlet into an upgradeable helmet with configurable light properties, built-in demister at higher tiers, and the ability to stun enemies with overloaded light.
Base Building & Automation — LazyVikings automates smelters, kilns, cooking stations, and more. Basements adds underground building. OdinArchitect expands building pieces. OdinBanners adds decorative banners. OdinCampsite adds portable camp structures. OdinTrainingPlace adds skill training dummies. FineWoodPieces adds fine wood building options and harvestable reeds. GlassPieces adds glass windows, doors, and a glass collector. PlantEverything expands plantable items. CraftyBoxes lets you craft from nearby containers. Quick Stack handles inventory sorting.
Storage — Smoothbrain Backpacks adds a craftable backpack with a dedicated equipment slot, auto-fill, and upgrade progression. Balanced with weight reduction and slot caps.
Quality of Life — Extended inventory, speedy paths, recycling, multi-user chests, map pins, return scrolls, loading screen art, Rich Discord Presence, and more.
Server Sync
All gameplay-affecting configs use ServerSync with Lock Configuration = On. When playing multiplayer, the host/server's config values override client settings. This means you only need to configure the server and all players will use the same balance settings automatically. Client-only settings (keybinds, UI preferences, camera controls) remain local.
Balanced Config Changes
All configs have been hand-tuned from their defaults.
Standardized Death Penalties
All skills lose 2-3% on death. Gathering skills lose 2%, combat and utility skills lose 3%. Swimming is exempt.
Toned-Down Scaling
- Resource yield multipliers (mining, farming, lumberjacking, foraging): 2x → 1.75x
- Mining/lumberjacking damage multipliers: 3x → 2.5x
- Cooking food bonuses (health, stamina): 1.3x → 1.2x
- Cooking eitr bonus: 1.3x → 1.15x
- Vitality base HP multiplier: 2x → 1.5x
- Endurance max stamina bonus: 75 → 50
- Endurance stamina regen: 10 → 7
- Exploration movement speed: 15% → 10%
- Sailing exploration radius: 5x → 3x
- Sailing ship HP: 2x → 1.5x
Progression Gates Adjusted
- Blacksmithing extra upgrade level: skill 80 → 90
- Building free materials: skill 50 → 70
- Farming ignore biome: skill 50 → 65
- Exploration cartography read: skill 40 → 25 (lowered for co-op)
- Exploration treasure multiplication: skill 50 → 60
- Cooking skill interval: 5 → 10 (prevents food inventory bloat)
SmartSkills Tuning
- Skill recovery bonus: 100% → 75%
- Weapon catch-up bonus: 50% → 30%
- Sneak bonus damage: 50% → 35%
Backpack Balancing (Smoothbrain Backpacks)
- Slot rows: 3,3,4,4,4 → 3,3,3,4,4 (slower early scaling)
- Slot columns: 5,6,5,6,7 → 4,5,5,5,6 (cap at 24 slots instead of 28)
- Item weight inside backpack: 100% → 75%
Creature Spawn Balancing
Wild Bears — Spawn chances reduced, intervals set to 1000s:
- Panda (Meadows): 20% → 8% | Black Bear (Meadows): 100% → 15%
- Brown Bear (Black Forest): 100% → 20% | Grizzly (Plains): 100% → 20%
- Spirit Bear (Mistlands): 100% → 15% | Polar Bear (Deep North): 100% → 25%
Majestic Chickens — Spawn chance: → 3%, intervals: → 1500s, group size: 1, max per area: 1.
Wild Horses — Spawn chance: 100% → 12%, max per area: 3 → 1, intervals: → 1000s.
Mount Stamina
All mounts (bears, horses, magical mounts) now drain stamina when jumping and attacking.
