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Decompiled source of PermanentAqueductPlates v1.0.0
BepInEx/plugins/PermanentAqueductPlates/PermanentAqueductPlates.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PermanentAqueductPlates")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PermanentAqueductPlates")] [assembly: AssemblyTitle("PermanentAqueductPlates")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PermanentAqueductPlates { [BepInPlugin("com.alastair069.permanentaqueductplates", "Permanent Aqueduct Plates", "1.0.0")] public sealed class PermanentAqueductPlatesPlugin : BaseUnityPlugin { public const string PluginGUID = "com.alastair069.permanentaqueductplates"; public const string PluginName = "Permanent Aqueduct Plates"; public const string PluginVersion = "1.0.0"; private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown PressurePlateController.SetSwitch += new hook_SetSwitch(PressurePlateController_SetSwitch); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Permanent Aqueduct Plates 1.0.0 loaded."); } private void PressurePlateController_SetSwitch(orig_SetSwitch orig, PressurePlateController self, bool switchIsDown) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "goolake") { orig.Invoke(self, switchIsDown); return; } orig.Invoke(self, switchIsDown); if (switchIsDown) { self.enableOverlapSphere = false; ((BaseUnityPlugin)this).Logger.LogInfo((object)("Aqueduct pressure plate permanently activated: " + ((Object)((Component)self).gameObject).name)); } } } }