Decompiled source of RiskOfNoir v5.0.3

RiskOfNoir/RiskOfNoir.dll

Decompiled 6 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace RiskOfNoir;

[BepInPlugin("com.BigBadPigeon.RiskOfNoir", "RiskOfNoir", "5.0.3")]
public class RiskOfNoirPlugin : BaseUnityPlugin
{
	private static AssetBundle assetBundle;

	private static readonly List<Material> materialsWithRoRShader = new List<Material>();

	public static ConfigEntry<bool> NoirMageEnabledConfig;

	public static ConfigEntry<bool> NoirBanditEnabledConfig;

	public static ConfigEntry<bool> NoirCaptainEnabledConfig;

	public static ConfigEntry<bool> NoirLoaderEnabledConfig;

	public static ConfigEntry<bool> NoirVoidFiendEnabledConfig;

	public static ConfigEntry<bool> NoirREXEnabledConfig;

	public static ConfigEntry<bool> NoirCommandoEnabledConfig;

	public static ConfigEntry<bool> NoirEngiTurretEnabledConfig;

	public static ConfigEntry<bool> NoirEngiWalkerTurretEnabledConfig;

	public static ConfigEntry<bool> NoirHuntressEnabledConfig;

	public static ConfigEntry<bool> NoirRailgunnerEnabledConfig;

	public static ConfigEntry<bool> NoirMercEnabledConfig;

	public static ConfigEntry<bool> NoirSeekerEnabledConfig;

	public static ConfigEntry<bool> NoirFalseSonEnabledConfig;

	public static ConfigEntry<bool> NoirToolbotEnabledConfig;

	public static ConfigEntry<bool> NoirAcridEnabledConfig;

	public static ConfigEntry<bool> NoirCHEFEnabledConfig;

	public static ConfigEntry<bool> NoirEngiEnabledConfig;

	internal static RiskOfNoirPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			RiskOfNoirPlugin instance = Instance;
			if (instance == null)
			{
				return null;
			}
			return ((BaseUnityPlugin)instance).Logger;
		}
	}

	private void Start()
	{
		Instance = this;
		((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
		NoirMageEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirMage", "Enabled", true, (ConfigDescription)null);
		NoirBanditEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirBandit", "Enabled", true, (ConfigDescription)null);
		NoirCaptainEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirCaptain", "Enabled", true, (ConfigDescription)null);
		NoirLoaderEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirLoader", "Enabled", true, (ConfigDescription)null);
		NoirVoidFiendEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirVoidFiend", "Enabled", true, (ConfigDescription)null);
		NoirREXEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirREX", "Enabled", true, (ConfigDescription)null);
		NoirCommandoEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirCommando", "Enabled", true, (ConfigDescription)null);
		NoirEngiTurretEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirEngiTurret", "Enabled", true, (ConfigDescription)null);
		NoirEngiWalkerTurretEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirEngiWalkerTurret", "Enabled", true, (ConfigDescription)null);
		NoirHuntressEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirHuntress", "Enabled", true, (ConfigDescription)null);
		NoirRailgunnerEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirRailgunner", "Enabled", true, (ConfigDescription)null);
		NoirMercEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirMerc", "Enabled", true, (ConfigDescription)null);
		NoirSeekerEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirSeeker", "Enabled", true, (ConfigDescription)null);
		NoirFalseSonEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirFalseSon", "Enabled", true, (ConfigDescription)null);
		NoirToolbotEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirToolbot", "Enabled", true, (ConfigDescription)null);
		NoirAcridEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirAcrid", "Enabled", true, (ConfigDescription)null);
		NoirCHEFEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirCHEF", "Enabled", true, (ConfigDescription)null);
		NoirEngiEnabledConfig = ((BaseUnityPlugin)Instance).Config.Bind<bool>("NoirEngi", "Enabled", true, (ConfigDescription)null);
		((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
		((BaseUnityPlugin)this).Config.Save();
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("RiskOfNoir.bigbadpigeonriskofnoir"))
		{
			assetBundle = AssetBundle.LoadFromStream(stream);
		}
		((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
		HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
		ReplaceShaders();
	}

