qOmniGravityMod
Real or camera-only gravity rotation: play White Knuckle sideways, upside down, or with the superstructure slowly turning as you climb.
| Last updated | 10 hours ago |
| Total downloads | 20 |
| Total rating | 1 |
| Categories | Gamemodes AI Generated Misc |
| Dependency string | BraindeadGames-qOmniGravityMod-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
qOmniGravityMod
Turns the world of White Knuckle on its side or upside down.
Modes (press F8 in-game to cycle)
- HeightRotation (default): the superstructure turns as you climb. 0 m is normal, 500 m is on its side, 1000 m is upside down, and it keeps turning after that.
- SidewaysLeft / SidewaysRight: the world stays on its side.
- UpsideDown: the world stays upside down.
- Normal: the mod does nothing.
Config
BepInEx/config/q.whiteknuckle.omnigravity.cfg. You can change it in r2modman's Config editor:
MetersPerHalfTurn: how many meters you climb for a 180° turn (default 1000)Clockwise,KeepRotatingPastHalfTurn,SmoothSpeedRotateMouseLook: mouse directions match what you see on screenCycleModeKey
Rotation styles (F9 to switch)
- World (default): real gravity. The whole tower turns around you, so floors become walls and you can fall to the ceiling.
- Camera: only the view rolls; physics stay normal.
Known limits of World style
- Enemies that path along the ground may get confused while the tower is tilted.
- The world-recentering the game does above 10 km is skipped while rotated.
- Some stats (fall height, death height) measure along real gravity, not the tower.