BORGAR-DeadPlayerCatchup icon

DeadPlayerCatchup

Dead players receive random items of the same rarity from alive player item pickups, with a fair ratio system that scales to the number of players

By BORGAR

CHANGELOG

3.0.0

  • Rebuilt for the new DLC .
  • Added a ratio-based catch-up system: the first item of a rarity is awarded immediately, and subsequent awards require one item per living player.
  • Counters are tracked per rarity, per dead player, per stage.
  • Counters reset on death and on stage change.
  • Added explicit exclusion for the new Hex and Meal tiers.
  • Migrated to current game APIs (GiveItemPermanent, onCharacterDeathServer, CurrentPickup).
  • Removed the obsolete printer/scrapper/cauldron drop-suppression hook (no longer needed).

2.2.0

  • Previous working version before the DLC.