Warzone Mission Type
Jump into fleet battles already in full swing, allies engaged and reinforcements inbound! Several new missions for your Pilgrimage.
By Jack_Modding
| Last updated | a day ago |
| Total downloads | 7 |
| Total rating | 0 |
| Categories | Mods Mod_Session Required Disables Progression |
| Dependency string | Jack_Modding-Warzone_Mission_Type-0.7.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305NihilityShift-VoidManager
Manages mods for multiplayer, gives users Mod controls via GUI (when provided by the mod, default keybind F5), provides API for developers, and minor Chat improvements.
Preferred version: 1.2.11README
Warzone Mission Type
Version 0.7.0
For Game Version 1.3.0
Developed by Jack
Some AI tooling used
Requires: BepInEx-BepInExPack-5.4.2305, NihilityShift-VoidManager-1.2.11
💡 Function(s)
- Adds Warzone main objectives to Pilgrimage: astral-map nodes that drop the crew into a large ongoing battle between two NPC factions, with allies already engaged when you arrive.
- Three variants, offered alongside the stock objectives:
- Hollow Front: a METEM battlegroup against the Hollow.
- Remnant Front: a METEM battlegroup against the Remnant.
- Crossfire: Hollow against Remnant, with a small METEM detachment beside the crew.
- Both fleets are on the field when you arrive, positioned around your ship, and reinforcements keep coming as the fight goes on. Enemy strength scales with difficulty and quest length like any other objective.
- A saved run resumes into the galaxy it was saved with, on the machine that hosted it.
🎮 Client Usage
- Start a Pilgrimage run as host. Warzone nodes appear on the astral map among the main objectives.
- Warzones are added to the main objective pool alongside the stock objectives. Which variants are offered is a host setting in the mod's config file (
[Variants]). - In Crossfire the crew arrives between the two fleets, facing either one.
- Turn Warzone off under F5 → Mod Settings → Warzone Mission Type, or set
General.Enabledto false in the config, and restart the game. While off, the mod does nothing.
👥 Multiplayer Functionality
- ⚠️ All players
- While enabled, the room is all-or-nothing. Everyone in the room needs this mod, at the same build. A player without it is turned away at the door, and you cannot join a vanilla host either.
- Every room you host is marked as modded from the moment you host it, whether or not a Warzone appears. Progression is disabled.
- Install new versions on every crewmate's machine at the same time.
🔧 Install Instructions - Install following the normal BepInEx procedure.
Ensure that you have BepInEx 5 (stable version 5 MONO) and VoidManager installed.
✔️ Manual installation - Unzip into a folder of its own under the BepInEx plugin directory
Unzip the package into its own folder under Void Crew\BepInEx\plugins\, for example plugins\Warzone_Mission_Type\. Only Warzone.dll is needed to play; the other files are package information the game ignores. r2modman and Gale do this for you.