Portal System (TargetPortal)
- Portal name length: 10 → 25 | Default mode: Private → Public
Container & Crafting Range
- CraftyBoxes range: 20m → 15m
- PetPantry feed cooldown: 10s → 30s
- Basement max nesting: 5 → 3
Recycling
- Recycle return rate: 100% → 50%
QoL Buffs
- LazyVikings automation radius: 5m → 8m
- LazyVikings kiln threshold: 0 → 100
- Mining explosion chance: 1% → 3%
- Cooking bonus craft chance: 0% → 15%
- Farming random rotation: Off → On
Biome Identity
- SpeedyPaths stone/marble/iron speed: 1.4x → 1.3x
- Swamp: 0.9x speed, 1.15x stamina drain
- Mistlands: 0.95x speed, 1.1x stamina drain
Load Order
Mods are ordered in the manifest by boot priority. Key ordering rules:
- BepInEx → Jotunn → YamlDotNet load first as frameworks
- UI and inventory mods load before content mods
- Vitality loads immediately before VitalityFix
- All Smoothbrain skills load before SmartSkills
- Smoothbrain Backpacks and TargetPortal load after SmartSkills
- Therzie Warfare before WarfareFireAndIce, Monstrum before MonstrumDeepNorth
- Custom_Raids before raid content packs
- RtDBiomes before RtDOcean
- Animal mods before MagicalMounts
- CookingAdditions loads near Endurance (both by blacks7ar, cooking content tier)
- BowsBeforeHoes before SaveCrossbowState
- VikingsDoSwim near WieldEquipmentWhileSwimming (same author)
- CircletExtended before GammaOfNightLights
- Building mods load together (OdinPlus + blacks7ar pieces)
- PlantEverything loads late (modifies many prefabs)
- Intermission before OfficialArtLoadingScreens
Installation
- Install r2modman or Thunderstore Mod Manager
- Create a new Valheim profile
- Import the modpack or install mods in the order listed in
manifest.json - Extract
config.zipinto your profile'sBepInEx/folder, overwriting existing configs - Launch the game through the mod manager
- For servers: Install the same mods and extract
config.zipon the server. All ServerSync configs will push to clients automatically.
Known Conflicts & Notes
SmarterContainers vs AzuCraftyBoxes vs Quick_Stack — All three touch container interactions. If you get double-deposits, disable SmarterContainers first.
Smoothbrain Cooking + CookingAdditions — Both add cooking content. Smoothbrain Cooking handles skill-based food stat scaling; CookingAdditions adds new food items and stations. They complement each other. The Cooking skill bonuses apply to CookingAdditions foods.
Farming (Smoothbrain) vs PlantEverything — Both modify plant behavior. They coexist but check PlantEverything's grid settings if spacing looks off.
BowsBeforeHoes + Warfare — Both add ranged content. If you see duplicate quiver slots, check BowsBeforeHoes' quiver settings.
VikingsDoSwim + WieldEquipmentWhileSwimming — Both by blacks7ar, designed to coexist.
CircletExtended + GammaOfNightLights — Companion mods by shudnal. Load CircletExtended first.
PackHorse + Smoothbrain Backpacks — Both increase carry capacity. Backpack weight is set to 75% (not free) specifically because PackHorse already boosts carry weight.
Config Regeneration Note — Some configs get regenerated to defaults when the game boots with new mod versions. Always re-extract the config.zip after updating mods.
Changelog
v1.2.0
- Added BowsBeforeHoes, SaveCrossbowState, ReliableBlock, VikingsDoSwim, TargetPortal, CircletExtended, GammaOfNightLights
- Added Smoothbrain Backpacks with balanced slot progression and 75% weight reduction
- Added CookingAdditions (23 new foods, salt deposits, cooking stations)
- Added FineWoodPieces, GlassPieces, RichDiscordPresence
- Removed BetterArchery (replaced by BowsBeforeHoes)
- Removed UnderTheSea (replaced by VikingsDoSwim)
- Removed Adventure Backpacks (redundant with Smoothbrain Backpacks)
- Removed LongshipUpgrades
- Cleaned all orphaned configs
- Full config rebalance audit with standardized death penalties, reduced damage multipliers, balanced backpacks, creature spawn tuning, mount stamina drain, biome debuffs, and server sync verification
- All gameplay configs verified server-synced with Lock Configuration = On
v1.1.0
- Added WieldEquipmentWhileSwimming, OdinArchitect, OdinTrainingPlace, OdinBanners, OdinCampsite, OdinShip
v1.0.0
- Initial release with 61 mods and full Smoothbrain skill balancing
Usage & Sharing
This modpack and all its configs are public on purpose. I want people to have access to a balanced, well-ordered Valheim setup without having to spend hours tweaking everything themselves. Feel free to use, modify, or build on any of the configs and load order here. All I ask is that you credit Tootsalot as the original source if you redistribute or reference the configs in your own pack.
