using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CommandsExtended.Behaviors;
using CommandsExtended.Commands;
using CommandsExtended.Commands.Common;
using CommandsExtended.Commands.CustomCrosshair;
using CommandsExtended.Common;
using CommandsExtended.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MoreCommands;
using MoreCommands.Accessors;
using MoreCommands.Common;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CommandsExtended")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("An extension to MoreCommands")]
[assembly: AssemblyFileVersion("0.5.0.0")]
[assembly: AssemblyInformationalVersion("0.5.0+d50c170aceb9b1d4b85fd3d154bf5a2d77fca87f")]
[assembly: AssemblyProduct("CommandsExtended")]
[assembly: AssemblyTitle("CommandsExtended")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.5.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CommandsExtended
{
[BepInPlugin("dotlake.CommandsExtended", "CommandsExtended", "0.5.0")]
[BepInDependency("shishyando.WK.MoreCommands", "0.13.0")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Logger;
public void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
LoadConfig();
Harmony val = new Harmony("dotlake.CommandsExtended");
val.PatchAll();
Registry.RegisterAll();
OnApplicationFocus(hasFocus: true);
Logger.LogInfo((object)"dotlake.CommandsExtended is loaded");
}
public static void Assert(bool condition)
{
if (!condition)
{
Logger.LogFatal((object)"Assert failed");
throw new Exception("[CommandsExtended] Assert failed");
}
}
private void OnApplicationFocus(bool hasFocus)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
if (hasFocus && ResolutionPatch.Enabled != null && ResolutionPatch.Enabled.Value)
{
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name != null)
{
Global.RefreshAllSettings();
}
}
}
private void LoadConfig()
{
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
ResolutionPatch.Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("FullscreenExclusive", "Enabled", false, "Is exclusive fullscreen override active");
ResolutionPatch.CustomResActive = ((BaseUnityPlugin)this).Config.Bind<bool>("FullscreenExclusive", "CustomResActive", false, "Define custom resolution");
ResolutionPatch.Width = ((BaseUnityPlugin)this).Config.Bind<int>("FullscreenExclusive", "Width", 1920, "Resolution width");
ResolutionPatch.Height = ((BaseUnityPlugin)this).Config.Bind<int>("FullscreenExclusive", "Height", 1080, "Resolution height");
CrosshairPatch.Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("CustomCrosshair", "Enabled", false, "Is custom crosshair enabled");
CrosshairPatch.CrosshairColor = ((BaseUnityPlugin)this).Config.Bind<Color>("CustomCrosshair", "Color", Color.green, "Crosshair color and transparency");
CrosshairPatch.InvertBehind = ((BaseUnityPlugin)this).Config.Bind<bool>("CustomCrosshair", "InvertBehind", false, "Is image behind crosshair inverted");
CrosshairPatch.Length = ((BaseUnityPlugin)this).Config.Bind<float>("CustomCrosshair", "Length", 25f, "Length of crosshair lines");
CrosshairPatch.Thickness = ((BaseUnityPlugin)this).Config.Bind<float>("CustomCrosshair", "Thickness", 25f, "Thickness of crosshair lines");
CrosshairPatch.Gap = ((BaseUnityPlugin)this).Config.Bind<float>("CustomCrosshair", "Gap", 25f, "Gap distance of crosshair lines from center");
CrosshairPatch.DotScale = ((BaseUnityPlugin)this).Config.Bind<float>("CustomCrosshair", "DotScale", 25f, "Scale of the center crosshair dot");
}
}
public static class Registry
{
public static void RegisterAll()
{
CommandRegistry.Register((ICommand)(object)new Raycast());
CommandRegistry.Register((ICommand)(object)new ShowGrabs());
CommandRegistry.Register((ICommand)(object)new Marathon());
CommandRegistry.Register((ICommand)(object)new Fov());
CommandRegistry.Register((ICommand)(object)new Volume());
CommandRegistry.Register((ICommand)(object)new Music());
CommandRegistry.Register((ICommand)(object)new Sensitivity());
CommandRegistry.Register((ICommand)(object)new ClearBuffs());
CommandRegistry.Register((ICommand)(object)new ClearPerks());
CommandRegistry.Register((ICommand)(object)new ClearAll());
CommandRegistry.Register((ICommand)(object)new Playground());
CommandRegistry.Register((ICommand)(object)new HandScale());
CommandRegistry.Register((ICommand)(object)new FullscreenExclusive());
CommandRegistry.Register((ICommand)(object)new CustomCrosshair());
CommandRegistry.Register((ICommand)(object)new CrosshairColor());
CommandRegistry.Register((ICommand)(object)new CrosshairInvert());
CommandRegistry.Register((ICommand)(object)new CrosshairDot());
CommandRegistry.Register((ICommand)(object)new CrosshairGap());
CommandRegistry.Register((ICommand)(object)new CrosshairLength());
CommandRegistry.Register((ICommand)(object)new CrosshairScale());
CommandRegistry.Register((ICommand)(object)new CrosshairThickness());
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "dotlake.CommandsExtended";
public const string PLUGIN_NAME = "CommandsExtended";
public const string PLUGIN_VERSION = "0.5.0";
}
}
namespace CommandsExtended.Patches
{
[HarmonyPatch(typeof(UI_CrosshairController))]
public static class CrosshairPatch
{
public static ConfigEntry<bool> Enabled;
public static ConfigEntry<Color> CrosshairColor;
public static ConfigEntry<float> Length;
public static ConfigEntry<float> Thickness;
public static ConfigEntry<float> Gap;
public static ConfigEntry<float> DotScale;
public static ConfigEntry<bool> InvertBehind;
private static GameObject customContainer;
private static Material originalInvertMat;
private static Image centerDotInvert;
private static Image lineLeftInvert;
private static Image lineRightInvert;
private static Image lineTopInvert;
private static Image lineBottomInvert;
private static Image centerDotOverlay;
private static Image lineLeftOverlay;
private static Image lineRightOverlay;
private static Image lineTopOverlay;
private static Image lineBottomOverlay;
[HarmonyPatch("Refresh")]
[HarmonyPostfix]
public static void PostfixRefresh(UI_CrosshairController __instance)
{
if ((Object)(object)__instance == (Object)null)
{
return;
}
if (Enabled == null || !Enabled.Value)
{
Image crosshairRenderer = __instance.crosshairRenderer;
if (crosshairRenderer != null)
{
((Behaviour)crosshairRenderer).enabled = true;
}
GameObject obj = customContainer;
if (obj != null)
{
obj.SetActive(false);
}
return;
}
if ((Object)(object)__instance.crosshairRenderer != (Object)null)
{
if ((Object)(object)originalInvertMat == (Object)null && (Object)(object)((Graphic)__instance.crosshairRenderer).material != (Object)null)
{
originalInvertMat = ((Graphic)__instance.crosshairRenderer).material;
}
((Behaviour)__instance.crosshairRenderer).enabled = false;
}
if ((Object)(object)__instance.crosshair != (Object)null)
{
if ((Object)(object)customContainer == (Object)null || (Object)(object)customContainer.gameObject == (Object)null)
{
BuildCrosshair(__instance.crosshair);
}
UpdateCrosshair();
}
}
private static void UpdateCrosshair()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_0216: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_023d: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
customContainer.SetActive(true);
float num = (float)SettingsManager.settings.crosshairScale * 0.04f;
Color val = CrosshairColor?.Value ?? Color.green;
float num2 = Mathf.Max(new float[3] { val.r, val.g, val.b });
Color color = default(Color);
((Color)(ref color))..ctor(num2, num2, num2, 1f);
float num3 = (Length?.Value ?? 1f) * num;
float num4 = (Thickness?.Value ?? 1f) * num;
float num5 = (Gap?.Value ?? 1f) * num;
float num6 = DotScale?.Value ?? 1f;
float num7 = num6 * num;
bool flag = num3 > 0f && num4 > 0f;
bool flag2 = num6 > 0f;
bool flag3 = InvertBehind != null && InvertBehind.Value;
bool show = flag && flag3;
bool show2 = flag2 && flag3;
Material mat = (flag3 ? originalInvertMat : null);
Vector2 size = default(Vector2);
((Vector2)(ref size))..ctor(num7, num7);
Vector2 size2 = default(Vector2);
((Vector2)(ref size2))..ctor(num3, num4);
Vector2 size3 = default(Vector2);
((Vector2)(ref size3))..ctor(num4, num3);
Vector2 pos = default(Vector2);
((Vector2)(ref pos))..ctor(0f - num5 - num3 / 2f, 0f);
Vector2 pos2 = default(Vector2);
((Vector2)(ref pos2))..ctor(num5 + num3 / 2f, 0f);
Vector2 pos3 = default(Vector2);
((Vector2)(ref pos3))..ctor(0f, num5 + num3 / 2f);
Vector2 pos4 = default(Vector2);
((Vector2)(ref pos4))..ctor(0f, 0f - num5 - num3 / 2f);
UpdateElement(centerDotInvert, show2, color, mat, size, Vector2.zero);
UpdateElement(lineLeftInvert, show, color, mat, size2, pos);
UpdateElement(lineRightInvert, show, color, mat, size2, pos2);
UpdateElement(lineTopInvert, show, color, mat, size3, pos3);
UpdateElement(lineBottomInvert, show, color, mat, size3, pos4);
UpdateElement(centerDotOverlay, flag2, val, null, size, Vector2.zero);
UpdateElement(lineLeftOverlay, flag, val, null, size2, pos);
UpdateElement(lineRightOverlay, flag, val, null, size2, pos2);
UpdateElement(lineTopOverlay, flag, val, null, size3, pos3);
UpdateElement(lineBottomOverlay, flag, val, null, size3, pos4);
}
private static void UpdateElement(Image img, bool show, Color color, Material mat, Vector2 size, Vector2 pos)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
((Component)img).gameObject.SetActive(show);
if (show)
{
((Graphic)img).color = color;
((Graphic)img).material = mat;
((Graphic)img).rectTransform.sizeDelta = size;
((Graphic)img).rectTransform.anchoredPosition = pos;
}
}
private static void BuildCrosshair(Transform parent)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
customContainer = new GameObject("CustomCrosshairContainer", new Type[1] { typeof(RectTransform) });
customContainer.transform.SetParent(parent, false);
((Transform)customContainer.GetComponent<RectTransform>()).localScale = Vector3.one;
centerDotInvert = CreateLineElement("XhairInvertCenterDot", customContainer.transform);
lineLeftInvert = CreateLineElement("XhairInvertLeft", customContainer.transform);
lineRightInvert = CreateLineElement("XhairInvertRight", customContainer.transform);
lineTopInvert = CreateLineElement("XhairInvertTop", customContainer.transform);
lineBottomInvert = CreateLineElement("XhairInvertBottom", customContainer.transform);
