Decompiled source of FlashlightAngleFix v1.0.1

BepInEx/plugins/FlashlightAngleFix.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("FlashlightAngleFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+33c1a048af9063aa6c469eed976d1de333b561cb")]
[assembly: AssemblyProduct("Fix your angles")]
[assembly: AssemblyTitle("FlashlightAngleFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("com.oworope.flashlightanglefix", "FlashlightAngleFix", "1.0.0")]
public class FlashlightAngleFixPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(CL_Lamp), "Awake")]
	private static class CLLampAwakePatch
	{
		private static void Postfix(CL_Lamp __instance)
		{
			if (((Object)((Component)__instance).gameObject).name.Contains("Headlamp_Lamp"))
			{
				__instance.angle = HeadlampAngle.Value;
			}
			else
			{
				__instance.angle = FlashlightAngle.Value;
			}
		}
	}

	[HarmonyPatch(typeof(Item_Object_Flashlight), "Start")]
	private static class FlashlightStartPatch
	{
		private static void Postfix(Item_Object_Flashlight __instance)
		{
			if ((Object)(object)__instance.lamp != (Object)null)
			{
				__instance.lamp.angle = FlashlightAngle.Value;
			}
		}
	}

	public static FlashlightAngleFixPlugin Instance { get; private set; }

	public static ConfigEntry<float> HeadlampAngle { get; private set; }

	public static ConfigEntry<float> FlashlightAngle { get; private set; }

	private void Awake()
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Expected O, but got Unknown
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Expected O, but got Unknown
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		Instance = this;
		HeadlampAngle = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Headlamp Angle", 300f, new ConfigDescription("Target angle for the Headlamp_Lamp object.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 360f), Array.Empty<object>()));
		FlashlightAngle = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Flashlight Angle", 300f, new ConfigDescription("Target angle for all flashlights.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 360f), Array.Empty<object>()));
		new Harmony("com.oworope.flashlightanglefix").PatchAll();
		((MonoBehaviour)this).StartCoroutine(EnforceAnglesLoop());
		HeadlampAngle.SettingChanged += delegate
		{
			ApplyAngles();
		};
		FlashlightAngle.SettingChanged += delegate
		{
			ApplyAngles();
		};
		((BaseUnityPlugin)this).Logger.LogInfo((object)"FlashlightAngleFix loaded! Press F1 to open ConfigurationManager.");
	}

	private IEnumerator EnforceAnglesLoop()
	{
		while (true)
		{
			ApplyAngles();
			yield return (object)new WaitForSeconds(1f);
		}
	}

	private void ApplyAngles()
	{
		CL_Lamp[] array = Object.FindObjectsOfType<CL_Lamp>(true);
		if (array.Length == 0)
		{
			return;
		}
		CL_Lamp[] array2 = array;
		foreach (CL_Lamp val in array2)
		{
			if (!((Object)(object)val == (Object)null))
			{
				float num = (((Object)((Component)val).gameObject).name.Contains("Headlamp_Lamp") ? HeadlampAngle.Value : FlashlightAngle.Value);
				if (Mathf.Abs(val.angle - num) > 0.01f)
				{
					val.angle = num;
				}
			}
		}
	}
}
namespace FlashlightAngleFix
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "FlashlightAngleFix";

		public const string PLUGIN_NAME = "Fix your angles";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}