Void Tunnel Decay
Mutator: void-tunnel stability now decays on a fixed real-time clock while travelling, independent of the vanilla per-jump interdiction roll. Left alone long enough in the void, interdiction becomes certain rather than merely likely.
By Jack_Modding
| Last updated | 4 hours ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Mods Host-Side |
| Dependency string | Jack_Modding-Void_Tunnel_Decay-0.4.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305NihilityShift-VoidManager
Manages mods for multiplayer, gives users Mod controls via GUI (when provided by the mod, default keybind F5), provides API for developers, and minor Chat improvements.
Preferred version: 1.2.11README
Void Tunnel Decay
Version 0.4.1
For Game Version 1.3.0
Developed by Jack
Some AI tooling used
Requires: BepInEx-BepInExPack-5.4.2305, NihilityShift-VoidManager-1.2.11
💡 Function(s)
- Adds an Interdiction Decay mutator to the game's Mutators menu.
- While selected, void-tunnel stability decays on a fixed real-time clock during travel, independent of the vanilla per-jump interdiction roll. Stay in the void tunnel long enough and interdiction becomes certain instead of merely possible.
- Stability starts lower than full if the ship jumps in on damaged hull.
- Correctly stays inert on sectors/quests that natively disallow interdiction.
- Grants +25% run XP while selected.
- Allows an additional mutator to be selected (toggleable from mod menu).
🎮 Client Usage
- In the Hub, open the Mutators menu on the galaxy map and select Interdiction Decay before launching a run.
- The F5 menu under Mod Settings → Void Tunnel Decay shows whether the mutator is registered, currently active, and currently enforcing (rolling) for troubleshooting. It also allows you to turn off the extra allowed mutator.
👥 Multiplayer Functionality
- ✅ Host
- Only the host needs this mod. Crewmates without the mod see the same effect play out; they just can't select or control it themselves.
- Verified in single-player. Multiplayer behavior is not yet confirmed from a live multi-client session - if something looks off for a crewmate (the HUD number, the interdiction sequence itself), please report it.
🔧 Install Instructions - Install following the normal BepInEx procedure.
Ensure that you have BepInEx 5 (stable version 5 MONO) and VoidManager installed.
✔️ Mod installation - Unzip the contents into the BepInEx plugin directory
Drag and drop VoidTunnelDecay.dll into Void Crew\BepInEx\plugins, or install through r2modman / Gale.