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LoopStabilizer
Keeps long runs playable: slow motion instead of 1-2 FPS, fewer effects when there are too many of them and fewer missiles for the same damage
CHANGELOG
1.0.0
- initial release
- slow motion instead of 1-2 FPS when the game can't keep up
- limits for effects and XP orbs
- Pocket I.C.B.M. missiles, Sticky Bombs, Electric Boomerangs and Ceremonial Daggers are merged, with the same damage numbers and the same rolls for procs
- boomerangs give up when they can't get back to you
- a new Warbanner takes the place of the older ones close to it
- kill chains (Gasoline) don't crash the game in a big crowd anymore
- overlay that shows what is going on (F11)
- debug keys that turn a fresh run into a late one (F6 to F9) and spawn enemies (F10), off by default