centerDotOverlay = CreateLineElement("XhairCenterDotOverlay", customContainer.transform);
lineLeftOverlay = CreateLineElement("XhairLeftOverlay", customContainer.transform);
lineRightOverlay = CreateLineElement("XhairRightOverlay", customContainer.transform);
lineTopOverlay = CreateLineElement("XhairTopOverlay", customContainer.transform);
lineBottomOverlay = CreateLineElement("XhairBottomOverlay", customContainer.transform);
}
private static Image CreateLineElement(string name, Transform parent)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(name, new Type[1] { typeof(RectTransform) });
val.transform.SetParent(parent, false);
Image val2 = val.AddComponent<Image>();
((Graphic)val2).raycastTarget = false;
RectTransform component = val.GetComponent<RectTransform>();
component.anchorMin = new Vector2(0.5f, 0.5f);
component.anchorMax = new Vector2(0.5f, 0.5f);
component.pivot = new Vector2(0.5f, 0.5f);
return val2;
}
}
[HarmonyPatch(typeof(Screen))]
public static class ResolutionPatch
{
public static ConfigEntry<bool> Enabled;
public static ConfigEntry<bool> CustomResActive;
public static ConfigEntry<int> Width;
public static ConfigEntry<int> Height;
[HarmonyPatch("SetResolution", new Type[]
{
typeof(int),
typeof(int),
typeof(FullScreenMode),
typeof(RefreshRate)
})]
[HarmonyPrefix]
public static void Prefix(ref int width, ref int height, ref FullScreenMode fullscreenMode)
{
if (Enabled != null && Enabled.Value)
{
fullscreenMode = (FullScreenMode)0;
if (CustomResActive != null && CustomResActive.Value)
{
width = Width.Value;
height = Height.Value;
}
}
}
}
}
namespace CommandsExtended.Common
{
public static class ConsoleExt
{
public static void EchoWithCommand(string[] aliases, string msg)
{
CommandConsoleAccessor.EchoToConsole("[" + Colors.Highlighted(aliases.First()) + "] " + msg);
}
}
public static class CrosshairManager
{
public static bool IsCustomEnabled(string[] aliases)
{
if (CrosshairPatch.Enabled != null && CrosshairPatch.Enabled.Value)
{
return true;
}
ConsoleExt.EchoWithCommand(aliases, "Crosshair is disabled");
return false;
}
public static void ToggleState(string[] aliases)
{
CrosshairPatch.Enabled.Value = !CrosshairPatch.Enabled.Value;
((ConfigEntryBase)CrosshairPatch.Enabled).ConfigFile.Save();
ConsoleExt.EchoWithCommand(aliases, "Crosshair toggled");
Global.RefreshAllSettings();
}
public static void ShowSettings(string[] aliases)
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
if (!CrosshairPatch.Enabled.Value)
{
ConsoleExt.EchoWithCommand(aliases, "Crosshair is disabled");
return;
}
float value = CrosshairPatch.Length.Value;
float value2 = CrosshairPatch.Thickness.Value;
float value3 = CrosshairPatch.Gap.Value;
float value4 = CrosshairPatch.DotScale.Value;
int num = (CrosshairPatch.InvertBehind.Value ? 1 : 0);
string text = ColorToString(CrosshairPatch.CrosshairColor.Value);
ConsoleExt.EchoWithCommand(aliases, $"customcrosshair {value} {value2} {value3} {value4} {text} {num}");
}
public static bool TryUpdateFullConfig(string[] args, string[] aliases)
{
if (args.Length == 9 && float.TryParse(args[0], out var result) && float.TryParse(args[1], out var result2) && float.TryParse(args[2], out var result3) && float.TryParse(args[3], out var result4) && int.TryParse(args[4], out var result5) && int.TryParse(args[5], out var result6) && int.TryParse(args[6], out var result7) && int.TryParse(args[7], out var result8) && int.TryParse(args[8], out var result9))
{
CrosshairPatch.Length.Value = result;
CrosshairPatch.Thickness.Value = result2;
CrosshairPatch.Gap.Value = result3;
CrosshairPatch.DotScale.Value = result4;
CrosshairPatch.InvertBehind.Value = result9 == 1;
SetColorConfig(result5, result6, result7, result8);
CrosshairPatch.Enabled.Value = true;
((ConfigEntryBase)CrosshairPatch.Enabled).ConfigFile.Save();
ConsoleExt.EchoWithCommand(aliases, "Crosshair updated");
Global.RefreshAllSettings();
return true;
}
return false;
}
public static bool TryUpdateSingleFloat(string[] args, ConfigEntry<float> configEntry, string[] aliases, string valueName)
{
if (args == null || args.Length == 0)
{
ConsoleExt.EchoWithCommand(aliases, $"{configEntry.Value}");
return true;
}
if (args.Length == 1 && float.TryParse(args[0], out var result))
{
configEntry.Value = result;
((ConfigEntryBase)CrosshairPatch.Enabled).ConfigFile.Save();
ConsoleExt.EchoWithCommand(aliases, $"Crosshair {valueName} updated to {result}.");
Global.RefreshAllSettings();
return true;
}
return false;
}
public static bool TryUpdateColor(string[] args, string[] aliases)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
if (args == null || args.Length == 0)
{
ConsoleExt.EchoWithCommand(aliases, ColorToString(CrosshairPatch.CrosshairColor.Value) ?? "");
return true;
}
if (args.Length == 4 && int.TryParse(args[0], out var result) && int.TryParse(args[1], out var result2) && int.TryParse(args[2], out var result3) && int.TryParse(args[3], out var result4))
{
SetColorConfig(result, result2, result3, result4);
((ConfigEntryBase)CrosshairPatch.Enabled).ConfigFile.Save();
ConsoleExt.EchoWithCommand(aliases, "Crosshair color updated");
