All mods

 108
1 
VoidBreach
Board a HOLLOW hive ship: a new main objective with generated multi-deck hives, hull turrets, an airlock breach, power relays, zero-g sections, the HOLLOW Warden boss and a self-destruct escape. Needs Void Guns.
Last updated: a week ago
 105
1 
VoidGuns
Hand-held energy and kinetic guns for Void Crew: six guns, a Gun Charging Station, four HOLLOW enemies at stations and on EVA, and PvP Free For All, Team Deathmatch and Search & Destroy.
Last updated: a week ago
 345
1 
VoidDrones
Adds various Void Drone Controllers that allow you to pilot drones! Comes with an autopilot module, custom side missions, and more!
Last updated: a week ago
 233
1 
Void Crew Fleet
Up to three player ships per lobby, or two teams of up to three in PvP, and up to 48 players. Missions with a fleet, the Fleet Pilgrimage, or Fleet Battle: teams, boarding, sabotage, punching, airlock hacking and spectators.
Last updated: 2 weeks ago
 326
0 
Ship Customizer
Adds a CUSTOM loadout to the ship loadout terminal: any weapon or module of any tier on every hardpoint, any item on the storage racks, the fabricator's alloys and level, and the homunculus. Sandbox: no progression.
Last updated: 2 weeks ago
 116
0 
Warzone Mission Type
Jump into fleet battles already in full swing, allies engaged and reinforcements inbound! Several new missions for your Pilgrimage.
Last updated: 3 weeks ago
 96
0 
Ectype Framework
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
Last updated: 3 weeks ago
 143
1 
Quickstart
Adds a Quickstart option to the main menu that drops you straight into a pilgrimage in the room kind and ship loadout you last used, skipping the hub entirely.
Last updated: 2 months ago
 317
0 
Void Tunnel Decay
Mutator: void-tunnel stability decays on a clock, shorter for high-power ships and risky jumps. The tunnel flickers as the odds climb. Stay long enough and interdiction becomes certain.
Last updated: 2 months ago
 207
0 
Insanity Mutator
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Last updated: 2 months ago
 439
0 
Choose Your Loadout
Host can choose challenge loadouts from the loadout terminal.
Last updated: 6 months ago
 955
1 
Faster Swap
Swaps items faster than vanilla
Last updated: a year ago
 4024
3 
Set Exit Vector
Automatically sets the exit vector when the void drive is charged.
Last updated: a year ago
 4370
2 
Improved Scoop
Increases Range, Radius, and Pull speed of gravity scoops. Ignores Mission Items. Inspired by Maverik's 'Better Scoop'.
Last updated: a year ago
 1076
0 
Automatic Ship Systems
Makes circuit breakers, thruster boosters, and trims self reset. Disables Progression.
Last updated: 2 years ago
 4111
2 
Independent Brains
Makes B.R.A.I.N turrets select different targets. Host Side.
Last updated: 2 years ago
 1827
3 
Scoop Me Up
Adds a client keybind for players to be attracted to the gravity scoop
Last updated: 2 years ago
 1175
2 
Homunculus Safety
Recreates the homunculus if it gets lost.
Last updated: 2 years ago
 1936
2 
Delayed Shards
Stores functional shards when inserted into the astral map, which may be activated on demand.
Last updated: 2 years ago
 866
2 
Thin Hull
Makes hull breaches leak air from the ship. Host side.
Last updated: 2 years ago
 2533
1 
Void Fixes
Provides bug fixes, Log Error eliminations, and Optimizations. Client/Host-Side
Last updated: 2 years ago
 5502
2 
Booster
Allows multiple boosts to be activated at the same time with diminishing returns.
Last updated: 2 years ago
 4614
2 
duo sentry
Allows the Lone Sentry loadout on the Destroyer to be used by two players without the power-usage penalty.
Last updated: 2 years ago
 3891
1 
Open Ship Doors
Opens ship doors at start of session. Host-side.
Last updated: 2 years ago