Jack_Modding-Void_Tunnel_Decay icon

Void Tunnel Decay

Mutator: void-tunnel stability now decays on a fixed real-time clock while travelling, independent of the vanilla per-jump interdiction roll. Left alone long enough in the void, interdiction becomes certain rather than merely likely.

Last updated 4 hours ago
Total downloads 1
Total rating 0 
Categories Mods Host-Side
Dependency string Jack_Modding-Void_Tunnel_Decay-0.4.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
NihilityShift-VoidManager-1.2.11 icon
NihilityShift-VoidManager

Manages mods for multiplayer, gives users Mod controls via GUI (when provided by the mod, default keybind F5), provides API for developers, and minor Chat improvements.

Preferred version: 1.2.11

README

Void Tunnel Decay

Version 0.4.1
For Game Version 1.3.0
Developed by Jack
Some AI tooling used
Requires: BepInEx-BepInExPack-5.4.2305, NihilityShift-VoidManager-1.2.11


💡 Function(s)

  • Adds an Interdiction Decay mutator to the game's Mutators menu.
  • While selected, void-tunnel stability decays on a fixed real-time clock during travel, independent of the vanilla per-jump interdiction roll. Stay in the void tunnel long enough and interdiction becomes certain instead of merely possible.
  • Stability starts lower than full if the ship jumps in on damaged hull.
  • Correctly stays inert on sectors/quests that natively disallow interdiction.
  • Grants +25% run XP while selected.
  • Allows an additional mutator to be selected (toggleable from mod menu).

🎮 Client Usage

  • In the Hub, open the Mutators menu on the galaxy map and select Interdiction Decay before launching a run.
  • The F5 menu under Mod Settings → Void Tunnel Decay shows whether the mutator is registered, currently active, and currently enforcing (rolling) for troubleshooting. It also allows you to turn off the extra allowed mutator.

👥 Multiplayer Functionality

  • ✅ Host
    • Only the host needs this mod. Crewmates without the mod see the same effect play out; they just can't select or control it themselves.
    • Verified in single-player. Multiplayer behavior is not yet confirmed from a live multi-client session - if something looks off for a crewmate (the HUD number, the interdiction sequence itself), please report it.

🔧 Install Instructions - Install following the normal BepInEx procedure.

Ensure that you have BepInEx 5 (stable version 5 MONO) and VoidManager installed.

✔️ Mod installation - Unzip the contents into the BepInEx plugin directory

Drag and drop VoidTunnelDecay.dll into Void Crew\BepInEx\plugins, or install through r2modman / Gale.