Global.RefreshAllSettings();
return true;
}
return false;
}
public static bool TryUpdateInversion(string[] args, string[] aliases)
{
if (args == null || args.Length == 0)
{
ConsoleExt.EchoWithCommand(aliases, $"{(CrosshairPatch.InvertBehind.Value ? 1 : 0)}");
return true;
}
if (args.Length == 1 && int.TryParse(args[0], out var result))
{
bool value = result == 1;
CrosshairPatch.InvertBehind.Value = value;
((ConfigEntryBase)CrosshairPatch.Enabled).ConfigFile.Save();
ConsoleExt.EchoWithCommand(aliases, "Crosshair inversion toggled");
Global.RefreshAllSettings();
return true;
}
return false;
}
private static void SetColorConfig(int r, int g, int b, int a)
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
CrosshairPatch.CrosshairColor.Value = new Color(Mathf.Clamp01((float)r / 255f), Mathf.Clamp01((float)g / 255f), Mathf.Clamp01((float)b / 255f), Mathf.Clamp01((float)a / 255f));
}
private static string ColorToString(Color color)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
int num = Mathf.RoundToInt(color.r * 255f);
int num2 = Mathf.RoundToInt(color.g * 255f);
int num3 = Mathf.RoundToInt(color.b * 255f);
int num4 = Mathf.RoundToInt(color.a * 255f);
return $"{num} {num2} {num3} {num4}";
}
}
public static class Global
{
public static void RefreshAllSettings()
{
try
{
SettingsManager.RefreshSettings(string.Empty);
}
catch (NullReferenceException)
{
Plugin.Logger.LogInfo((object)"Refresh settings attempt failed, most likely not initialized yet.");
}
}
}
public static class Player
{
public static void ClearBuffs()
{
ENT_Player playerObject = ENT_Player.playerObject;
if (playerObject != null)
{
EntityBuff curBuffs = ((GameEntity)playerObject).curBuffs;
if (curBuffs != null)
{
curBuffs.Initialize();
}
}
}
public static void ClearPerks()
{
ENT_Player playerObject = ENT_Player.playerObject;
if (playerObject != null)
{
playerObject.RemoveAllPerks(true);
}
if ((Object)(object)ENT_Player.playerObject != (Object)null)
{
FieldInfo fieldInfo = AccessTools.Field(typeof(ENT_Player), "extraJumpsRemaining");
fieldInfo.SetValue(ENT_Player.playerObject, 0);
}
}
}
public static class String
{
public static bool EqualsIgnoreCase(this string one, string two)
{
return one.Equals(two, StringComparison.OrdinalIgnoreCase);
}
public static bool StartsWithIgnoreCase(this string one, string two)
{
return one.StartsWith(two, StringComparison.OrdinalIgnoreCase);
}
public static bool ContainsIgnoreCase(this string one, string two)
{
return one.Contains(two, StringComparison.OrdinalIgnoreCase);
}
}
}
namespace CommandsExtended.Commands
{
public sealed class ClearAll : CommandBase
{
public override string[] Aliases => new string[1] { "clearall" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Clear any current perks and buffs";
public override bool EnablesCheatsOnUse => true;
public override Action<string[]> GetLogicCallback()
{
return delegate
{
Player.ClearBuffs();
Player.ClearPerks();
};
}
}
public sealed class ClearBuffs : CommandBase
{
public override string[] Aliases => new string[1] { "clearbuff" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Clear any current buffs";
public override bool EnablesCheatsOnUse => true;
public override Action<string[]> GetLogicCallback()
{
return delegate
{
Player.ClearBuffs();
};
}
}
public sealed class ClearPerks : CommandBase
{
public override string[] Aliases => new string[1] { "clearperk" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Clear any current perks";
public override bool EnablesCheatsOnUse => true;
public override Action<string[]> GetLogicCallback()
{
return delegate
{
Player.ClearPerks();
};
}
}
public sealed class Fov : DoubleSettingCommand
{
public override string[] Aliases => new string[1] { "fov" };
protected override double Min => 60.0;
protected override double Max => 140.0;
protected override string SettingName => "Player FOV";
protected override bool RequiresRefresh => false;
protected override double SettingValue
{
get
{
return SettingsManager.settings.playerFOV;
}
set
{
SettingsManager.settings.playerFOV = (float)Math.Round(value, 2);
}
}
}
public sealed class FullscreenExclusive : CommandBase
{
public override string[] Aliases => new string[2] { "exclusivemode", "exmode" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Toggle exclusive fullscreen/borderless, or set resolution if two numbers are provided. Allows for stretched resolutions (example: fsmode 1920 1440)";
public override bool EnablesCheatsOnUse => false;
public override Action<string[]> GetLogicCallback()
{
return delegate(string[] args)
{
if ((args != null && args.Length == 2) || !ResolutionPatch.Enabled.Value)
{
ResolutionPatch.Enabled.Value = true;
ResolutionPatch.CustomResActive.Value = false;
if (args != null && args.Length >= 2 && int.TryParse(args[0], out var result) && int.TryParse(args[1], out var result2))
{
ResolutionPatch.Width.Value = result;
ResolutionPatch.Height.Value = result2;
ResolutionPatch.CustomResActive.Value = true;
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Custom resolution set");
}
((ConfigEntryBase)ResolutionPatch.Enabled).ConfigFile.Save();
