BraindeadGames-qOmniGravityMod icon

qOmniGravityMod

Real or camera-only gravity rotation: play White Knuckle sideways, upside down, or with the superstructure slowly turning as you climb.

Last updated 10 hours ago
Total downloads 20
Total rating 1 
Categories Gamemodes AI Generated Misc
Dependency string BraindeadGames-qOmniGravityMod-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

qOmniGravityMod

Turns the world of White Knuckle on its side or upside down.

Modes (press F8 in-game to cycle)

  • HeightRotation (default): the superstructure turns as you climb. 0 m is normal, 500 m is on its side, 1000 m is upside down, and it keeps turning after that.
  • SidewaysLeft / SidewaysRight: the world stays on its side.
  • UpsideDown: the world stays upside down.
  • Normal: the mod does nothing.

Config

BepInEx/config/q.whiteknuckle.omnigravity.cfg. You can change it in r2modman's Config editor:

  • MetersPerHalfTurn: how many meters you climb for a 180° turn (default 1000)
  • Clockwise, KeepRotatingPastHalfTurn, SmoothSpeed
  • RotateMouseLook: mouse directions match what you see on screen
  • CycleModeKey

Rotation styles (F9 to switch)

  • World (default): real gravity. The whole tower turns around you, so floors become walls and you can fall to the ceiling.
  • Camera: only the view rolls; physics stay normal.

Known limits of World style

  • Enemies that path along the ground may get confused while the tower is tilted.
  • The world-recentering the game does above 10 km is skipped while rotated.
  • Some stats (fall height, death height) measure along real gravity, not the tower.