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Wide Angle Camera

Allows for very high FOV by implementing novel projections.

CHANGELOG

Changelog

v3.0.0

  • Added option to synchronize hand rendering to where they are in the world (on by default) but has some performance penalty.
  • Added azimuthal equidistant and equisolid angle projections.

v2.0.3

  • Now respects "Disable sprint FOV change" option

v2.0.2

  • Compatibility with anniversary update
  • Parity with vanilla console field of view (no longer naively multiplies by aspect ratio)

v2.0.1

  • Updated incorrect information and comparisons in the README

v2.0.0

  • Added panini projection; a cylindrical mapping to the view plane
  • The resolution option was changed to presets, this was done to prevent breakages caused by setting the resolution to a non-power of two.
  • Fixed critical issue where the view plane was larger than the camera bounds, why is the player scaled to 1.5. why.
  • Fixed black flashing issue that occurred as a result of fixing the above issue
  • Fixed shader calculations so that the fov option now properly sets horizontal field of view

v1.1.1

  • Matched camera field of view change speed to vanilla game
  • Fixed upgrade terminal animation smoothing

v1.1.0

  • Camera now respects settings menu field of view slider, removed fov config option
  • Field of view now responds to sprinting
  • Field of view now responds to consumable effects
  • Field of view zooms to fit upgrade terminals

v1.0.0

  • Implemented the stereographic camera projection
  • Configurable cubemap resolution, defaults to 512px
  • Configurable vertical field of view, defaults to 135
  • Configurable backface rendering, defaults off