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Exclusive fullscreen enabled");
}
else
{
if (!ResolutionPatch.Enabled.Value)
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Invalid input");
return;
}
ResolutionPatch.Enabled.Value = false;
ResolutionPatch.CustomResActive.Value = false;
((ConfigEntryBase)ResolutionPatch.Enabled).ConfigFile.Save();
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Exclusive fullscreen disabled");
}
Global.RefreshAllSettings();
};
}
}
public sealed class HandScale : DoubleSettingCommand
{
public override string[] Aliases => new string[2] { "handscale", "hscale" };
protected override double Min => 0.0;
protected override double Max => 10.0;
protected override string SettingName => "hand scale";
protected override bool RequiresRefresh => true;
protected override double SettingValue
{
get
{
return SettingsManager.settings.handIconScale;
}
set
{
SettingsManager.settings.handIconScale = value;
}
}
}
public sealed class Marathon : CommandBase
{
private static readonly string[] levelOrder = new string[36]
{
"m1_intro_01", "m1_silos_storage_", "m1_silos_safearea_01", "m1_silos_broken_", "m1_silos_air_", "campaign_interlude_silo_to_pipeworks_01", "m2_pipeworks_drainage_", "m2_pipeworks_waste_", "m2_pipeworks_organ_", "campaign_interlude_pipeworks_to_habitation_01",
"m3_habitation_entryway_01", "campaign_interlude_pipeworks_to_habitation_02", "m3_habitation_entryway_01", "campaign_interlude_pipeworks_to_habitation_03", "m3_habitation_entryway_01", "m3_habitation_shaft_intro", "m3_habitation_shaft_to_pier", "m3_habitation_pier_entrance_01", "m3_habitation_pier_03", "m3_habitation_pier_entrance_01",
"m3_habitation_pier_04", "m3_habitation_pier_entrance_01", "m3_habitation_pier_01", "m3_habitation_pier_entrance_01", "m3_habitation_pier_02", "m3_habitation_lab_lobby", "m3_habitation_lab_", "m3_habitation_lab_ending", "campaign_interlude_habitation_to_abyss_01", "m4_abyss_transit_",
"m4_abyss_handle_", "m4_abyss_garden_", "m4_abyss_outro_01", "campaign_interlude_abyss_to_nest_01_safearea", "campaign_interlude_abyss_to_nest_introclimb_01", "campaign_interlude_abyss_to_nest_01_prison"
};
public override string[] Aliases => new string[1] { "marathon" };
public override CommandTag Tag => (CommandTag)1;
public override string Description => "Loads most levels in a completable manner.";
public override bool EnablesCheatsOnUse => false;
public override Action<string[]> GetLogicCallback()
{
return delegate
{
List<string> source = (from x in Prefabs.Levels().Data()
select ((Object)x).name).ToList();
List<string> list = new List<string>();
List<string> list2 = new List<string>();
int i;
for (i = 0; i < levelOrder.Length; i++)
{
list2 = source.Where((string x) => x.EqualsIgnoreCase(levelOrder[i])).ToList();
if (!list2.Any())
{
list2 = source.Where((string x) => x.StartsWithIgnoreCase(levelOrder[i])).ToList();
list2.RemoveAll((string x) => x.ContainsIgnoreCase("lobby"));
list2.RemoveAll((string x) => x.ContainsIgnoreCase("ending"));
}
list.AddRange(list2);
}
CL_GameManager.gMan.LoadLevels(list.ToArray());
};
}
}
public sealed class Music : DoubleSettingCommand
{
public override string[] Aliases => new string[1] { "music" };
protected override double Min => 0.0;
protected override double Max => 1.0;
protected override string SettingName => "music volume";
protected override bool RequiresRefresh => true;
protected override double SettingValue
{
get
{
return SettingsManager.settings.musicVolume;
}
set
{
SettingsManager.settings.musicVolume = value;
}
}
}
public sealed class Playground : CommandBase
{
public override string[] Aliases => new string[2] { "playground", "pg" };
public override CommandTag Tag => (CommandTag)1;
public override string Description => "Loads the playground scene";
public override bool EnablesCheatsOnUse => false;
public override Action<string[]> GetLogicCallback()
{
return delegate
{
M_Gamemode gamemodeAsset = CL_AssetManager.GetGamemodeAsset("GM_Playground", "");
CL_GameManager.gMan.SetGamemode(gamemodeAsset);
SceneManager.LoadScene("Playground");
};
}
}
public sealed class Raycast : TogglableCommandBase
{
public override string[] Aliases => new string[1] { "raycast" };
public override CommandTag Tag => (CommandTag)1;
public override string Description => "For dev purposes, determines name of game object at crosshair when pressing left click";
public override bool EnablesCheatsOnUse => true;
public override Action<string[]> GetLogicCallback()
{
return delegate
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
GameObject val = new GameObject("RaycastListener");
if (((TogglableCommandBase)this).Enabled)
{
val.AddComponent<Raycaster>();
}
else
{
Object.Destroy((Object)(object)val);
}
};
}
}
public sealed class Sensitivity : DoubleSettingCommand
{
public override string[] Aliases => new string[2] { "sensitivity", "sens" };
protected override double Min => 0.0;
protected override double Max => 100.0;
protected override string SettingName => "mouse sensitivity";
protected override bool RequiresRefresh => false;
protected override double SettingValue
{
get
{
return SettingsManager.settings.mouseSensitivity;
}
set
