ModSettings
Change your mods' settings in game. A Mods button on the main and pause menus lists every BepInEx config, with key pickers and key clash warnings.
CHANGELOG
Changelog
0.2.0
- Renamed from ModManager to ModSettings, because "mod manager" usually means a tool like r2modman. It is a new Thunderstore package: remove ModManager when you install this.
- The hotkey setting moved to
BepInEx/config/com.github.kirby1997.modsettings.cfg. If you changed it from F10, set it again; the oldcom.github.kirby1997.modmanager.cfgcan be deleted.
0.1.1
- Fixed: with ModManager installed, saves never left the loading screen. One of its menu hooks broke a part of the game that loading relies on; that hook is gone.
- The hotkey (F10) now pauses the game during play: it opens the pause menu, then the mod settings on top, so the camera no longer follows the mouse. Pressing it again returns to play; Esc leaves you on the pause menu.
0.1.0
- First release. A Mods button on the main menu and the pause menu, and F10 anywhere, open a list of every config file in
BepInEx/configwith its settings. - Toggles for on/off settings, arrows for lists, sliders for numbers with a range, text fields for the rest, and a press-a-key picker for key settings.
- A warning under any key setting that shares its key with another mod or one of the game's controls.
- Changes to loaded mods apply at once; other files, and BepInEx's own settings, are saved for the next launch.