Void Tunnel Decay
Mutator: void-tunnel stability now decays on a fixed real-time clock while travelling, independent of the vanilla per-jump interdiction roll. Left alone long enough in the void, interdiction becomes certain rather than merely likely.
By Jack_Modding
CHANGELOG
0.4.1
- Thunderstore README: documented the extra-mutator-slot toggle in Function(s) and Client Usage, matching Insanity's page.
0.4.0
- Stability now seeds from a hull-HP-damped fraction of full instead of always starting at
100%: a ship jumping on damaged hull starts its decay clock partway toward interdiction,
with
GateExponentBase(the same knob shaping the interdiction-odds curve) controlling how hard that penalty bites. - Fixed two Harmony patches that silently swallowed exceptions instead of logging them.
0.3.0
- Initial release.