Ectype Framework
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
| Last updated | 7 hours ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Mods Mod_Session Required Disables Progression |
| Dependency string | Jack_Modding-Ectype_Framework-0.20.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305NihilityShift-VoidManager
Manages mods for multiplayer, gives users Mod controls via GUI (when provided by the mod, default keybind F5), provides API for developers, and minor Chat improvements.
Preferred version: 1.2.11README
Ectype Framework
Version 0.20.0
For Game Version 1.3.0
Developed by Jack
Some AI tooling used
Requires: BepInEx-BepInExPack-5.4.2305, NihilityShift-VoidManager-1.2.11
💡 Function(s)
- A dependency library. On its own it adds no gameplay: install it when another mod lists it as required.
- Lets other mods add playable roles (a perk tree plus an optional role ability) to the Fabricator's gene-tree screens, which the base game limits to four trees.
- Provides shared services to dependent mods: loot-table registration for modded weapons, timed enemy and crew statuses, field-backed stats that perks can modify, a HUD ability bar and ship arrivals from the void.
- Keeps your client from crashing when a run uses a session mutator whose mod you do not have installed.
🎮 Client Usage
- Nothing to operate. Install it alongside the mods that need it.
- Settings, if any, are under F5 → Mod Settings → Ectype Framework.
👥 Multiplayer Functionality
- ⚠️ All players
- Everyone in the room needs the same build of this mod, and the same build of every mod that depends on it. A mismatched version bounces the joiner.
- Install new versions on every crewmate's machine at the same time.
🛠️ For modders
- A role mod is a JSON manifest, icons and optional code callbacks; the framework does the registration.
- The package includes
EctypeFramework.xml, the API documentation your editor reads when you reference the DLL.
🔧 Install Instructions - Install following the normal BepInEx procedure.
Ensure that you have BepInEx 5 (stable version 5 MONO) and VoidManager installed.
✔️ Mod installation - Unzip the contents into the BepInEx plugin directory
Drag and drop EctypeFramework.dll into Void Crew\BepInEx\plugins, or install through r2modman / Gale.