	private static void ReplaceShaders()
	{
		LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/noir/ARTI/mat_NoirMage.mat", "Assets/noir/Bandit/mat_NoiirBandit.mat", "Assets/noir/Bandit/mat_NoirBanditWeapon.mat", "Assets/noir/Captain/mat_NoirCapCoat.mat", "Assets/noir/Captain/mat_NoirCapBody.mat", "Assets/noir/Captain/mat_noircapMetal.mat", "Assets/noir/Loader/mat_noirLoaderMetal.mat", "Assets/noir/Loader/mat_noirLoader 1.mat", "Assets/noir/VoidFiend/NoidVoidFiend_base.mat", "Assets/noir/VoidFiend/NoidVoidFiend_arm.mat", "Assets/noir/REX/mat_noirRexMetal.mat", "Assets/noir/REX/NoirREX_LampPot.mat", "Assets/noir/REX/NoirREX_foliage.mat", "Assets/noir/Engi/Mat_noirEngi.mat", "Assets/noir/Commando/Mat_NoirCommando.mat", "Assets/noir/Engi/Mat_noirEngiTurret.mat", "Assets/noir/Huntress/NoirHuntress.mat", "Assets/noir/Huntress/NoirHuntressBow.mat", "Assets/noir/Railgunner/Mat_NoirGunner.mat", "Assets/noir/Mercenary/Mat_noirMerc.mat", "Assets/noir/Seeker/Mat_NoirSeeker.mat", "Assets/noir/FalseSon/Mat_NoirFalseSon.mat", "Assets/noir/FalseSon/Mat_NoirFalseWeapon.mat", "Assets/noir/MUL-T/mat_noirToolbot.mat", "Assets/noir/Acrid/mat_NoirAcrid.mat", "Assets/noir/CHEF/mat_NoirChefBody.mat", "Assets/noir/CHEF/mat_NoirChefBox.mat", "Assets/noir/Drifter/Mat_NoirDrifterBody.mat", "Assets/noir/Drifter/Mat_NoirDrifterBag.mat", "Assets/noir/Operator/mat_NoirDroneTechBody.mat", "Assets/noir/Operator/mat_NoirDroneTechBackpack.mat");
	}

	private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
		foreach (string text in materialPaths)
		{
			Material val = assetBundle.LoadAsset<Material>(text);
			val.shader = shader;
			materialsWithRoRShader.Add(val);
		}
	}

	private static void LanguageLoadStrings(Action<Language> orig, Language self)
	{
		orig(self);
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRMAGE_NAME", "Super Secret Agent");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRBANDIT_NAME", "Bandit... P.I");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCAPTAIN_NAME", "Godfather");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRLOADER_NAME", "Bodyguard");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRVOIDFIEND_NAME", "「Mon?ster??』");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRREX_NAME", "Suspicious Lamp");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCOMMANDO_NAME", "Journalist");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGITURRET_NAME", "Camera Man Stationary");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGIWALKERTURRET_NAME", "Camera Man Walker");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRHUNTRESS_NAME", "Sandiego");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRRAILGUNNER_NAME", "Perfect Shot");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRMERC_NAME", "Yakuza");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRSEEKER_NAME", "Bartender");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRFALSESON_NAME", "False Hero");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRTOOLBOT_NAME", "Train Operator");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRACRID_NAME", "Gojira");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRCHEF_NAME", "Train Conductor");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRDRIFTER_NAME", "Riveter");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRDRONETECH_NAME", "M.I.A");
		self.SetStringByToken("BIGBADPIGEON_SKIN_NOIRENGI_NAME", "Camera Man");
	}

