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Deathsquito Lightning Tower
A defensive deathsquito nuking lightning tower, that can recharge from storms or thunderstones. Enemies, range, damage, etc are all configurable.
By valheimvibes
CHANGELOG
Changelog
0.3.8
- Slightly darkened the tower's copper with a redder hue, retaining its metallic shine.
- Clients can join servers without Lightning Tower installed. Tower building, spawning, attacks, effects, and refills stay inactive on those servers.
- Tower features activate automatically in local worlds and on servers running the mod. The Hammer menu is filtered even in free-build mode, and cached build selections cannot bypass the restriction.
- Servers using Lightning Tower still require all players to have the same mod version.
0.3.7
Initial beta release.
- Added a 6 m copper lightning tower with a branching crown, black metal bands, and glowing rune inscriptions on three faces.
- Targets Deathsquitos by default within 40 m. Nearby towers coordinate attacks to cover different targets, favoring the closest eligible tower for a shared target.
- Holds 30 charges. One Thunder Stone restores all charges, and thunderstorms recharge the tower while its area is loaded.
- Deals 50 lightning damage per attack by default, with a two-second cooldown.
- Includes jagged lightning strikes, Obliterator sparkles and thunder, intermittent branch-to-orb lightning, and a nearby charged hum.
- Requires an Artisan Table and 5 Thunder Stones, 15 Copper, 15 Black Metal, and 10 Crystal to build. Construction materials are recoverable on dismantling or destruction; recharge fuel is consumed.
- Configurable targets, damage types, range, capacity, recharge rate, recipe, and visual/audio settings. Gameplay settings synchronize from the host/server.
Requires BepInEx and Jötunn. Multiplayer testing with connected players remains outstanding.