Decompiled source of LessGuaranteedCrits v1.0.0

LessGuaranteedCrits.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using Microsoft.CodeAnalysis;
using On.EntityStates;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LessGuaranteedCrits")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LessGuaranteedCrits")]
[assembly: AssemblyTitle("LessGuaranteedCrits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LessGuaranteedCrits
{
	[BepInPlugin("Bloonjitsu7.LessGuaranteedCrits", "LessGuaranteedCrits", "1.0.0")]
	public class LessGuaranteedCritsPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "Bloonjitsu7.LessGuaranteedCrits";

		public const string PluginAuthor = "Bloonjitsu7";

		public const string PluginName = "LessGuaranteedCrits";

		public const string PluginVersion = "1.0.0";

		public static bool dropCooldown;

		public static ConfigEntry<float> CritThreshold { get; set; }

		public void Awake()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			CritThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("Critical Hits", "Crit Chance Threshold", 75f, "Maximum critical hit chance before it starts getting reduced. Crit chance can never reach 100%.");
			CharacterBody.RecalculateStats += new hook_RecalculateStats(OnRecalcCrit);
		}

		private void OnRecalcCrit(orig_RecalculateStats orig, CharacterBody self)
		{
			orig.Invoke(self);
			bool flag = self.HasBuff(Buffs.FullCrit);
			float crit = self.crit;
			if (flag)
			{
				self.crit -= 100f;
			}
			if (crit > CritThreshold.Value)
			{
				float num = 100f - CritThreshold.Value;
				float num2 = CritThreshold.Value;
				crit -= CritThreshold.Value;
				float num3 = 2.5f;
				while (0f < crit)
				{
					float num4 = Mathf.Max(0f, num - crit);
					crit -= num;
					num2 += (num - num4) / num3;
					num3 *= 2f;
				}
				if (flag)
				{
					num2 += 100f;
				}
				self.crit = num2;
			}
		}

		private bool OnRollCrit(orig_RollCrit orig, CharacterBody self)
		{
			float crit = self.crit;
			Log.Message(self.crit);
			if (crit > CritThreshold.Value)
			{
				float num = 1f - CritThreshold.Value;
				float num2 = CritThreshold.Value;
				crit -= CritThreshold.Value;
				int num3 = 2;
				while (0f < crit)
				{
					float num4 = Mathf.Max(0f, num - crit);
					crit -= num;
					num2 += (num - num4) / (float)num3;
					num3 *= 2;
				}
				Log.Message(num2);
				return Object.op_Implicit((Object)(object)self.master) && Util.CheckRoll(num2, self.master);
			}
			return Object.op_Implicit((Object)(object)self.master) && Util.CheckRoll(crit, self.master);
		}

		private bool OnEntityRollCrit(orig_RollCrit orig, BaseState self)
		{
			if (Object.op_Implicit((Object)(object)((EntityState)self).characterBody))
			{
				return ((EntityState)self).characterBody.RollCrit();
			}
			return false;
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}