All mods
A simple and easy to use mod manager for many games using Thunderstore
Last updated: 4 days ago
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Last updated: 8 months ago
Board a HOLLOW hive ship: a new main objective with generated multi-deck hives, hull turrets, an airlock breach, power relays, zero-g sections, the HOLLOW Warden boss and a self-destruct escape. Needs Void Guns.
Last updated: a day ago
Hand-held energy and kinetic guns for Void Crew: six guns, a Gun Charging Station, four HOLLOW enemies at stations and on EVA, and PvP Free For All, Team Deathmatch and Search & Destroy.
Last updated: a day ago
Adds various Void Drone Controllers that allow you to pilot drones! Comes with an autopilot module, custom side missions, and more!
Last updated: a day ago
A modern and lightweight alternative mod manager for Thunderstore.
Last updated: 3 days ago
Opens the two blocked-off squares at the rear of the Striker into full module slots, with power, air, floor and walls. Install and play: no settings. Everyone in the session needs the mod.
Last updated: a week ago
Up to three player ships per lobby, or two teams of up to three in PvP, and up to 48 players. Missions with a fleet, the Fleet Pilgrimage, or Fleet Battle: teams, boarding, sabotage, punching, airlock hacking and spectators.
Last updated: a week ago
Adds a CUSTOM loadout to the ship loadout terminal: any weapon or module of any tier on every hardpoint, any item on the storage racks, the fabricator's alloys and level, and the homunculus. Sandbox: no progression.
Last updated: a week ago
Makes Void Crew's menus and HUD work in VR with UUVR (installed with Rai Pal): a sharp UI screen, head-locked HUD pieces you place yourself, aiming where you look, working terminals and pings, and a VR settings tab.
Last updated: 2 weeks ago
Jump into fleet battles already in full swing, allies engaged and reinforcements inbound! Several new missions for your Pilgrimage.
Last updated: 2 weeks ago
Gives the Scavenger grappling hook to every role, alongside their normal role ability.
Last updated: 2 weeks ago
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
Last updated: 2 weeks ago
Edit rank, XP and favor rank from the main or pause menu. Unlock cosmetic categories with Steam achievement protection.
Last updated: 3 weeks ago
Adds a Quickstart option to the main menu that drops you straight into a pilgrimage in the room kind and ship loadout you last used, skipping the hub entirely.
Last updated: 2 months ago
A configurable compass HUD for clearer crew callouts, with heading, elevation, and adjustable appearance. Requires MelonLoader. May require manual installation.
Last updated: 2 months ago
Mutator: void-tunnel stability decays on a clock, shorter for high-power ships and risky jumps. The tunnel flickers as the odds climb. Stay long enough and interdiction becomes certain.
Last updated: 2 months ago
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Last updated: 2 months ago
Blocks in-game invites, saving you from unwanted non-friends popup spam.
Last updated: 2 months ago
Adds a third HUD readout, in the same style as the O2 and Temperature widgets, showing your current speed in m/s.
Last updated: 3 months ago
Joke bumper stickers on the back of your ship. Cosmetic, client-side, registers as mod_local.
Last updated: 4 months ago
Puts PhotonNetwork into OfflineMode, mitigating photon disconnects. Connection to steam and Unity still required.
Last updated: 4 months ago
Disables Calamities, uses modding player profile.
Last updated: 5 months ago
Host can choose challenge loadouts from the loadout terminal.
Last updated: 6 months ago