	private static void BodyCatalogInit()
	{
		AddMageBodyNoirMageSkin();
		AddBandit2BodyNoirBanditSkin();
		AddCaptainBodyNoirCaptainSkin();
		AddLoaderBodyNoirLoaderSkin();
		AddVoidSurvivorBodyNoirVoidFiendSkin();
		AddTreebotBodyNoirREXSkin();
		AddCommandoBodyNoirCommandoSkin();
		AddEngiTurretBodyNoirEngiTurretSkin();
		AddEngiWalkerTurretBodyNoirEngiWalkerTurretSkin();
		AddHuntressBodyNoirHuntressSkin();
		AddRailgunnerBodyNoirRailgunnerSkin();
		AddMercBodyNoirMercSkin();
		AddSeekerBodyNoirSeekerSkin();
		AddFalseSonBodyNoirFalseSonSkin();
		AddToolbotBodyNoirToolbotSkin();
		AddCrocoBodyNoirAcridSkin();
		AddChefBodyNoirCHEFSkin();
		AddDrifterBodyNoirDrifterSkin();
		AddDroneTechBodyNoirDroneTechSkin();
		AddEngiBodyNoirEngiSkin();
	}

	private static SkinDef CreateMageBodyNoirMageSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		mdl.GetComponentsInChildren<Light>(true);
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "NoirMage";
		skin.nameToken = "BIGBADPIGEON_SKIN_NOIRMAGE_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirMageIcon.png");
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = Array.Empty<SkinDef>();
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/ARTI/mat_NoirMage.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MageMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/ARTI/mat_NoirMage.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MageCapeMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageCapeMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\MageMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"MageMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\MageCapeMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"MageCapeMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "MageCapeMesh")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddMageBodyNoirMageSkin()
	{
		if (!NoirMageEnabledConfig.Value)
		{
			return;
		}
		string text = "MageBody";
		string text2 = "NoirMage";
		GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)bodyPrefab))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = bodyPrefab.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			SkinDef val2 = CreateMageBodyNoirMageSkin(gameObject, val);
			Array.Resize(ref val.skins, val.skins.Length + 1);
			val.skins[val.skins.Length - 1] = val2;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
		try
		{
			SurvivorDef val3 = ((IEnumerable<SurvivorDef>)ContentManager.survivorDefs).FirstOrDefault((Func<SurvivorDef, bool>)((SurvivorDef d) => (Object)(object)d.bodyPrefab == (Object)(object)bodyPrefab));
			if (!Object.op_Implicit((Object)(object)val3))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because SurvivorDef doesn't exist"));
				return;
			}
			ModelSkinController componentInChildren = val3.displayPrefab.GetComponentInChildren<ModelSkinController>();
			if (!Object.op_Implicit((Object)(object)componentInChildren))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
			}
			else
			{
				SkinDef val4 = CreateMageBodyNoirMageSkin(((Component)componentInChildren).gameObject, componentInChildren);
				Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1);
				componentInChildren.skins[^1] = val4;
			}
		}
		catch (FieldException ex4)
		{
			if (ex4.InnerException is ElementException ex5)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex4.Message}, element: {ex5.Index}");
				InstanceLogger.LogWarning((object)ex5.Message);
				InstanceLogger.LogError((object)ex4.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex4.Message));
				InstanceLogger.LogError((object)ex4.InnerException);
			}
		}
		catch (Exception ex6)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex6);
		}
	}