{
SettingsManager.settings.mouseSensitivity = value;
}
}
}
public sealed class ShowGrabs : TogglableCommandBase
{
public static Material HighlightMat;
private GameObject animationObj;
private const string rgb = "rgb";
public override string[] Aliases => new string[2] { "showgrabs", "sg" };
public override CommandTag Tag => (CommandTag)1;
public override string Description => "Shows grabbable surfaces\nPass color like 'red', 'green' or '#RRGGBB' as argument to set custom color, or 'rgb' for rgb mode\nPass a number after 'rgb' to set the rgb speed.";
public override bool EnablesCheatsOnUse => true;
public override Action<string[]> GetLogicCallback()
{
return delegate(string[] args)
{
if (((TogglableCommandBase)this).Enabled)
{
SetupVisualizer(args);
}
else if (!((TogglableCommandBase)this).Enabled)
{
((CommandBase)this).OnExit();
}
};
}
private void SetupVisualizer(string[] args)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Expected O, but got Unknown
bool flag = false;
bool flag2 = args.Length != 0;
if (flag2)
{
flag = args[0].EqualsIgnoreCase("rgb");
}
HighlightMat = new Material(Shader.Find("Hidden/Internal-Colored"));
HighlightMat.renderQueue = 2001;
Color green = Color.green;
if (flag2 && !flag)
{
ColorUtility.TryParseHtmlString(args[0], ref green);
}
HighlightMat.color = green;
HighlightMat.DisableKeyword("_EMISSION");
HighlightMat.SetInt("_Cull", 0);
HighlightMat.SetInt("_SrcBlend", 1);
HighlightMat.SetInt("_DstBlend", 0);
HighlightMat.SetInt("_ZWrite", 1);
HighlightMat.SetFloat("_ZBias", -10f);
if ((Object)(object)animationObj == (Object)null && flag)
{
flag2 = args.Length > 1;
HandholdRgb.Speed = HandholdRgb.DefaultSpeed;
if (flag2 && float.TryParse(args[1], out var result))
{
HandholdRgb.Speed = result;
}
animationObj = new GameObject("ShowGrabableAnimation");
animationObj.AddComponent<HandholdRgb>();
}
CL_Handhold[] array = Resources.FindObjectsOfTypeAll<CL_Handhold>();
CL_Handhold[] array2 = array;
foreach (CL_Handhold val in array2)
{
GameObject gameObject = ((Component)val).gameObject;
gameObject.AddComponent<HandholdVisualizer>();
}
}
public override void OnExit()
{
CL_Handhold[] array = Resources.FindObjectsOfTypeAll<CL_Handhold>();
if ((Object)(object)animationObj != (Object)null)
{
Object.Destroy((Object)(object)animationObj);
animationObj = null;
}
CL_Handhold[] array2 = array;
HandholdVisualizer handholdVisualizer = default(HandholdVisualizer);
foreach (CL_Handhold val in array2)
{
GameObject gameObject = ((Component)val).gameObject;
if (gameObject.TryGetComponent<HandholdVisualizer>(ref handholdVisualizer))
{
handholdVisualizer.HideHandholds();
Object.Destroy((Object)(object)handholdVisualizer);
}
}
((TogglableCommandBase)this).Enabled = false;
}
}
public sealed class Volume : DoubleSettingCommand
{
public override string[] Aliases => new string[2] { "volume", "vol" };
protected override double Min => 0.0;
protected override double Max => 1.0;
protected override string SettingName => "master volume";
protected override bool RequiresRefresh => true;
protected override double SettingValue
{
get
{
return SettingsManager.settings.masterVolume;
}
set
{
SettingsManager.settings.masterVolume = value;
}
}
}
}
namespace CommandsExtended.Commands.CustomCrosshair
{
public sealed class CrosshairColor : CommandBase
{
public override string[] Aliases => new string[2] { "crosshaircolor", "xcolor" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Adjust custom crosshair color (example: crosshaircolor 255 125 35 255)";
public override bool EnablesCheatsOnUse => false;
public override Action<string[]> GetLogicCallback()
{
return delegate(string[] args)
{
if (CrosshairManager.IsCustomEnabled(((CommandBase)this).Aliases) && !CrosshairManager.TryUpdateColor(args, ((CommandBase)this).Aliases))
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Invalid input");
}
};
}
}
public sealed class CrosshairDot : CommandBase
{
public override string[] Aliases => new string[2] { "crosshairdot", "xdot" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Adjust custom crosshair center dot scale";
public override bool EnablesCheatsOnUse => false;
public override Action<string[]> GetLogicCallback()
{
return delegate(string[] args)
{
if (CrosshairManager.IsCustomEnabled(((CommandBase)this).Aliases) && !CrosshairManager.TryUpdateSingleFloat(args, CrosshairPatch.DotScale, ((CommandBase)this).Aliases, "dot scale"))
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Invalid input");
}
};
}
}
public sealed class CrosshairGap : CommandBase
{
public override string[] Aliases => new string[2] { "crosshairgap", "xgap" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Adjust custom crosshair gap";
public override bool EnablesCheatsOnUse => false;
public override Action<string[]> GetLogicCallback()
{
return delegate(string[] args)
{
if (CrosshairManager.IsCustomEnabled(((CommandBase)this).Aliases) && !CrosshairManager.TryUpdateSingleFloat(args, CrosshairPatch.Gap, ((CommandBase)this).Aliases, "gap"))
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Invalid input");
}
};
}
}
public sealed class CrosshairInvert : CommandBase
