Decompiled source of NoFace v1.0.0

NoFace.dll

Decompiled a day ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoFace")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoFace")]
[assembly: AssemblyTitle("NoFace")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoFace;

[BepInPlugin("com.yourname.NoFace", "NoFace", "1.0.0")]
public class NoFacePlugin : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("com.yourname.NoFace").PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"DEN_Face removal mod loaded (patched Update).");
	}

	private void Start()
	{
		DEN_Face[] array = Object.FindObjectsOfType<DEN_Face>();
		for (int i = 0; i < array.Length; i++)
		{
			Object.Destroy((Object)(object)((Component)array[i]).gameObject);
		}
	}
}
[HarmonyPatch(typeof(DEN_Face), "Update")]
public static class DEN_Face_Update_Patch
{
	private static bool Prefix(DEN_Face __instance)
	{
		if ((Object)(object)__instance != (Object)null && (Object)(object)((Component)__instance).gameObject != (Object)null)
		{
			Object.Destroy((Object)(object)((Component)__instance).gameObject);
		}
		return false;
	}
}