	private static SkinDef CreateBandit2BodyNoirBanditSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		mdl.GetComponentsInChildren<Light>(true);
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "NoirBandit";
		skin.nameToken = "BIGBADPIGEON_SKIN_NOIRBANDIT_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirBanditIcon.png");
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_0237: Unknown result type (might be due to invalid IL or missing references)
			//IL_0290: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0312: Unknown result type (might be due to invalid IL or missing references)
			//IL_0313: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Bandit2ArmsMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Bandit2BodyMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2BodyMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Bandit2CoatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2CoatMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoirBanditWeapon.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"BanditShotgunMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditShotgunMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoiirBandit.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Bandit2HatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2HatMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Bandit/mat_NoirBanditWeapon.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(5, "There is no renderer with the name \"BanditPistolMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditPistolMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_025c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2ArmsMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Bandit2ArmsMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2BodyMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Bandit2BodyMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2BodyMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2CoatMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Bandit2CoatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2CoatMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\BanditShotgunMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"BanditShotgunMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditShotgunMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Bandit2HatMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Bandit2HatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2HatMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\BanditPistolMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(5, "There is no renderer with the name \"BanditPistolMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditPistolMesh")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(6, "There is no renderer with the name \"Bandit2AccessoriesMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2AccessoriesMesh")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddBandit2BodyNoirBanditSkin()
	{
		if (!NoirBanditEnabledConfig.Value)
		{
			return;
		}
		string text = "Bandit2Body";
		string text2 = "NoirBandit";
		GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)bodyPrefab))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = bodyPrefab.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			SkinDef val2 = CreateBandit2BodyNoirBanditSkin(gameObject, val);
			Array.Resize(ref val.skins, val.skins.Length + 1);
			val.skins[val.skins.Length - 1] = val2;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
		try
		{
			SurvivorDef val3 = ((IEnumerable<SurvivorDef>)ContentManager.survivorDefs).FirstOrDefault((Func<SurvivorDef, bool>)((SurvivorDef d) => (Object)(object)d.bodyPrefab == (Object)(object)bodyPrefab));
			if (!Object.op_Implicit((Object)(object)val3))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because SurvivorDef doesn't exist"));
				return;
			}
			ModelSkinController componentInChildren = val3.displayPrefab.GetComponentInChildren<ModelSkinController>();
			if (!Object.op_Implicit((Object)(object)componentInChildren))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
			}
			else
			{
				SkinDef val4 = CreateBandit2BodyNoirBanditSkin(((Component)componentInChildren).gameObject, componentInChildren);
				Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1);
				componentInChildren.skins[^1] = val4;
			}
		}
		catch (FieldException ex4)
		{
			if (ex4.InnerException is ElementException ex5)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex4.Message}, element: {ex5.Index}");
				InstanceLogger.LogWarning((object)ex5.Message);
				InstanceLogger.LogError((object)ex4.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex4.Message));
				InstanceLogger.LogError((object)ex4.InnerException);
			}
		}
		catch (Exception ex6)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex6);
		}
	}

	private static SkinDef CreateCaptainBodyNoirCaptainSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		mdl.GetComponentsInChildren<Light>(true);
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "NoirCaptain";
		skin.nameToken = "BIGBADPIGEON_SKIN_NOIRCAPTAIN_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirCaptainIcon.png");
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_0237: Unknown result type (might be due to invalid IL or missing references)
			//IL_0290: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0312: Unknown result type (might be due to invalid IL or missing references)
			//IL_0313: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"CaptainHat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHat"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapBody.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"CaptainChestArmor\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainChestArmor"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Captain\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Captain"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_NoirCapCoat.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"CaptainCoat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainCoat"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_noircapMetal.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(4, "There is no renderer with the name \"CaptainGunArm\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainGunArm"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Captain/mat_noircapMetal.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(5, "There is no renderer with the name \"CaptainHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHead"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Unknown result type (might be due to invalid IL or missing references)
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_025c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\Captain.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Captain\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Captain")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainChestArmor_low.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"CaptainChestArmor\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainChestArmor")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainCoat.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"CaptainCoat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainCoat")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainHat_low.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"CaptainHat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHat")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainGunArm.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(4, "There is no renderer with the name \"CaptainGunArm\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainGunArm")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\CaptainHead.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(5, "There is no renderer with the name \"CaptainHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHead")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(6, "There is no renderer with the name \"CaptainUndercoat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainUndercoat")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddCaptainBodyNoirCaptainSkin()
	{
		if (!NoirCaptainEnabledConfig.Value)
		{
			return;
		}
		string text = "CaptainBody";
		string text2 = "NoirCaptain";
		GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)bodyPrefab))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = bodyPrefab.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			SkinDef val2 = CreateCaptainBodyNoirCaptainSkin(gameObject, val);
			Array.Resize(ref val.skins, val.skins.Length + 1);
			val.skins[val.skins.Length - 1] = val2;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
		try
		{
			SurvivorDef val3 = ((IEnumerable<SurvivorDef>)ContentManager.survivorDefs).FirstOrDefault((Func<SurvivorDef, bool>)((SurvivorDef d) => (Object)(object)d.bodyPrefab == (Object)(object)bodyPrefab));
			if (!Object.op_Implicit((Object)(object)val3))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because SurvivorDef doesn't exist"));
				return;
			}
			ModelSkinController componentInChildren = val3.displayPrefab.GetComponentInChildren<ModelSkinController>();
			if (!Object.op_Implicit((Object)(object)componentInChildren))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
			}
			else
			{
				SkinDef val4 = CreateCaptainBodyNoirCaptainSkin(((Component)componentInChildren).gameObject, componentInChildren);
				Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1);
				componentInChildren.skins[^1] = val4;
			}
		}
		catch (FieldException ex4)
		{
			if (ex4.InnerException is ElementException ex5)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex4.Message}, element: {ex5.Index}");
				InstanceLogger.LogWarning((object)ex5.Message);
				InstanceLogger.LogError((object)ex4.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex4.Message));
				InstanceLogger.LogError((object)ex4.InnerException);
			}
		}
		catch (Exception ex6)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex6);
		}
	}