{
public override string[] Aliases => new string[2] { "crosshairinvert", "xinvert" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Toggle crosshair inversion effect (like original crosshair). 0 or 1";
public override bool EnablesCheatsOnUse => false;
public override Action<string[]> GetLogicCallback()
{
return delegate(string[] args)
{
if (CrosshairManager.IsCustomEnabled(((CommandBase)this).Aliases) && !CrosshairManager.TryUpdateInversion(args, ((CommandBase)this).Aliases))
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Invalid input");
}
};
}
}
public sealed class CrosshairLength : CommandBase
{
public override string[] Aliases => new string[2] { "crosshairlength", "xlength" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Adjust custom crosshair length";
public override bool EnablesCheatsOnUse => false;
public override Action<string[]> GetLogicCallback()
{
return delegate(string[] args)
{
if (CrosshairManager.IsCustomEnabled(((CommandBase)this).Aliases) && !CrosshairManager.TryUpdateSingleFloat(args, CrosshairPatch.Length, ((CommandBase)this).Aliases, "length"))
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Invalid input");
}
};
}
}
public sealed class CrosshairScale : DoubleSettingCommand
{
public override string[] Aliases => new string[2] { "crosshairscale", "xscale" };
protected override double Min => 0.0;
protected override double Max => 10.0;
protected override string SettingName => "crosshair scale";
protected override bool RequiresRefresh => true;
protected override double SettingValue
{
get
{
return SettingsManager.settings.crosshairScale;
}
set
{
SettingsManager.settings.crosshairScale = value;
}
}
}
public sealed class CrosshairThickness : CommandBase
{
public override string[] Aliases => new string[2] { "crosshairthickness", "xthick" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Adjust custom crosshair thickness";
public override bool EnablesCheatsOnUse => false;
public override Action<string[]> GetLogicCallback()
{
return delegate(string[] args)
{
if (CrosshairManager.IsCustomEnabled(((CommandBase)this).Aliases) && !CrosshairManager.TryUpdateSingleFloat(args, CrosshairPatch.Thickness, ((CommandBase)this).Aliases, "thickness"))
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Invalid input");
}
};
}
}
public sealed class CustomCrosshair : CommandBase
{
public override string[] Aliases => new string[2] { "customcrosshair", "xhair" };
public override CommandTag Tag => (CommandTag)0;
public override string Description => "Toggles custom crosshair if no args. Pass args for config: [length] [thickness] [gap] [dot_scale] [r] [g] [b] [a] [invert(0/1)], or 'customcrosshair show' to view config.";
public override bool EnablesCheatsOnUse => false;
public override Action<string[]> GetLogicCallback()
{
return delegate(string[] args)
{
if (CrosshairPatch.Enabled != null)
{
if (args == null || args.Length == 0)
{
CrosshairManager.ToggleState(((CommandBase)this).Aliases);
}
else
{
if (args.Length == 1)
{
if (args[0].Equals("show", StringComparison.OrdinalIgnoreCase))
{
CrosshairManager.ShowSettings(((CommandBase)this).Aliases);
return;
}
}
else if (args.Length == 9 && CrosshairManager.TryUpdateFullConfig(args, ((CommandBase)this).Aliases))
{
return;
}
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Invalid input");
}
}
};
}
}
}
namespace CommandsExtended.Commands.Common
{
public abstract class DoubleSettingCommand : CommandBase
{
public override string Description => $"Change {SettingName}, saves to player's settings (min: {Min}, max: {Max})";
public override CommandTag Tag => (CommandTag)0;
public override bool EnablesCheatsOnUse => false;
protected abstract double SettingValue { get; set; }
protected abstract string SettingName { get; }
protected abstract double Min { get; }
protected abstract double Max { get; }
protected abstract bool RequiresRefresh { get; }
public override Action<string[]> GetLogicCallback()
{
return delegate(string[] args)
{
double result;
if (args.Length == 0)
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, $"Current {SettingName}: {SettingValue}");
}
else if (double.TryParse(args[0], out result))
{
if (result < Min)
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, $"{SettingName} cannot be below {Min}");
}
else if (result > Max)
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, $"{SettingName} cannot be above {Max}");
}
else
{
SettingsManager.instance.LoadSettings();
SettingValue = result;
SettingsManager.instance.SaveSettings();
if (RequiresRefresh)
{
Global.RefreshAllSettings();
}
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, $"{SettingName} set to {result}");
}
}
else
{
ConsoleExt.EchoWithCommand(((CommandBase)this).Aliases, "Invalid arguments for " + SettingName + " command: " + GeneralExtensions.Join<string>((IEnumerable<string>)args, (Func<string, string>)null, " "));
}
};
}
}
}
namespace CommandsExtended.Behaviors
{
public sealed class HandholdRgb : MonoBehaviour
{
public static float Speed;
public static float DefaultSpeed = 0.1f;
public void Update()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)ShowGrabs.HighlightMat != (Object)null)
