Decompiled source of NoMass v1.0.0

NoMass.dll

Decompiled 10 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoMass
{
	[BepInPlugin("com.yourname.NoMass", "NoMass", "1.0.0")]
	public class NoMassPlugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.yourname.NoMass").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"DEN_DeathFloor removal mod loaded (patched Update).");
		}

		private void Start()
		{
			DEN_DeathFloor[] array = Object.FindObjectsOfType<DEN_DeathFloor>();
			for (int i = 0; i < array.Length; i++)
			{
				Object.Destroy((Object)(object)((Component)array[i]).gameObject);
			}
		}
	}
	[HarmonyPatch(typeof(DEN_DeathFloor), "Update")]
	public static class DEN_DeathFloor_Update_Patch
	{
		private static bool Prefix(DEN_DeathFloor __instance)
		{
			if ((Object)(object)__instance != (Object)null && (Object)(object)((Component)__instance).gameObject != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)__instance).gameObject);
			}
			return false;
		}
	}
}