	private static SkinDef CreateLoaderBodyNoirLoaderSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		mdl.GetComponentsInChildren<Light>(true);
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "NoirLoader";
		skin.nameToken = "BIGBADPIGEON_SKIN_NOIRLOADER_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirLoaderIcon.png");
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = Array.Empty<SkinDef>();
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Loader/mat_noirLoaderMetal.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"LoaderMechMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "LoaderMechMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Loader/mat_noirLoader 1.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"PilotFemaleMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "PilotFemaleMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\LoaderMechMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"LoaderMechMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "LoaderMechMesh")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"PilotFemaleFoldedOverJumpsuit\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "PilotFemaleFoldedOverJumpsuit")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\PilotFemaleMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"PilotFemaleMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "PilotFemaleMesh")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddLoaderBodyNoirLoaderSkin()
	{
		if (!NoirLoaderEnabledConfig.Value)
		{
			return;
		}
		string text = "LoaderBody";
		string text2 = "NoirLoader";
		GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)bodyPrefab))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = bodyPrefab.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			SkinDef val2 = CreateLoaderBodyNoirLoaderSkin(gameObject, val);
			Array.Resize(ref val.skins, val.skins.Length + 1);
			val.skins[val.skins.Length - 1] = val2;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
		try
		{
			SurvivorDef val3 = ((IEnumerable<SurvivorDef>)ContentManager.survivorDefs).FirstOrDefault((Func<SurvivorDef, bool>)((SurvivorDef d) => (Object)(object)d.bodyPrefab == (Object)(object)bodyPrefab));
			if (!Object.op_Implicit((Object)(object)val3))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because SurvivorDef doesn't exist"));
				return;
			}
			ModelSkinController componentInChildren = val3.displayPrefab.GetComponentInChildren<ModelSkinController>();
			if (!Object.op_Implicit((Object)(object)componentInChildren))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
			}
			else
			{
				SkinDef val4 = CreateLoaderBodyNoirLoaderSkin(((Component)componentInChildren).gameObject, componentInChildren);
				Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1);
				componentInChildren.skins[^1] = val4;
			}
		}
		catch (FieldException ex4)
		{
			if (ex4.InnerException is ElementException ex5)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex4.Message}, element: {ex5.Index}");
				InstanceLogger.LogWarning((object)ex5.Message);
				InstanceLogger.LogError((object)ex4.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex4.Message));
				InstanceLogger.LogError((object)ex4.InnerException);
			}
		}
		catch (Exception ex6)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex6);
		}
	}