{
float num = Time.time * Speed % 1f;
Color val = Color.HSVToRGB(num, 1f, 1f);
ShowGrabs.HighlightMat.SetColor("_Color", val);
}
}
}
public sealed class HandholdVisualizer : MonoBehaviour
{
private Material[] existingMaterials;
private Renderer currentRenderer;
private bool wasEnabled = false;
public void Start()
{
CL_Handhold handhold = default(CL_Handhold);
if (((Component)this).TryGetComponent<CL_Handhold>(ref handhold))
{
RevealHandholds(handhold);
}
}
public void HideHandholds()
{
if ((Object)(object)currentRenderer != (Object)null)
{
currentRenderer.enabled = wasEnabled;
currentRenderer.sharedMaterials = existingMaterials.ToArray();
}
}
private void RevealHandholds(CL_Handhold handhold)
{
MeshFilter filter = default(MeshFilter);
MeshCollider meshCol = default(MeshCollider);
BoxCollider box = default(BoxCollider);
SphereCollider sphere = default(SphereCollider);
if ((Object)(object)handhold.handholdRenderer != (Object)null)
{
RevealRenderer(handhold);
}
else if (((Component)handhold).TryGetComponent<MeshFilter>(ref filter))
{
RevealExistingMesh(handhold, filter);
}
else if (((Component)handhold).TryGetComponent<MeshCollider>(ref meshCol))
{
MatchMeshRendererToCollider(handhold, meshCol);
}
else if (((Component)handhold).TryGetComponent<BoxCollider>(ref box))
{
VisualizeBoxCollider(box);
}
else if (((Component)handhold).TryGetComponent<SphereCollider>(ref sphere))
{
VisualizeSphereCollider(sphere);
}
else
{
Plugin.Logger.LogInfo((object)("Unable to draw handhold: " + ((Object)handhold).name));
}
}
private void RevealRenderer(CL_Handhold handhold)
{
TrackExisting(handhold.handholdRenderer, handhold.handholdRenderer.enabled);
handhold.handholdRenderer.enabled = true;
handhold.handholdRenderer.sharedMaterials = (Material[])(object)new Material[1] { ShowGrabs.HighlightMat };
}
private void RevealExistingMesh(CL_Handhold handhold, MeshFilter filter)
{
GameObject gameObject = ((Component)handhold).gameObject;
if ((Object)(object)filter != (Object)null && (Object)(object)filter.sharedMesh != (Object)null)
{
MeshRenderer val = gameObject.GetComponent<MeshRenderer>();
bool enabled = false;
if ((Object)(object)val == (Object)null)
{
val = gameObject.AddComponent<MeshRenderer>();
}
else
{
enabled = ((Renderer)val).enabled;
}
TrackExisting((Renderer)(object)val, enabled);
((Renderer)val).sharedMaterials = (Material[])(object)new Material[1] { ShowGrabs.HighlightMat };
((Renderer)val).enabled = enabled;
}
}
private void MatchMeshRendererToCollider(CL_Handhold handhold, MeshCollider meshCol)
{
GameObject gameObject = ((Component)handhold).gameObject;
MeshFilter val = gameObject.GetComponent<MeshFilter>();
if ((Object)(object)val == (Object)null)
{
val = gameObject.AddComponent<MeshFilter>();
}
val.sharedMesh = meshCol.sharedMesh;
MeshRenderer val2 = gameObject.GetComponent<MeshRenderer>();
bool flag = false;
if ((Object)(object)val2 == (Object)null)
{
val2 = gameObject.AddComponent<MeshRenderer>();
}
else
{
flag = ((Renderer)val2).enabled;
}
TrackExisting((Renderer)(object)val2, flag);
((Renderer)val2).sharedMaterials = (Material[])(object)new Material[1] { ShowGrabs.HighlightMat };
((Renderer)val2).enabled = true;
}
private void VisualizeSphereCollider(SphereCollider sphere)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.CreatePrimitive((PrimitiveType)0);
Object.Destroy((Object)(object)val.GetComponent<SphereCollider>());
val.transform.SetParent(((Component)sphere).transform);
val.transform.localPosition = sphere.center;
val.transform.localRotation = Quaternion.identity;
float num = sphere.radius * 2f;
val.transform.localScale = new Vector3(num, num, num);
MeshRenderer component = val.GetComponent<MeshRenderer>();
TrackExisting((Renderer)(object)component);
((Renderer)component).sharedMaterials = (Material[])(object)new Material[1] { ShowGrabs.HighlightMat };
}
private void VisualizeBoxCollider(BoxCollider box)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
Object.Destroy((Object)(object)val.GetComponent<Collider>());
val.transform.SetParent(((Component)box).transform);
val.transform.localPosition = box.center;
val.transform.localScale = box.size;
val.transform.localRotation = Quaternion.identity;
Renderer component = val.GetComponent<Renderer>();
TrackExisting(component);
component.sharedMaterials = (Material[])(object)new Material[1] { ShowGrabs.HighlightMat };
}
private void TrackExisting(Renderer renderer, bool wasEnabled = false)
{
this.wasEnabled = wasEnabled;
if (currentRenderer == null)
{
currentRenderer = renderer;
}
if (existingMaterials == null)
{
existingMaterials = renderer.sharedMaterials.ToArray();
}
}
}
public sealed class Raycaster : MonoBehaviour
{
public void Update()
{
if (Input.GetMouseButtonDown(0))
{
DoRaycast();
}
}
private void DoRaycast()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Ray val = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0f));
RaycastHit val2 = default(RaycastHit);
if (Physics.Raycast(val, ref val2))
{
Plugin.Logger.LogInfo((object)("Hit Object: " + ((Object)((Component)((RaycastHit)(ref val2)).collider).gameObject).name));
}
}
}
}