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NeoLorem-VoidBreach-0.1.0 icon

VoidBreach

Board a HOLLOW hive ship: a new main objective with generated multi-deck hives, hull turrets, an airlock breach, power relays, zero-g sections, the HOLLOW Warden boss and a self-destruct escape. Needs Void Guns.

Date uploaded a day ago
Version 0.1.0
Download link NeoLorem-VoidBreach-0.1.0.zip
Downloads 12
Dependency string NeoLorem-VoidBreach-0.1.0

This mod requires the following mods to function

NihilityShift-VoidManager-1.2.11 icon
NihilityShift-VoidManager

Manages mods for multiplayer, gives users Mod controls via GUI (when provided by the mod, default keybind F5), provides API for developers, and minor Chat improvements.

Preferred version: 1.2.11
BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
NeoLorem-VoidGuns-0.5.2 icon
NeoLorem-VoidGuns

Hand-held energy and kinetic guns for Void Crew: six guns, a Gun Charging Station, four HOLLOW enemies at stations and on EVA, and PvP Free For All, Team Deathmatch and Search & Destroy.

Preferred version: 0.5.2

README

Void Breach

Board a HOLLOW hive ship. Void Breach adds a new main objective to Void Crew's endless runs: the HOLLOW Hive, a generated hive ship that sits in its sector with turrets on its hull. Fight past the turrets, breach the airlock, fight through its decks, restore power to the core, destroy the Warden, and get out before it self-destructs.

Requires Void Guns (its guns and enemies are what you fight with and against). Void Drones is optional: its Hive Mind autopilot knows how to park at the hive's airlock.

The mission

  1. The hull: HOLLOW turrets shoot your ship while it's moving, players on EVA, and drones. They can be destroyed.
  2. Breach: fly over on EVA (there's a jetpack rack just inside the airlock for the way back) and hold the panel in the airlock tunnel to open it.
  3. The decks: every hive is generated, with up to five decks joined by zero-g ladder shafts. Rooms wake their defenders as you come near.
  4. Power: restore the marked relays. Each one brings reinforcements, and one of them turns the gravity back on in a damaged section.
  5. The core: the HOLLOW Warden, a 10 m four-legged boss in three phases. It has a laser sweep, shockwaves you jump over, armour plates that come off to show weak points, Sentries, and in its last phase it climbs the walls. The core locks when the fight starts, and resets if nobody alive is left inside.
  6. Escape: the Warden's death opens the vault (alloys, guns, a heavy shield cell each) and starts a 2-minute self-destruct. The mission is done when everyone's back aboard, or when the hive blows (with anyone still inside).

Commands

  • /breach test [seed|basic]: a test hive ahead of you (local only).
  • /breach tp, /breach tp out, /breach tp core: into the entrance, out to the airlock tunnel, or into the core.
  • /breach warden: the Warden in the core now (host).
  • /breach warden hp 20: the Warden's health to 20% (host), to test its later phases.
  • /breach info, /breach clear, /breach mission.

Settings

Everything is in the BepInEx config (F5 with VoidManager). Settings marked as such must match for everyone in a session (the hive's size).

  • [Hive]: decks, cells per deck, radius, the zero-g section's size, floating speeds, door range.
  • [Power]: relays, the key, hold time.
  • [Enemies]: amounts, waves, scaling per extra player.
  • [Hull]: turrets.
  • [Warden]: extra health per player, reset delay. The Warden's own stats are Void Guns' [HOLLOW Warden].
  • [Mission]: how often the hive is offered, the self-destruct time, the vault's alloys and guns.
  • [Music]: volumes and fades.
  • [Look]: the HOLLOW colours and lights.

Credits

Asset Author License
Spaceship Interior Modules (the hallway kit) ThisisBranden (itch.io) Free to use for anything
Futuristic robot (the Warden) niko-3d-models (itch.io) Free to use
Space stations (station06, the hull) Viktor Hahn CC BY 4.0
Glitch Noises Vladislav Zharkov (vladislavzh.net) CC0 1.0
Free Sci-Fi UI Sound Effects Pack Hove Audio Royalty free
Sci-Fi Space Ambient Theme (the hive's ambient music) Theodore Kerr CC BY 4.0
Neon Cyberpunk 2088, "Aggressive Dark Synthwave Cyberpunk Boss" (the Warden's battle music) Music by Jose (SoundFlow Studio) Commercial royalty-free license
Music Loops Pack 2: Sci-Fi (used in development) Chris "Torone" CB CC BY 4.0

Everything else (the game's sounds and effects) is Void Crew's own, used in place.

CHANGELOG

Changelog

0.1.1 (test build)

  • Troopers find their way round the hive's halls to you instead of getting stuck in corners. Needs Void Guns 0.5.2.

0.1.0 (test build)

The first build: the whole HOLLOW Hive mission.

  • The mission: a new main objective in endless runs. It replaces the copied objective's own mission, with four steps: breach the airlock, restore power to the core, destroy the HOLLOW Warden, and escape before the self-destruct. On the galaxy map its hologram is the hive.
  • The hive: generated from a seed (the same on every client), with up to five decks of the hallway kit joined by zero-g ladder shafts.
    • Air, gravity, doors, lights and markers; one damaged section starts without gravity.
    • The music is an ambient theme inside (Theodore Kerr), and a battle theme during the boss fight (SoundFlow Studio's Neon Cyberpunk 2088).
  • Outside: a hull with HOLLOW turrets that shoot a moving ship, EVA players and drones. A tunnel leads to the airlock, with a breach panel beside it and a jetpack rack just inside.
  • Inside: defenders wake room by room. Each restored relay brings a wave, and one turns the damaged section's gravity back on. Enemies are kept inside the hive's walls.
  • The Warden: a four-legged boss in three phases.
    • Phase 1: a tracking laser sweep, and stomp shockwaves you jump over.
    • Phase 2: its armour flies off to show weak points (double damage there, half elsewhere), and it calls Sentries.
    • Phase 3: it climbs the wall and lobs cannon shells.
    • The core locks for the fight, with red lights and a boss bar, and resets if nobody alive is left inside.
    • Its health grows with the player count. At the start of the fight everyone inside is refilled: health, guns and shield.
  • The end: the Warden goes up in a ship explosion and the vault opens: alloys, guns, and a heavy shield cell each. The 2-minute self-destruct counts down; get back aboard, or be inside when it blows.
  • The calamity starts when you first hit a hull turret.
  • Self-destruct: the void bomb sanction's siren, higher, and every light in the hive flashing red.
  • Time: the calamity's countdown (Void Sanction and the like) is 50% longer in a hive's sector ([Mission] CalamityBonus).
  • Commands: /breach info and /breach mission. Test commands (test, tp, warden, warden hp <percent>, clear) need [Debug] TestCommands.