	private static SkinDef CreateVoidSurvivorBodyNoirVoidFiendSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		mdl.GetComponentsInChildren<Light>(true);
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "NoirVoidFiend";
		skin.nameToken = "BIGBADPIGEON_SKIN_NOIRVOIDFIEND_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirVoidFiendIcon.png");
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_base.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlVoidSurvivorBody\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorBody"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_base.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"mdlVoidSurvivorHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorHead"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/VoidFiend/NoidVoidFiend_arm.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"mdlVoidSurvivorMetal\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorMetal"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorBody.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlVoidSurvivorBody\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorBody")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorHead.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"mdlVoidSurvivorHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorHead")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirVoidSurvivorMetal.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"mdlVoidSurvivorMetal\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorMetal")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddVoidSurvivorBodyNoirVoidFiendSkin()
	{
		if (!NoirVoidFiendEnabledConfig.Value)
		{
			return;
		}
		string text = "VoidSurvivorBody";
		string text2 = "NoirVoidFiend";
		GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)bodyPrefab))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = bodyPrefab.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			SkinDef val2 = CreateVoidSurvivorBodyNoirVoidFiendSkin(gameObject, val);
			Array.Resize(ref val.skins, val.skins.Length + 1);
			val.skins[val.skins.Length - 1] = val2;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
		try
		{
			SurvivorDef val3 = ((IEnumerable<SurvivorDef>)ContentManager.survivorDefs).FirstOrDefault((Func<SurvivorDef, bool>)((SurvivorDef d) => (Object)(object)d.bodyPrefab == (Object)(object)bodyPrefab));
			if (!Object.op_Implicit((Object)(object)val3))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because SurvivorDef doesn't exist"));
				return;
			}
			ModelSkinController componentInChildren = val3.displayPrefab.GetComponentInChildren<ModelSkinController>();
			if (!Object.op_Implicit((Object)(object)componentInChildren))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
			}
			else
			{
				SkinDef val4 = CreateVoidSurvivorBodyNoirVoidFiendSkin(((Component)componentInChildren).gameObject, componentInChildren);
				Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1);
				componentInChildren.skins[^1] = val4;
			}
		}
		catch (FieldException ex4)
		{
			if (ex4.InnerException is ElementException ex5)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex4.Message}, element: {ex5.Index}");
				InstanceLogger.LogWarning((object)ex5.Message);
				InstanceLogger.LogError((object)ex4.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex4.Message));
				InstanceLogger.LogError((object)ex4.InnerException);
			}
		}
		catch (Exception ex6)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex6);
		}
	}

	private static SkinDef CreateTreebotBodyNoirREXSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		mdl.GetComponentsInChildren<Light>(true);
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "NoirREX";
		skin.nameToken = "BIGBADPIGEON_SKIN_NOIRREX_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirREXIcon.png");
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = Array.Empty<SkinDef>();
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/mat_noirRexMetal.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"TreebotBotMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotBotMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/NoirREX_LampPot.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"TreebotRootMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotRootMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/REX/NoirREX_foliage.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"TreebotFlowerMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotFlowerMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[4]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotBotMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"TreebotBotMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotBotMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotFlowerMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"TreebotFlowerMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotFlowerMesh")))
				},
				new MeshReplacement
				{
					mesh = null,
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"TreebotLeafletMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotLeafletMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\TreebotRootMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(3, "There is no renderer with the name \"TreebotRootMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotRootMesh")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddTreebotBodyNoirREXSkin()
	{
		if (!NoirREXEnabledConfig.Value)
		{
			return;
		}
		string text = "TreebotBody";
		string text2 = "NoirREX";
		GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)bodyPrefab))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = bodyPrefab.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			SkinDef val2 = CreateTreebotBodyNoirREXSkin(gameObject, val);
			Array.Resize(ref val.skins, val.skins.Length + 1);
			val.skins[val.skins.Length - 1] = val2;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
		try
		{
			SurvivorDef val3 = ((IEnumerable<SurvivorDef>)ContentManager.survivorDefs).FirstOrDefault((Func<SurvivorDef, bool>)((SurvivorDef d) => (Object)(object)d.bodyPrefab == (Object)(object)bodyPrefab));
			if (!Object.op_Implicit((Object)(object)val3))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because SurvivorDef doesn't exist"));
				return;
			}
			ModelSkinController componentInChildren = val3.displayPrefab.GetComponentInChildren<ModelSkinController>();
			if (!Object.op_Implicit((Object)(object)componentInChildren))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
			}
			else
			{
				SkinDef val4 = CreateTreebotBodyNoirREXSkin(((Component)componentInChildren).gameObject, componentInChildren);
				Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1);
				componentInChildren.skins[^1] = val4;
			}
		}
		catch (FieldException ex4)
		{
			if (ex4.InnerException is ElementException ex5)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex4.Message}, element: {ex5.Index}");
				InstanceLogger.LogWarning((object)ex5.Message);
				InstanceLogger.LogError((object)ex4.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex4.Message));
				InstanceLogger.LogError((object)ex4.InnerException);
			}
		}
		catch (Exception ex6)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex6);
		}
	}

