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Decompiled source of Bad to the Bone v1.0.1
BadToTheBone.dll
Decompiled a week agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] namespace ValheimSkeletonSoundMod; [BepInPlugin("com.xAlphaSapphire.badtothebone", "Bad to the Bone", "1.0.1")] public class SkeletonSoundMod : BaseUnityPlugin { private const string ModGUID = "com.xAlphaSapphire.badtothebone"; private const string ModName = "Bad to the Bone"; private const string ModVersion = "1.0.1"; public static AudioClip CustomSound; public static SkeletonSoundMod Instance; private static string ModPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); private void Awake() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Expected O, but got Unknown Instance = this; string text = Path.Combine(ModPath, "badtothebone.ogg"); if (File.Exists(text)) { ((MonoBehaviour)this).StartCoroutine(LoadAudio(text)); } else { ((BaseUnityPlugin)this).Logger.LogError((object)("Sound file not found at: " + text)); } Harmony val = new Harmony("com.xAlphaSapphire.badtothebone"); val.PatchAll(); } private IEnumerator LoadAudio(string filePath) { UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("file:///" + filePath, (AudioType)14); try { yield return www.SendWebRequest(); if ((int)www.result == 1) { CustomSound = DownloadHandlerAudioClip.GetContent(www); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Custom skeleton sound 'badtothebone.wav' loaded successfully!"); } else { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load audio: " + www.error)); } } finally { ((IDisposable)www)?.Dispose(); } } } [HarmonyPatch(typeof(Character), "Awake")] public static class CharacterAwakePatch { private static void Postfix(Character __instance) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_0053: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance == (Object)null) && ((Object)__instance).name.StartsWith("Skeleton_Friendly") && (Object)(object)SkeletonSoundMod.CustomSound != (Object)null) { GameObject val = new GameObject("TempSkeletonAudio"); val.transform.position = ((Component)__instance).transform.position; AudioSource val2 = val.AddComponent<AudioSource>(); val2.clip = SkeletonSoundMod.CustomSound; val2.spatialBlend = 1f; val2.minDistance = 5f; val2.maxDistance = 40f; val2.volume = 1f; val2.Play(); Object.Destroy((Object)(object)val, SkeletonSoundMod.CustomSound.length); } } }