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Decompiled source of BetterReincarnation v1.1.0
BetterReincarnation.dll
Decompiled 3 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("RoR2")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BetterReincarnation")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BetterReincarnation")] [assembly: AssemblyTitle("BetterReincarnation")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterReincarnation { [BepInPlugin("com.Bloonjitsu7.BetterReincarnation", "BetterReincarnation", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class BetterReincarnation : BaseUnityPlugin { public static int trialCount; public static ConfigEntry<int> trialRequirement { get; set; } public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); trialRequirement = ((BaseUnityPlugin)this).Config.Bind<int>("Better Reincarnation", "Trial Requirement", 3, "The amount of trials needed to be cleared before the page spawns. The trials do not need to be cleared in a row, they just need to be within the same run."); Stage.onStageStartGlobal += OnStageStart; Run.onRunStartGlobal += OnRunStart; } private void OnStageStart(Stage stage) { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { return; } string cachedName = stage.sceneDef.cachedName; if (!(cachedName == "sad1") && !(cachedName == "soul1") && !(cachedName == "surv2")) { return; } trialCount++; if (trialCount == trialRequirement.Value) { Vector3 zero = Vector3.zero; switch (cachedName) { case "sad1": ((Vector3)(ref zero))..ctor(-4768.42f, 70.14f, -5173.27f); break; case "soul1": ((Vector3)(ref zero))..ctor(4420.31f, -2410.97f, 1230.51f); break; case "surv2": ((Vector3)(ref zero))..ctor(3295.17f, -976.83f, -2154.03f); break; } CreatePickupInfo val = default(CreatePickupInfo); ((CreatePickupInfo)(ref val)).pickupIndex = PickupCatalog.FindPickupIndex(Items.PageDie.itemIndex); val.rotation = Quaternion.identity; PickupDropletController.CreatePickupDroplet(val, zero, Vector3.zero); Log.Message("Page Spawned!"); } } private void OnRunStart(Run run) { trialCount = 0; } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }