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Decompiled source of BetterTwoHandedWeapons v1.0.1
balance_fixer.dll
Decompiled 3 days agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("balance_fixer")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("balance_fixer")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d2a67589-e695-4640-b93c-13d4aa6250e4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace balance_fixer; [BepInPlugin("ynel.balance_fixer", "Balance Fixer", "0.0.1")] [BepInProcess("valheim.exe")] public class BalanceFixer : BaseUnityPlugin { [HarmonyPatch(typeof(ObjectDB), "Awake")] public class ObjectDBPatch { [HarmonyPostfix] private static void Postfix(ObjectDB __instance) { float num = 10f; float attackForce = 0f; float movementModifier = -0.05f; float deflectionForce = 0f; float num2 = -4f; float attackAdrenaline = 4f; float speedFactor = 0.3f; ItemDrop val = null; foreach (GameObject item in __instance.m_items) { if (((Object)item).name == "Battleaxe" || ((Object)item).name == "BattleaxeCrystal" || ((Object)item).name == "BattleaxeSkullSplittur" || ((Object)item).name == "BattleaxeBlackmetal" || ((Object)item).name == "THSwordKrom" || ((Object)item).name == "THSwordSlayer" || ((Object)item).name == "THSwordSlayerBlood" || ((Object)item).name == "THSwordSlayerLightning" || ((Object)item).name == "THSwordSlayerNature") { val = item.GetComponent<ItemDrop>(); val.m_itemData.m_shared.m_damages.m_slash += num; val.m_itemData.m_shared.m_attackForce = attackForce; val.m_itemData.m_shared.m_movementModifier = movementModifier; val.m_itemData.m_shared.m_deflectionForce = deflectionForce; Attack attack = val.m_itemData.m_shared.m_attack; attack.m_attackStamina += num2; val.m_itemData.m_shared.m_attack.m_attackAdrenaline = attackAdrenaline; val.m_itemData.m_shared.m_attack.m_speedFactor = speedFactor; } } } } private readonly Harmony harmony = new Harmony("ynel.balance_fixer"); internal static ManualLogSource Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(); } }