The Mass Binding
Adds The Mass, a Binding: hunger only refills from eating denizens or Denizen Meat made from them. Eat enough denizens and earn a random perk, with the goal growing each time.
| Last updated | 4 hours ago |
| Total downloads | 31 |
| Total rating | 0 |
| Categories | Mods Misc Perks |
| Dependency string | JEG_Development-The_Mass_Binding-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
The Mass Binding
A White Knuckle mod that adds The Mass, a new Binding: hunger only refills from eating denizens — or from "Denizen Meat" cooked from them — instead of normal food. Eating enough denizens mutates you but your hunger grows each time.
Features
- Adds a real, selectable Binding ("The Mass") to the Trinkets & Bindings picker, alongside the game's own bindings.
- Regular food barely sustains you; hunger is meant to be refilled by eating denizens instead.
- Grab a denizen with both hands, then: (NOTE: you do not NEED to grab them, simply holding both grab buttons and aiming at them should work.)
- Eat it directly — kills it, restores hunger immediately, and counts toward the next perk reward.
- Turn it into Denizen Meat — kills it and gives you a meat item you can eat later for hunger. Doesn't count toward the reward on its own; that's earned by the kill.
- Eating enough denizens grants a random perk. The number needed grows after each reward. You start off at 5, and it grows by 5 each perk gotten. You can obtain any perk including even perks (or debuff) outside of broken or shattered limbs.
- If another perk you pick up also brings its own hunger meter (e.g. Conditioned Polyphagia), it's kept in sync with The Mass instead of running as a separate, disconnected system.
- Fully configurable: hunger decay/restore rates, reward thresholds, keybinds, and more.
- Eating or turning into meat a Grub is considered forsaking you humanity and as such doing it once disgusts mother. (AKA eat or turn a grub into meat and you go to hotzone)
Controls
Hold both grab buttons on a denizen, then press:
| Key | Action |
|---|---|
G |
Eat the denizen directly (restores hunger, counts toward the reward) |
X |
Turn the denizen into Denizen Meat (restores hunger when eaten later) |
Both keys are rebindable in the config.
Installation
Thunderstore / r2modman / Gale
Install through your mod manager of choice as normal — search for The Mass Binding and click install.
Manual
- Download the release zip.
- Extract
TheMassBinding.dllinto your BepInEx plugins folder:<profile>/BepInEx/plugins/TheMassBinding/TheMassBinding.dll - Launch the game through your mod manager (or a BepInEx-patched install) so the plugin loads.
Configuration
Settings are written to BepInEx/config/com.vilcan.themassbinding.cfg after the first run, or editable in-game via a mod config manager.
| Setting | Section | Default | Description |
|---|---|---|---|
HungerDecayMultiplier |
Hunger | 1.0 |
Multiplier on the hunger decay rate. 1.0 = same pace as vanilla Survival Mode. |
NerfedFoodFraction |
Hunger | 0.1 |
Fraction of normal food's hunger restore that still applies while The Mass is active. |
DenizenEatRestoreMultiplier |
Hunger | 1.0 |
Hunger restored by eating a denizen directly, as a multiple of a normal meal. |
DenizenMeatEatMultiplier |
Hunger | 1.0 |
Hunger restored by eating Denizen Meat, as a multiple of a normal meal. |
StartingMeatCount |
Hunger | 3 |
Denizen Meat granted when you take the binding, in case you can't find a denizen right away. |
StartingThreshold |
Perks | 5 |
Denizens eaten needed for the first random perk. |
ThresholdStep |
Perks | 5 |
How much the required count increases after each perk reward. |
SyncForeignHungerModules |
Perks | true |
Keeps a hunger module from another perk (e.g. Conditioned Polyphagia) tuned to match and fed by The Mass, instead of left as an unrelated system. (don't turn false it will break things) |
EatKey |
Controls | G |
Key to eat a grabbed denizen directly. |
FoodMakerKey |
Controls | X |
Key to turn a grabbed denizen into Denizen Meat. |
EatRange |
Controls | 3.0 |
Max distance to a denizen for the eat prompt to register. |
VerboseLogging |
Debug | false |
Per-frame eat-detection logging, for troubleshooting only. |
Compatibility
Works alongside other perk/binding mods. If a granted perk introduces its own hunger meter, The Mass syncs with it rather than conflicting — see SyncForeignHungerModules above.
Building from source
Requires the .NET SDK, BepInEx 5 core files, and a copy of the game's Managed folder.
dotnet build -p:BepInExDir="C:\...\BepInEx\core" -p:GameManagedDir="C:\...\White Knuckle_Data\Managed"
Default paths are pre-filled in TheMassBinding.csproj for a typical r2modman setup; override them with the flags above if yours differ.
Known limitations
- Hunger-syncing with a foreign perk module only covers
PerkModule_HungerMeter-based perks; unrelated hunger/food mods aren't accounted for. - Denizen detection uses a raycast from the camera, so extremely thin or unusual denizen colliders may occasionally miss.
License
MIT — see LICENSE if included, or adapt as needed for your release.