	private static SkinDef CreateCommandoBodyNoirCommandoSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		mdl.GetComponentsInChildren<Light>(true);
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "NoirCommando";
		skin.nameToken = "BIGBADPIGEON_SKIN_NOIRCOMMANDO_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfNoir\\Icons\\NoirCommandoIcon.png");
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = Array.Empty<SkinDef>();
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"GunMesh.001\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "GunMesh.001"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"GunMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "GunMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				},
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Commando/Mat_NoirCommando.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"CommandoMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CommandoMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirGunMesh.001.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"GunMesh.001\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "GunMesh.001")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirGunMesh.001.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(1, "There is no renderer with the name \"GunMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "GunMesh")))
				},
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\NoirCommandoMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(2, "There is no renderer with the name \"CommandoMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CommandoMesh")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddCommandoBodyNoirCommandoSkin()
	{
		if (!NoirCommandoEnabledConfig.Value)
		{
			return;
		}
		string text = "CommandoBody";
		string text2 = "NoirCommando";
		GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)bodyPrefab))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = bodyPrefab.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			SkinDef val2 = CreateCommandoBodyNoirCommandoSkin(gameObject, val);
			Array.Resize(ref val.skins, val.skins.Length + 1);
			val.skins[val.skins.Length - 1] = val2;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
		try
		{
			SurvivorDef val3 = ((IEnumerable<SurvivorDef>)ContentManager.survivorDefs).FirstOrDefault((Func<SurvivorDef, bool>)((SurvivorDef d) => (Object)(object)d.bodyPrefab == (Object)(object)bodyPrefab));
			if (!Object.op_Implicit((Object)(object)val3))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because SurvivorDef doesn't exist"));
				return;
			}
			ModelSkinController componentInChildren = val3.displayPrefab.GetComponentInChildren<ModelSkinController>();
			if (!Object.op_Implicit((Object)(object)componentInChildren))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
			}
			else
			{
				SkinDef val4 = CreateCommandoBodyNoirCommandoSkin(((Component)componentInChildren).gameObject, componentInChildren);
				Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1);
				componentInChildren.skins[^1] = val4;
			}
		}
		catch (FieldException ex4)
		{
			if (ex4.InnerException is ElementException ex5)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex4.Message}, element: {ex5.Index}");
				InstanceLogger.LogWarning((object)ex5.Message);
				InstanceLogger.LogError((object)ex4.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex4.Message));
				InstanceLogger.LogError((object)ex4.InnerException);
			}
		}
		catch (Exception ex6)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex6);
		}
	}

	private static SkinDef CreateEngiTurretBodyNoirEngiTurretSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		mdl.GetComponentsInChildren<Light>(true);
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "NoirEngiTurret";
		skin.nameToken = "BIGBADPIGEON_SKIN_NOIRENGITURRET_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = null;
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Engi/Mat_noirEngiTurret.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"EngiTurretMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "EngiTurretMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\EngiTurretMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"EngiTurretMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "EngiTurretMesh")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddEngiTurretBodyNoirEngiTurretSkin()
	{
		if (!NoirEngiTurretEnabledConfig.Value)
		{
			return;
		}
		string text = "EngiTurretBody";
		string text2 = "NoirEngiTurret";
		GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)bodyPrefab))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = bodyPrefab.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			SkinDef val2 = CreateEngiTurretBodyNoirEngiTurretSkin(gameObject, val);
			Array.Resize(ref val.skins, val.skins.Length + 1);
			val.skins[val.skins.Length - 1] = val2;
		}
		catch (FieldException ex)
		{
			if (ex.InnerException is ElementException ex2)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}");
				InstanceLogger.LogWarning((object)ex2.Message);
				InstanceLogger.LogError((object)ex.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
				InstanceLogger.LogError((object)ex.InnerException);
			}
		}
		catch (Exception ex3)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex3);
		}
		try
		{
			SurvivorDef val3 = ((IEnumerable<SurvivorDef>)ContentManager.survivorDefs).FirstOrDefault((Func<SurvivorDef, bool>)((SurvivorDef d) => (Object)(object)d.bodyPrefab == (Object)(object)bodyPrefab));
			if (!Object.op_Implicit((Object)(object)val3))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because SurvivorDef doesn't exist"));
				return;
			}
			ModelSkinController componentInChildren = val3.displayPrefab.GetComponentInChildren<ModelSkinController>();
			if (!Object.op_Implicit((Object)(object)componentInChildren))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
			}
			else
			{
				SkinDef val4 = CreateEngiTurretBodyNoirEngiTurretSkin(((Component)componentInChildren).gameObject, componentInChildren);
				Array.Resize(ref componentInChildren.skins, componentInChildren.skins.Length + 1);
				componentInChildren.skins[^1] = val4;
			}
		}
		catch (FieldException ex4)
		{
			if (ex4.InnerException is ElementException ex5)
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)$"Field causing issue: {ex4.Message}, element: {ex5.Index}");
				InstanceLogger.LogWarning((object)ex5.Message);
				InstanceLogger.LogError((object)ex4.InnerException);
			}
			else
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
				InstanceLogger.LogWarning((object)("Field causing issue: " + ex4.Message));
				InstanceLogger.LogError((object)ex4.InnerException);
			}
		}
		catch (Exception ex6)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" lobby skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex6);
		}
	}

