Decompiled source of CheatManager v0.1.1

CheatManager.dll

Decompiled 11 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CheatManager.Patches.Common;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CheatManager")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds ability to allow cheats without blocking any kind of progression or stat saving, while still disabling leaderboard submissions.")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+4253ea8ae50ede495293f9682fb1f616766b45a9")]
[assembly: AssemblyProduct("CheatManager")]
[assembly: AssemblyTitle("CheatManager")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CheatManager
{
	public static class Manager
	{
		private static readonly HashSet<string> CheatingMods = new HashSet<string>();

		private static readonly HashSet<string> DisableLeaderboardMods = new HashSet<string>();

		public static bool HasCheatedMods => CheatingMods.Any();

		public static bool AllowCheats => Plugin.AllowCheats.Value;

		public static bool IsLeaderboardBlocked => Plugin.AllowCheats.Value || Plugin.DisableLeaderboard.Value || HasCheatedMods || DisableLeaderboardMods.Any();

		public static void SetCheated(string pluginId)
		{
			CheatingMods.Add(pluginId);
			Plugin.Logger.LogInfo((object)("[" + pluginId + "] Enabled cheat check for mod"));
		}

		public static void UnsetCheated(string pluginId)
		{
			CheatingMods.Remove(pluginId);
			Plugin.Logger.LogInfo((object)("[" + pluginId + "] Disabled cheat check for mod"));
		}

		public static void BlockLeaderboard(string pluginId)
		{
			DisableLeaderboardMods.Add(pluginId);
			Plugin.Logger.LogInfo((object)("[" + pluginId + "] Blocked leaderboard for mod"));
		}

		public static void UnblockLeaderboard(string pluginId)
		{
			DisableLeaderboardMods.Remove(pluginId);
			Plugin.Logger.LogInfo((object)("[" + pluginId + "] Unblocked leaderboard for mod"));
		}
	}
	[BepInPlugin("com.dotlake.CheatManager", "CheatManager", "0.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Logger;

		public static ConfigEntry<bool> AllowCheats { get; private set; }

		public static ConfigEntry<bool> DisableLeaderboard { get; private set; }

		public void Awake()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadConfig();
			Harmony val = new Harmony("dotlake.CheatManager");
			val.PatchAll();
			Logger.LogInfo((object)"CheatManager v0.1.1 loaded");
		}

		private void LoadConfig()
		{
			AllowCheats = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Allow Cheats", false, "Allow cheats without blocking achievements or unlocks.");
			DisableLeaderboard = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Disable Leaderboard", false, "Enable or disable leaderboard functionality regardless of having cheats allowed. Leaderboard is always disabled if \"Allow Cheats\" is on.");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "com.dotlake.CheatManager";

		public const string PLUGIN_NAME = "CheatManager";

		public const string PLUGIN_VERSION = "0.1.1";
	}
}
namespace CheatManager.Patches
{
	[HarmonyPatch(typeof(CommandConsole))]
	public static class CommandConsolePatches
	{
		[HarmonyPatch("Awake")]
		[HarmonyPatch("EnableCheatsCommand")]
		[HarmonyPatch("ExecuteCommand", new Type[]
		{
			typeof(string),
			typeof(bool),
			typeof(bool)
		})]
		[HarmonyPostfix]
		public static void AllowCheatsPostfix()
		{
			CheatsPatch.PatchCheatChecks();
		}
	}
	[HarmonyPatch(typeof(CL_SaveManager))]
	public static class SaveManagerPatches
	{
		[HarmonyPatch("LoadSession")]
		[HarmonyPostfix]
		public static void LoadSessionPostfix()
		{
			CheatsPatch.PatchCheatChecks();
		}
	}
	[HarmonyPatch(typeof(SteamManager))]
	public static class SteamManagerPatches
	{
		[HarmonyPatch("UploadGamemodeResults")]
		[HarmonyPrefix]
		public static bool BlockLeaderboardPrefix()
		{
			if (Manager.IsLeaderboardBlocked)
			{
				Plugin.Logger.LogInfo((object)"Leaderboards blocked due to cheat mods being installed or cheat manager configuration");
				return false;
			}
			return true;
		}
	}
}
namespace CheatManager.Patches.Common
{
	public static class CheatsPatch
	{
		public static void PatchCheatChecks()
		{
			if (Manager.AllowCheats)
			{
				CommandConsole.cheatsEnabled = true;
				CommandConsole.hasCheated = false;
			}
			else if (Manager.HasCheatedMods)
			{
				CommandConsole.hasCheated = true;
			}
		}
	}
}