using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoHunter
{
[BepInPlugin("com.yourname.NoHunter", "NoHunter", "1.0.0")]
public class NoHunterPlugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("com.yourname.NoHunter").PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"DEN_Hunter removal mod loaded (patched Update).");
}
private void Start()
{
DEN_Hunter[] array = Object.FindObjectsOfType<DEN_Hunter>();
for (int i = 0; i < array.Length; i++)
{
Object.Destroy((Object)(object)((Component)array[i]).gameObject);
}
DEN_Hunter_Arm[] array2 = Object.FindObjectsOfType<DEN_Hunter_Arm>();
for (int j = 0; j < array2.Length; j++)
{
Object.Destroy((Object)(object)((Component)array2[j]).gameObject);
}
}
}
[HarmonyPatch(typeof(DEN_Hunter), "Update")]
public static class DEN_Hunter_Update_Patch
{
private static bool Prefix(DEN_Hunter __instance)
{
if ((Object)(object)__instance != (Object)null && (Object)(object)((Component)__instance).gameObject != (Object)null)
{
Object.Destroy((Object)(object)((Component)__instance).gameObject);
}
return false;
}
}
[HarmonyPatch(typeof(DEN_Hunter_Arm), "Update")]
public static class DEN_Hunter_Arm_Update_Patch
{
private static bool Prefix(DEN_Hunter_Arm __instance)
{
if ((Object)(object)__instance != (Object)null && (Object)(object)((Component)__instance).gameObject != (Object)null)
{
Object.Destroy((Object)(object)((Component)__instance).gameObject);
}
return false;
}
}
}