ResonanceBoots
Adds a new artifact called the Resonance Boots. The boots store kinetic energy from your falls, and allow you to release it mid-air for a charged jump. Perfect for covering large gaps or saving yourself from a long descent.
By jackziferz
| Date uploaded | a month ago |
| Version | 1.2.0 |
| Download link | jackziferz-ResonanceBoots-1.2.0.zip |
| Downloads | 637 |
| Dependency string | jackziferz-ResonanceBoots-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305MonkSilly-WKLib
A modding library, with almost everything you could possibly need
Preferred version: 0.3.0README
Resonance Boots Mod (W.I.P)
By: Jackziferz
This mod adds a new artifact to the game called the Resonance Boots. These boots store kinetic energy as you fall, and allow you to release the energy mid-air for a supercharged jump. This is incredibly useful in the abyss for clearing large gaps of space, or generally to save you from a long descent. The energy of your jump is proportional to that of your fall, (the longer the fall, the higher the rebound) and the cooldown of your ability is quickened based on your velocity.
Where to find the boots?
The boots have a 50% chance to replace any artifact found on any pedestal, as well as other loot tables that contain artifacts. If you'd like to access the artifact from the console, the item ID is "resonanceboots". Aditionally, "resonanceboots charge" will fill the gauge up completely.
Customization
All variables related to the mod can be found in your BepInEx/config folder under "[username].resonanceboots.cfg". If you'd like to modify the variables in-game, you can install WKLib and change them via the Mod Overlay. While listed as a dependency, this mod is entirely optional.
Installation
If you wish to install the mod manually, simply place the ResonanceBoots.dll file in your BepInEx/plugins folder.
What's Next?
I'd like to create a custom model and sprite for the artifact, since I'm using a tinted variation of the Climbing Shoes as a placeholder. I'd also like to tweak the audio cues for the charge, and create a diegetic way to monitor the charge (instead of the UI element).
CHANGELOG
Changelog
1.2.0
- Falling now winds the boots back up faster: the cooldown runs quicker the faster you drop, up to 4x.
- Added a Resonance Boots tab to the WKLib overlay, with live charge and cooldown, sliders that apply immediately, and every other setting listed below them. WKLib is optional.
- The cooldown readout no longer flickers between two different figures; it always shows the seconds left, which simply drains faster while falling.
1.1.0
- The boots now report their charge by sound: a loop that rises in pitch while a fall feeds them, a blip at each quarter, a chime when full, and one when they come off cooldown.
- Firing now bursts a shockwave ring, proportional to the charge spent.
1.0.0
- First release: the Resonance Boots artifact, stored fall energy, the mid-air repulsion blast, a 25 second cooldown, and a click to switch them on or off.