Decompiled source of PermanentAqueductPlates v1.0.0

BepInEx/plugins/PermanentAqueductPlates/PermanentAqueductPlates.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PermanentAqueductPlates")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PermanentAqueductPlates")]
[assembly: AssemblyTitle("PermanentAqueductPlates")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PermanentAqueductPlates
{
	[BepInPlugin("com.alastair069.permanentaqueductplates", "Permanent Aqueduct Plates", "1.0.0")]
	public sealed class PermanentAqueductPlatesPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "com.alastair069.permanentaqueductplates";

		public const string PluginName = "Permanent Aqueduct Plates";

		public const string PluginVersion = "1.0.0";

		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			PressurePlateController.SetSwitch += new hook_SetSwitch(PressurePlateController_SetSwitch);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Permanent Aqueduct Plates 1.0.0 loaded.");
		}

		private void PressurePlateController_SetSwitch(orig_SetSwitch orig, PressurePlateController self, bool switchIsDown)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			Scene activeScene = SceneManager.GetActiveScene();
			if (((Scene)(ref activeScene)).name != "goolake")
			{
				orig.Invoke(self, switchIsDown);
				return;
			}
			orig.Invoke(self, switchIsDown);
			if (switchIsDown)
			{
				self.enableOverlapSphere = false;
				((BaseUnityPlugin)this).Logger.LogInfo((object)("Aqueduct pressure plate permanently activated: " + ((Object)((Component)self).gameObject).name));
			}
		}
	}
}