Decompiled source of WastedPercent v1.0.0

Wasted.dll

Decompiled 6 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Wasted")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Wasted")]
[assembly: AssemblyTitle("Wasted")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Wasted
{
	[BepInPlugin("yourname.whiteknuckle.wasted", "Wasted%", "1.0.0")]
	[BepInProcess("White Knuckle.exe")]
	public class Plugin : BaseUnityPlugin
	{
		private Coroutine? _wineCoroutine;

		private void Awake()
		{
			SceneManager.sceneLoaded += OnSceneLoaded;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"[Wasted%] Loaded");
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			if ((Object)(object)CommandConsole.instance != (Object)null)
			{
				CommandConsole.hasCheated = true;
				CL_GameManager.gamemode.allowAchievements = false;
				((BaseUnityPlugin)this).Logger.LogInfo((object)"[Wasted%] Scene loaded, applying wine buff");
				if (_wineCoroutine != null)
				{
					((MonoBehaviour)this).StopCoroutine(_wineCoroutine);
				}
				_wineCoroutine = ((MonoBehaviour)this).StartCoroutine(WineRoutine());
			}
		}

		private IEnumerator WineRoutine()
		{
			yield return (object)new WaitForSeconds(2f);
			ENT_Player player = ENT_Player.GetPlayer();
			if ((Object)(object)player != (Object)null)
			{
				BuffContainer wine = new BuffContainer();
				wine.id = "intoxication";
				wine.loseOverTime = false;
				wine.loseRate = 0f;
				wine.buffTime = 1f;
				wine.multiplier = 20f;
				wine.buffs = new List<Buff>
				{
					new Buff
					{
						id = "intoxication",
						maxAmount = 5f
					}
				};
				((GameEntity)player).Buff(wine);
				((BaseUnityPlugin)this).Logger.LogInfo((object)"[Wasted%] Wine buff applied successfully");
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"[Wasted%] Could not find player!");
			}
		}
	}
}