CHANGELOG
v1.3.0
Now darker!
- The mod now darkens levels using a completely different method, which doesn't require shipping an altered version of the game's main shader. This fixes some parts of the levels still being lit after recent updates, and makes the mod more future-proof. Sadly, to achieve this I had to remove the light from the nuke in Deadman's Handle, RIP.
- A lot of random stuff like roaches and vendor buttons no longer emit light.
- Fixed some lights in the menu backgrounds not being disabled.
- High visibility and shimmer handholds are now disabled. They made it a bit too easy to see the handholds with barely any lighting and kinda went against the spirit of the mod.
v1.2.0
- Reworked how FX Zones are modified, fixing there being too much light in the abyss intro and potentially other areas.
v1.1.0
- Fixed entities being lit by FX Zones in certain areas, notably in Chimney.
v1.0.0
- Initial Release