Mods that depend on BepInExPack
An Late game Cruiser focused moon on a windswept coastal Island.
Last updated: a week ago
An industrial megaplex, A long road, and Crimson night.
Last updated: a week ago
Middle tier Moon modeled after the map of the same name from Unreal.
Last updated: a week ago
An early game Cruiser focused moon taking place in darkened woods with Worms, and the Skittering of Insects.
Last updated: a week ago
An endgame Cruiser focused moon taking place on a wartorn wasteland, abandoned and desolate.
Last updated: a week ago
A mountainous moon with windswept peaks and fog.
Last updated: a week ago
An Mid-Early game Cruiser focused moon taking place in Autumnal Wooded Mountains exploited by enormous Fungi.
Last updated: a week ago
An Unreal Interior modeled after the Skaarj Mothership and Skybase.
Last updated: a week ago
A Mansion-like dungeon with elements of Castles.
Last updated: a week ago
An Unreal Interior modeled after the Nali Sunspire.
Last updated: a week ago
An Unreal Tournament Interior modeled after CTF-Dreary, CTF-Hydro, and DM-Fetid.
Last updated: a week ago
The Dark World from Deltarune Chapter 4, as a Lethal Company Interior!
Last updated: a week ago
A Bundle of my Cruiser Centric Moons, Contains 4.
Last updated: a week ago
An Unreal Interior modeled after the Nali god of Water.
Last updated: a week ago
An Unreal Tournament Interior modeled after DM-Curse][, DM-Agony, and DM-Codex.
Last updated: a week ago
A pack of 7 semi-vanilla interiors! (New Interior: The Waterworks)
Last updated: a week ago
An interior based on the poolrooms and indoor waterparks with 25+ unique tiles!
Last updated: a week ago
A collection of fully functional item SCPs
Last updated: a week ago
Reverse-engineer the Unity Project. Usefull for modding.
Last updated: a week ago
jak nazwa
Last updated: a week ago
Collection of songs me and my beloveds and friends really like
Last updated: a week ago
Something in the level feeds on everything you break. Be careful with the loot, or it won't stay small for long.
Last updated: a week ago
Keeps roguelike runs consistent from level 1 to 25. Vanilla weapon damage grows about 5x while enemies grow about 214x, stretching turns-to-kill from 2 to 11. Weapon damage now compounds to track the enemy curve, plus mild health and armor top-ups.
Last updated: a week ago
Funny Little pack for me and my lovely friends!!!
Last updated: a week ago