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DimmerCombatParticleEffects
Fades the particle effects that bury enemies when they are hit or set on fire, so their attack animations stay readable. Client-side, and every effect type is configurable.
By wezTeam
CHANGELOG
Changelog
1.0.0
Initial release.
- Fades the particle bursts spawned when a creature is struck: the creature's own blood and impact effects, the attacking weapon's impact burst, projectile impacts, and area-of-effect impacts.
- Fades the lingering status effect aura on creatures - burning, frost, poison - along with the burst it re-spawns on every damage tick.
- Separate toggle per effect source, plus opacity, brightness and size multipliers.
- Client-side only; light sources are left untouched.