WhiteKnuckleArchipelago
An archipelago implementation for White Knuckle
| Last updated | 2 hours ago |
| Total downloads | 15 |
| Total rating | 0 |
| Categories | Mods Gamemodes |
| Dependency string | ConcreteConsumer-WhiteKnuckleArchipelago-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
White Knuckle Archipelago
This mod is an archipelago implementation for White Knuckle.
WARNING: This is still in active beta development, expect some minor issues to be present.
What is randomized?
Locations:
- Entering unique rooms
- Purchasing Facility Upgrades
- Challenge mode medals
Items:
- Progressive buff perks that are the basis for logic
- Progressive perk machines that allow you to access the respective region's perks
- Progressive trinket slots
- Trinket unlocks
- Room progression unlocks
- Individual access for each challenge mode
- Access to the Training Sector
- Facility upgrades
- Roaches, starting roaches, and facility credits are filler
How do i use this mod?
After installing the mod, you also will need the APWorld found on the GitHub releases page, installing it through the standard procedure for custom APWorlds. You then can create a custom YAML using the Options Creator in the Archipelago Launcher.
Once loaded, you can connect using the "connect" command in the console (Opened with shift + ~)
You can also change the client side options (such as deathlink or free disk vendors) using the changeclientoptions command
Other Commands
disconnect - disconnects from the Archipelago Server.
say - Sends the following message to the server client.
Known Issues
- Disconnecting and reconnecting repeatedly will grant the roach and facility credit items again
You can find me in the Archipelago Discord in the White Knuckle Post of the #future-game-design forum, or on the White Knuckle Discord as @ConcreteConsumer