Mods that depend on BepInExPack
Something in the level feeds on everything you break. Be careful with the loot, or it won't stay small for long.
Last updated: a week ago
Play ULTRAKILL as John Fister, Fister's bare-fists brawler: his body, third-person camera, full move set, effects and sounds. F7 toggles back to V1.
Last updated: 5 days ago
Elemental Battlegrounds Arsenal 0.1.0: a 15-slot element loadout system with six selectable elements and supported custom-element API v1.
Last updated: a week ago
The powerful config system behind Thorn, for any mod.
Last updated: a week ago
Shows your in-game Microphone volume on your screen.
Last updated: a week ago
The suit rack opens a UI menu instead of the vanilla rack.
Last updated: a week ago
Shizuna Rem Misurugi from the Trails/Kiseki Series.
Last updated: a week ago
Keeps roguelike runs consistent from level 1 to 25. Vanilla weapon damage grows about 5x while enemies grow about 214x, stretching turns-to-kill from 2 to 11. Weapon damage now compounds to track the enemy curve, plus mild health and armor top-ups.
Last updated: a week ago
Host only mod. Feather, Zero Gravity and Roll Drones no longer attach to other drones. They still attach to players and valuables as before.
Last updated: a week ago
Substitui a Hoarding Bug pelo Matheus, com corrida e um modo de perseguicao completamente amaldiƧoado.
Last updated: a week ago
Press F9 to open the menu. Watch YouTube together on the school whiteboard, save playlists, queue videos, vote to skip, and adjust your volume.
Last updated: 5 days ago
Three scrap items: a QUOTA mug, a framed Sirius portrait, and a Ringhoffer 240 tram.
Last updated: a week ago
Plays dynamic danger and dead body audio alerts during your Lethal Company runs. #HighlyCustomizable. Has support for lethalconfig but isnt required.
Last updated: 5 days ago
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 11 hours ago
A second treehouse appears, with even more maps!
Last updated: a day ago
Runs your morgue hands-free: bodies to the autopsy table, organs extracted, remains cremated. Eats, sleeps and stores what it collects. Fair play: only actions the player could do, no spawning or save edits. EN/PT-BR.
Last updated: a day ago
An interior based on the poolrooms and indoor waterparks with 25+ unique tiles!
Last updated: a week ago
Crow Armbrust from the Trails/Kiseki Series.
Last updated: a week ago
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: 11 hours ago
Qualidade de vida no modo roguelike: HUD sobreposto com os modificadores da run (Treasure Find, Gold Find e Exp da batalha). Vem desligado por padrao no config.
Last updated: a week ago
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: 11 hours ago
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, plus shrine aura values for the character in focus. No gameplay change.
Last updated: 11 hours ago
Shows attributes as base (combined) on the character sheet and the level-up screen: the value you invested and the final value with powerups, gear and skills. No gameplay change.
Last updated: 11 hours ago