	private static SkinDef CreateEngiWalkerTurretBodyNoirEngiWalkerTurretSkin(GameObject mdl, ModelSkinController skinController)
	{
		Renderer[] renderers = mdl.GetComponentsInChildren<Renderer>(true);
		mdl.GetComponentsInChildren<Light>(true);
		SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
		SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>();
		skin.skinDefParams = skinParams;
		((Object)skin).name = "NoirEngiWalkerTurret";
		skin.nameToken = "BIGBADPIGEON_SKIN_NOIRENGIWALKERTURRET_NAME";
		skin.rootObject = mdl;
		Helpers.TryCatchThrow("Icon", delegate
		{
			skin.icon = null;
		});
		Helpers.TryCatchThrow("Unlockable Name", delegate
		{
			skin.unlockableDef = null;
		});
		Helpers.TryCatchThrow("Base Skins", delegate
		{
			skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { Helpers.ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) };
		});
		Helpers.TryCatchThrow("Game Object Activations", delegate
		{
			skinParams.gameObjectActivations = Array.Empty<GameObjectActivation>();
		});
		Helpers.TryCatchThrow("Renderer Infos", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1]
			{
				new RendererInfo
				{
					defaultMaterial = assetBundle.LoadAsset<Material>("Assets/noir/Engi/Mat_noirEngiTurret.mat"),
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false,
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"EngiWalkerTurretMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "EngiWalkerTurretMesh"))),
					hideOnDeath = false,
					ignoresMaterialOverrides = false
				}
			};
		});
		Helpers.TryCatchThrow("MeshReplacements", delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1]
			{
				new MeshReplacement
				{
					mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfNoir\\Meshes\\EngiWalkerTurretMesh.mesh"),
					renderer = Helpers.ThrowIfNull<Renderer>(0, "There is no renderer with the name \"EngiWalkerTurretMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "EngiWalkerTurretMesh")))
				}
			};
		});
		Helpers.TryCatchThrow("Light Infos", delegate
		{
			skinParams.lightReplacements = Array.Empty<LightInfo>();
		});
		Helpers.TryCatchThrow("Minion Skin Replacements", delegate
		{
			skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
		});
		Helpers.TryCatchThrow("Projectile Ghost Replacements", delegate
		{
			skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
		});
		return skin;
	}

	private static void AddEngiWalkerTurretBodyNoirEngiWalkerTurretSkin()
	{
		if (!NoirEngiWalkerTurretEnabledConfig.Value)
		{
			return;
		}
		string text = "EngiWalkerTurretBody";
		string text2 = "NoirEngiWalkerTurret";
		GameObject bodyPrefab = BodyCatalog.FindBodyPrefab(text);
		if (!Object.op_Implicit((Object)(object)bodyPrefab))
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
			return;
		}
		try
		{
			ModelLocator component = bodyPrefab.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"Mo