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Void Tunnel Decay

Mutator: void-tunnel stability now decays on a fixed real-time clock while travelling, independent of the vanilla per-jump interdiction roll. Left alone long enough in the void, interdiction becomes certain rather than merely likely.

CHANGELOG

0.4.1

  • Thunderstore README: documented the extra-mutator-slot toggle in Function(s) and Client Usage, matching Insanity's page.

0.4.0

  • Stability now seeds from a hull-HP-damped fraction of full instead of always starting at 100%: a ship jumping on damaged hull starts its decay clock partway toward interdiction, with GateExponentBase (the same knob shaping the interdiction-odds curve) controlling how hard that penalty bites.
  • Fixed two Harmony patches that silently swallowed exceptions instead of logging them.

0.3.0

  • Initial release.