Credits
Built with mods by Azumatt, Smoothbrain, Therzie, CookieMilk, blacks7ar, Advize, JewelHeim, ASharpPen, Soloredis, shudnal, MSchmoecker, Goldenrevolver, Roses, Nextek, OdinPlus, VitByr, Marlthon, KGvalheim, TheOllix, ComfyMods, baxhax, JereKuusela, do_the_dew, Korppis, and the Valheim modding community.
CHANGELOG
v1.5.1
- Updated ValhallaPerformance to 1.3.2
v1.5.0
- Replaced ValheimPerformanceOverhaul, Smoke_Collision, and VBNetTweaks with ValhallaPerformance v1.2.1
- Single custom plugin covering smoke physics with collision, light culling and flicker freeze, AI throttling, creature sleep distance, WearNTear support caching, dirty-region piece updates, network sync prioritization, memory management, VFX budgeting, terrain/zone prefetching, tar pit leak fixes, log deduplication, minimap throttling, and adaptive frame scaling
- Five performance profiles (Potato, Low, Medium, High, Max) set all visual/culling tuning from one config entry
- No more conflict workarounds between VPO and Smoke_Collision
- Removed MyPitsDontLeak (minimal impact, reduces dependency count)
- Updated Jotunn to 2.29.0
- Removed old ValheimPerformanceOverhaul, VBNetTweaks, and smoke_collision configs
- Optimized manifest boot/load order
- Pinned RtDBiomes intentionally pinned to 3.0.0. Later versions introduce anti-bypass incompatibility checks and require NoArbitraryIncompatibilityFlag to work around them. Because the newer update provides only marginal real improvement, I am not adding an extra dependency just to move past 3.0.0.
v1.4.7
- Updated README
v1.4.6
- Updated README: Added "Usage, Sharing & Legal" section clarifying non-commercial status, dependency-only distribution model, and notice to mod authors
v1.4.5
- Updated Pinnacle to 1.16.0
- Updated SeaAnimals to 0.3.6
- Updated ValheimPerformanceOverhaul to 3.0.0
- Still Do not update RtDBiomes, author has flagged incompatibility checks with almost every mod
v1.4.4
- Removed PixelMapIcons (redundant with Pinnacle)
v1.4.3
- Removed RtDOcean (ocean statues and clutter)
- Removed MoreMapPins
- Added SeaAnimals (ocean creatures, tameable aquatic mounts, new meats)
- Added Pinnacle (map pin improvements with quick-pin shortcuts and icon customization)
- Added ValheimPerformanceOverhaul (light culling, AI throttling, distance culling, object pooling, frame budget guard)
- Updated RtDBiomes to 3.0.0 (tool tier and log balance fixes, pinned before compatibility flag changes)
- DO NOT UPDATE PAST 3.0.0!
- Nerfed chicken spawn rates (spawn chance 50->20, max count 3->2, interval 600s->900s)
v1.4.2
- Updated More World Locations AIO to 4.4.0
v1.4.1
- Fixed boot order (frameworks first, proper initialization sequence)
- Fixed OdinHorse faction from ForestMonsters to AnimalsVeg (horses are now passive like deer)
- Enabled ServerSideMap marker sharing for co-op
- Removed OdinCampsite (not useful enough)
- Removed Herbalist (too much clutter)
- Removed OdinTrainingPlace
- Cleaned orphaned configs from removed mods
- Fixed README inaccuracies from v1.4.0 (mod count, Vitality claims that were never applied, PassivePowers incorrectly called a skill)
v1.4.0
- Added MissingPieces, OdinHorse, PassivePowers, SmoothSave, ServerSideMap, StartupAccelerator, Herbalist
v1.3.3
- Removed MagicalMounts, WildHorses, WildBears, FactionAssigner
- Updated More World Locations AIO to 4.3.0
v1.3.0
- Added More World Locations AIO, ServerCharacters, JsonDotNET
v1.2.0
- Added BowsBeforeHoes, SaveCrossbowState, ReliableBlock, VikingsDoSwim, TargetPortal, CircletExtended, GammaOfNightLights
- Added Smoothbrain Backpacks, CookingAdditions, FineWoodPieces, GlassPieces
- Full config rebalance audit
v1.1.0
- Added WieldEquipmentWhileSwimming, OdinArchitect, OdinTrainingPlace, OdinBanners, OdinCampsite, OdinShip
v1.0.0
- Initial release with 61 mods and full Smoothbrain skill balancing