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DeadPlayerCatchup
Dead players receive random items of the same rarity from alive player item pickups, with a fair ratio system that scales to the number of players
By BORGAR
CHANGELOG
3.0.0
- Rebuilt for the new DLC .
- Added a ratio-based catch-up system: the first item of a rarity is awarded immediately, and subsequent awards require one item per living player.
- Counters are tracked per rarity, per dead player, per stage.
- Counters reset on death and on stage change.
- Added explicit exclusion for the new Hex and Meal tiers.
- Migrated to current game APIs (
GiveItemPermanent,onCharacterDeathServer,CurrentPickup). - Removed the obsolete printer/scrapper/cauldron drop-suppression hook (no longer needed).
2.2.0
- Previous working version before the DLC.