Void Crew Fleet
Two player ships per lobby and up to 16 players. Fly missions with two ships, the Fleet Pilgrimage, or Fleet Battle PvP: teams, boarding, sabotage, punching and airlock breaching charges.
| Last updated | 19 minutes ago |
| Total downloads | 2 |
| Total rating | 0 |
| Categories | Mods Client-Side Host-Side |
| Dependency string | Captain_Chuncks_Mods-Void_Crew_Fleet-0.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Void Crew Fleet
A BepInEx mod for Void Crew that puts two player ships in one lobby, for up to 16 players (8 per ship). Fly the game's own missions with two ships, take on the Fleet Pilgrimage (more enemies, more objectives), or fight each other in Fleet Battle, a crew-versus-crew PvP mode.
Everyone in a Fleet room needs the mod. Rooms you host with it are marked as modded
[mod_session], as Void Crew's modding guidelines ask. With the mod installed you can still join normal rooms.
Features
Two ships, 16 players
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Rooms hold up to 16 players (the game's own limit is 6). Players are split evenly between the ships, each ship with its own clone tubes.
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The hub's ship loadout terminal gets a FLEET panel. Use it to turn TWO SHIPS on, and to choose SHIP 1 and SHIP 2, each with its own ship and loadout.
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The two ships start side by side, both fly freely, and they void-jump together.
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Each ship is its own ship. It has its own:
- fabricator alloys and biomass;
- ship voice lines, alarms and sound effects;
- helm, pilot HUD and third-person camera;
- target locks and scan reticle;
- damage markers and pings;
- power and lights.
Doing something on one ship doesn't set anything off on the other. In co-op, pings and damage markers are shared with both crews.
Missions (galaxy map)
- The game's own missions can be flown with two ships.
- FLEET PILGRIMAGE: the Pilgrimage for two ships. Enemies come in greater numbers and every sector holds more objectives, so the two crews can split up and work on different objectives at the same time.
- FLEET BATTLE (PvP): two crews, one ship each, starting on opposite sides of a large asteroid field with salvage to fight over.
Fleet Battle (PvP)
- Teams in the lobby:
- When the host picks FLEET BATTLE on the galaxy map, a team screen opens for everyone. Players join BLUE or RED; teams stay balanced (an odd count allows one extra). The host can move players, auto-balance and confirms.
- Everyone on a team wears a BLUE TEAM / RED TEAM badge above their head.
- At the loadout terminal the FLEET panel shows the BLUE SHIP (ship 1) and RED SHIP (ship 2) in team colours. Only a ship's own team can change its loadout, Ship Customizer's CUSTOM included.
- The host starts the match by sitting in a ready-room seat, and everyone spawns aboard their team's ship. The host can reopen team picking with FLEET BATTLE TEAMS on the FLEET panel.
- The arena:
- one of the game's asteroid fields, with rocks between the ships to take cover behind;
- mirrored salvage on each side: supply and generic containers near home, a wreck to search on the flank, and an asteroid base, ammo container and VoidFish further out;
- an alloy supply drop every 5 minutes, the same distance from both ships;
- no enemy NPCs.
- Enemies look like enemies: enemy ship markers, team-coloured name tags (enemies only in sight and within 35 m), and no enemy pings or damage markers.
- The ships can damage each other. Destroy the enemy ship to win, and a team with no players left forfeits.
- Boarding:
- Enemy players can come aboard through an airlock its crew left open, or one their team hacked (below).
- Aboard the enemy ship you can always use its System Enhancement panels and its systems' power switches. Finishing a panel's minigame shuts that system down for 120 seconds, and a power switch turns a turret, shield or any other system off.
- You can never use its helm, turrets, seats or terminals, enter its cockpit, or take its homunculus.
- Fighting aboard: punch enemy players with V, or with Fire when your hands are empty. Five punches knock one out, and it aims where you look, VR included.
- Turrets: B.R.A.I.N. auto-turrets track the enemy ship properly: they aim at its hull and lead its real movement, and hold fire when it's out of their arc. Point defenses and auto-turrets also shoot enemy players floating in open space near the ship, but a visible enemy ship always comes first.
- Proximity voice is forced on. You hear players on the same ship, or within 50 m in open space.
- Airlock Hacking Terminal: a new fabricator item on the Resources tab, made from the Data Shard's model.
- Print it and carry it to the control panel outside an enemy airlock.
- Hold Fire on the panel to plug it in. The hack takes 1 minute, and the defenders can pull it out (hold Fire on it for 3 seconds) until then.
- When it finishes, your whole team can use every door of that ship for 5 minutes, including the airlock's door buttons and pressurise lever, but not the cockpit doors or the airlock's safety override. A countdown shows on screen for both teams.
Installation
- Install BepInEx 5 for Void Crew, with a Thunderstore mod manager (BepInExPack) or by hand.
- Put
VoidCrewFleet.dllinBepInEx\plugins. With a mod manager, install the zip from the release. - Everyone who plays in your Fleet rooms needs the same version.
Settings (BepInEx\config\com.captainchunck.voidcrew.fleet.cfg)
| Section | Setting | Default | What it does |
|---|---|---|---|
| General | Enabled | true | Turn the mod off without removing it. |
| Lobby | MaxPlayers | 16 | Room size for rooms you host (4–16). |
| Two ships | ShipSpacing | 160 | Distance between the two ships at the start and after a jump (m). |
| Fleet Pilgrimage | EnemyMultiplier | 1.6 | How many more enemies the Fleet Pilgrimage sends (host). |
| PvP | StartDistance | 3600 | How far apart the PvP ships start (m). |
| PvP | Arena | auto | Where Fleet Battle is fought: auto, Dz-A, Or-A, Oz-B, Defiance or off (host). |
| PvP | PunchKey | V | The punch key (Fire with empty hands also punches). |
| PvP | HackTerminalCost | 10 | The hacking terminal's fabricator price in alloys (host). |
| Diagnostics | VerboseLogging | false | More detail in the BepInEx log. |
| Diagnostics | AutoTest | Off | Developer self-test; leave it Off to play. |
Progression
Two-ship missions, PvP and rooms of more than 6 players give no XP, rewards or achievements, as Void Crew's modding rules ask for mods that change the game.
Compatibility
- Ship Customizer (optional):
- Ship 1 can use its CUSTOM loadout.
- With Ship Customizer 0.4.0 or newer, ship 2 can have a CUSTOM loadout of its own. Choose SHIP 2 in the FLEET panel, then CUSTOM.
- Void Crew VR UI Fix (optional): the mod's screens use the game's own UI system, so they show in VR.
- Neither is required.
Status
This is an early release. A host alone has tested co-op two ships, the Fleet Pilgrimage, Ship Customizer's CUSTOM ship 2, and the PvP setup: teams, factions, airlock forcing and venting. The PvP features that need two real players haven't been played yet:
- punching;
- turrets shooting players;
- boarding;
- panel sabotage;
- the hacking terminal (plugging in, the hack, pulling it out, door access);
- proximity voice.
Please report anything odd with your BepInEx\LogOutput.log.
Building from source
- Requirements: Visual Studio 2022+ (MSBuild), and Void Crew with BepInEx 5 installed.
- Build and check:
powershell -ExecutionPolicy Bypass -File tests\build-and-test.ps1 -VoidCrewDir "<game folder>" -BepInExDir "<BepInEx folder>"builds the plugin and checks every game patch against the installed game's assemblies offline. - Package:
powershell -ExecutionPolicy Bypass -File tools\package.ps1makes the Thunderstore zip indist\.
License
GPL-3.0. See LICENSE.