KirbyTeam-ModSettings icon

ModSettings

Change your mods' settings in game. A Mods button on the main and pause menus lists every BepInEx config, with key pickers and key clash warnings.

CHANGELOG

Changelog

0.2.0

  • Renamed from ModManager to ModSettings, because "mod manager" usually means a tool like r2modman. It is a new Thunderstore package: remove ModManager when you install this.
  • The hotkey setting moved to BepInEx/config/com.github.kirby1997.modsettings.cfg. If you changed it from F10, set it again; the old com.github.kirby1997.modmanager.cfg can be deleted.

0.1.1

  • Fixed: with ModManager installed, saves never left the loading screen. One of its menu hooks broke a part of the game that loading relies on; that hook is gone.
  • The hotkey (F10) now pauses the game during play: it opens the pause menu, then the mod settings on top, so the camera no longer follows the mouse. Pressing it again returns to play; Esc leaves you on the pause menu.

0.1.0

  • First release. A Mods button on the main menu and the pause menu, and F10 anywhere, open a list of every config file in BepInEx/config with its settings.
  • Toggles for on/off settings, arrows for lists, sliders for numbers with a range, text fields for the rest, and a press-a-key picker for key settings.
  • A warning under any key setting that shares its key with another mod or one of the game's controls.
  • Changes to loaded mods apply at once; other files, and BepInEx's own settings, are saved for the next launch.