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Decompiled source of ScorchWurmFixes v1.0.2
plugins/ScorchWurmFixes.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Scorchling; using IL.EntityStates.Scorchling; using Logger; using Microsoft.CodeAnalysis; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.Cil; using On; using On.EntityStates.Scorchling; using R2API.Utils; using RoR2; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("ItemQualities")] [assembly: IgnoresAccessChecksTo("ItemQualities.Patcher")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ScorchWurmFixes")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+bf65579ca86e259818526ab5c073e02f723be49c")] [assembly: AssemblyProduct("ScorchWurmFixes")] [assembly: AssemblyTitle("ScorchWurmFixes")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MonoDetour.HookGen { internal static class DefaultMonoDetourManager { internal static MonoDetourManager Instance { get; } = New(); internal static MonoDetourManager New() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown return new MonoDetourManager(typeof(DefaultMonoDetourManager).Assembly.GetName().Name); } } [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class, AllowMultiple = true, Inherited = false)] internal class MonoDetourTargetsAttribute(Type? targetType = null) : Attribute(), IMonoDetourTargets { public Type? TargetType { get; } = targetType; public bool IncludeNestedTypes { get; set; } = true; public string[]? Members { get; set; } public string[]? MemberNamePrefixes { get; set; } public string[]? MemberNameSuffixes { get; set; } public bool GenerateControlFlowVariants { get; set; } } } namespace ScorchWurmFixes { [BepInPlugin("Onyx.ScorchWurmFixes", "ScorchWurmFixes", "1.0.2")] public class ScorchWurmFixes : BaseUnityPlugin { public const string PluginGUID = "Onyx.ScorchWurmFixes"; public const string PluginAuthor = "Onyx"; public const string PluginName = "ScorchWurmFixes"; public const string PluginVersion = "1.0.2"; private static Vector3 detectionBounds = new Vector3(0.3f, 2.5f, 0.3f); private static Vector3 yOffset = Vector3.up * (detectionBounds.y + 0.5f); public void Awake() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Scorchling.ScorchlingMaster_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { AISkillDriver[] components = x.Result.GetComponents<AISkillDriver>(); foreach (AISkillDriver val2 in components) { if (val2.customName == "Breach") { ((Behaviour)val2).enabled = false; } if (val2.customName == "ChaseOffNodegraph") { ((Behaviour)val2).enabled = false; } if (val2.customName == "ChaseOffNodegraphClose") { val2.maxDistance = 70f; } if (val2.customName == "FollowNodeGraphToTarget") { val2.minDistance = 0f; val2.driverUpdateTimerOverride = 1f; } } }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_Scorchling.ScorchlingBody_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) Transform val2 = x.Result.transform.Find("BurrowedEnemyDetection"); if (Object.op_Implicit((Object)(object)val2)) { ((Component)val2).transform.localScale = new Vector3(4f, 20f, 4f); ((Component)val2).transform.position = new Vector3(0f, 10f, 0f); } }; ScorchlingBreach.OnEnter += new hook_OnEnter(ScorchlingBreach_OnEnter); ScorchlingBreach.OnEnter += new Manipulator(IL_ScorchlingBreach_OnEnter); EnemyDetection.OnTriggerEnter += new hook_OnTriggerEnter(EnemyDetection_OnTriggerEnter); } private void EnemyDetection_OnTriggerEnter(orig_OnTriggerEnter orig, EnemyDetection self, Collider other) { orig.Invoke(self, other); BaseAI val = default(BaseAI); if (((Component)self.stateMachine).TryGetComponent<BaseAI>(ref val)) { val.SetCustomTargetGameObject(((Component)other).gameObject); } } private void IL_ScorchlingBreach_OnEnter(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdfld(x, typeof(ScorchlingBreach), "enemyCBody"), (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)Reflection.GetPropertyGetter(typeof(CharacterBody), "footPosition")), (Instruction x) => ILPatternMatchingExt.MatchStfld(x, typeof(ScorchlingBreach), "breachPosition") })) { val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Action<ScorchlingBreach>>((Action<ScorchlingBreach>)disableTeleport); } else { Log.Error(((MemberReference)il.Method).Name + "Failed to find patch location"); } static void disableTeleport(ScorchlingBreach self) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) self.breachPosition = ((EntityState)self).characterBody.footPosition; } } private void ScorchlingBreach_OnEnter(orig_OnEnter orig, ScorchlingBreach self) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) BaseAI val = default(BaseAI); ScorchlingController val2 = default(ScorchlingController); if (Physics.CheckBox(((EntityState)self).characterBody.footPosition + yOffset, detectionBounds, Quaternion.identity, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)) && Object.op_Implicit((Object)(object)((EntityState)self).characterBody) && Object.op_Implicit((Object)(object)((EntityState)self).characterBody.master) && ((Component)((EntityState)self).characterBody.master).TryGetComponent<BaseAI>(ref val) && ((Component)((EntityState)self).characterBody).TryGetComponent<ScorchlingController>(ref val2)) { ((EntityState)self).outer.SetNextStateToMain(); AISkillDriver val3 = null; AISkillDriver[] components = ((Component)((EntityState)self).characterBody.master).GetComponents<AISkillDriver>(); foreach (AISkillDriver val4 in components) { if (val4.customName == "FollowNodeGraphToTarget") { val3 = val4; } } if (Object.op_Implicit((Object)(object)val3)) { SkillDriverEvaluation? val5 = val.EvaluateSingleSkillDriver(ref val.skillDriverEvaluation, val3, 1f); if (val5.HasValue) { Log.Info("yay"); val.BeginSkillDriver(val5.Value); val2.enemyDetection.Enable(); } } } else { orig.Invoke(self); } } } } namespace Logger { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }