Mods that depend on BepInExPack
A Codex tab in Options: a bestiary with each enemy's stats at any level and party size, traits and moves; every weapon with its damage and bonuses; and all the skill trees. Built from the game's own data.
Last updated: 2 days ago
Makes your own bullet trails thinner and more transparent
Last updated: 2 days ago
An awards show at the end of every adventure: drumroll, fanfare and confetti for 26 brag, roast and odd-stat awards (Heavy Hitter, Friendly Fire, Floor Inspector, Potion Addict...) and a Hero of the Adventure. Works in multiplayer.
Last updated: 2 days ago
Hides ragdolls and dropped hats, and removes blood
Last updated: 2 days ago
Tilt the camera anywhere from almost level with the ground to straight down: hold right mouse and move up or down, or hold PageUp/PageDown. Home puts it back. Limits, speed, smoothing and keys are configurable.
Last updated: 2 days ago
New moon called Testo
Last updated: 2 days ago
Camcorder to record, rewatch and sell cassettes.
Last updated: 2 days ago
EliteMasterEric's curated modpack for Lethal Company.
Last updated: 2 days ago
File manager & picker for ULTRAKILL
Last updated: 2 days ago
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 2 days ago
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: 2 days ago
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: 2 days ago
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, plus shrine aura values for the character in focus. No gameplay change.
Last updated: 2 days ago
Shows attributes as base (combined) on the character sheet and the level-up screen: the value you invested and the final value with powerups, gear and skills. No gameplay change.
Last updated: 2 days ago
Swaps the game's UI font for a serif one (Times New Roman; Georgia or Liberation Serif as fallback), keeping colour, outline and shadow. Texts styled by another mod may keep the original font. No gameplay change.
Last updated: 2 days ago
Enemies mimic your crew using short voice clips you record, playing them back as teammates who aren't there.
Last updated: 2 days ago
F1 overlay: map value, monster roster, and a minimap that follows you - or your death head once you are down. Client-only, so it is safe in any lobby.
Last updated: 3 days ago
Graphics settings the game hides: ambient occlusion, reflections, a sharper render, longer light and shadow distance - all adjustable in the game's own Video menu. Client-only.
Last updated: 3 days ago
Every cosmetic crate you extract counts - lifts the silent per-level limit - and optionally spawns extra crates when you host.
Last updated: 3 days ago
Hide and seek, tag and freeze tag for R.E.P.O. Run by the host, so players without the mod can still play. Controlled from SoloHost's menu.
Last updated: 3 days ago
Stuck on the terminal? Type fixmeplease to get forced off it and put back on the ship. Works in chat too.
Last updated: 3 days ago
Gives every interior allowed on a moon the same chance to spawn, so modded interiors actually show up. Host-only.
Last updated: 3 days ago
Keeps crossbows and other timed traps in sync between players online. All players need the mod.
Last updated: 3 days ago
Some weapons and bits I make for RP and general fun. Contains RP items, Utility items and many misc/joke items. Some items are hidden for RP reasons.
Last updated: 3 days ago