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BumperStickers
Joke bumper stickers on the back of your ship. Cosmetic, client-side, registers as mod_local.
By fredthesled
| Date uploaded | 2 days ago |
| Version | 1.3.2 |
| Download link | fredthesled-BumperStickers-1.3.2.zip |
| Downloads | 5 |
| Dependency string | fredthesled-BumperStickers-1.3.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305NihilityShift-VoidManager
Manages mods for multiplayer, gives users Mod controls via GUI (when provided by the mod, default keybind F5), provides API for developers, and minor Chat improvements.
Preferred version: 1.2.11README
Void Crew Official Discord:
Void Crew Community Modding Discord:
Bumper Stickers
Version 1.3.2
Developed by fredthesled
Requires: BepInEx-BepInExPack-5.4.2305, NihilityShift-VoidManager-1.2.11
💡 Function(s)
- Joke bumper stickers on the back of your ship. Cosmetic, client-side, registers as mod_local.
- Four stickers, hand-placed per ship on the Frigate, Striker and Destroyer: HONK IF YOU'RE HOLLOW, MY FABRICATOR IS AN HONORS STUDENT, I'M PROUD OF MY GAY HOMUNCULUS, and WHO RESCUED WHO?
- Purely cosmetic. No gameplay, progression, or balance effect of any kind.
🎮 Client Usage
- Stickers appear automatically on the back of your ship. Nothing to configure.
- Chat commands:
/stickers off//stickers on— hide or show them/stickers scale <n>— resize (1 = as authored)/stickers pos <x> <y> <z>— nudge them/stickers info— report what was detected
- Settings persist in
BepInEx\config\fredthesled.VoidCrew.BumperStickers.cfg.
👥 Multiplayer Functionality
- ✅ Client
- Only the client needs this mod.
- The stickers are drawn locally and are never networked, so other players
cannot see them and are unaffected. Registers the session as
mod_local.
🔧 Install Instructions - Installing via Mod Manager
Installation via a Mod Manager is recommended.
- Via Thunderstore website: press "Install with Mod Manager"
- Via Mod Manager Client: Search for Bumper Stickers and install.
- Via Manual Download: Use your Mod Manager's import function to install a local mod
CHANGELOG
Changelog
1.3.2
- Package text files are written as UTF-8 without a BOM, which Thunderstore rejects. Packaging now fails the build if any packaged file has one.
1.3.1
- Depend on
NihilityShift-VoidManager-1.2.11; the previously declaredVoidCrewModdingTeam-VoidManagerpackage is deprecated on Thunderstore. - Thunderstore page README now generated from the official Void Crew template, and packaging validates the store's requirements before producing a zip.
1.3.0
- Registers as a local mod (
ModdingUtils.RegisterLocalMod) before matchmaking, per the community modding guidelines. VoidManager only auto-registers Session/All mods, so a client-side mod has to make the call itself.
1.2.0
- Placements now replay the positions authored by hand in the Unity editor against the official reference ship models, per ship (Frigate, Striker, Destroyer).
- Depth self-corrects to the live hull surface, so stickers sit flush instead of floating behind the ship or sinking into it.
- Removed the diagnostic marker spheres.
1.1.0
- Snap-to-hull placement (hull mesh vertices, falling back to a collider raycast that ignores the invisible repulsion-field collider).
- Temporary marker spheres for diagnosing visibility.
1.0.0
- Per-ship sticker placement tables.
0.2.0
- Added "I'M PROUD OF MY GAY HOMUNCULUS" and "WHO RESCUED WHO?" stickers.
0.1.0
- First release: "HONK IF YOU'RE HOLLOW" and "MY FABRICATOR IS AN HONORS STUDENT".