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Decompiled source of DullerBanditCape v1.0.0
plugins/DullerBanditCape.dll
Decompiled 2 days agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using RoR2.ContentManagement; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] namespace DullerBanditCape; [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.Bobot.DullerBanditCape", "DullerBanditCape", "1.0.0")] public class DullerBanditCapeMain : BaseUnityPlugin { public const string GUID = "com.Bobot.DullerBanditCape"; public const string MODNAME = "DullerBanditCape"; public const string VERSION = "1.0.0"; internal static AssetBundle assetBundle; public static PluginInfo pluginInfo { get; private set; } internal static string assetBundleDir => Path.Combine(Path.GetDirectoryName(pluginInfo.Location), "DullerBanditCapeAssets".ToLower()); private void Awake() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) pluginInfo = ((BaseUnityPlugin)this).Info; assetBundle = AssetBundle.LoadFromFile(assetBundleDir); AsyncOperationHandle<Material> val = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Bandit2.matBandit2AltSkinHallowBody_mat), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<Material> x) { Material result = x.Result; result.SetTexture("_MainTex", (Texture)(object)assetBundle.LoadAsset<Texture2D>("texBanditAltSkinDiffuseMergedDull")); result.SetTexture("_EmTex", (Texture)(object)assetBundle.LoadAsset<Texture2D>("texBanditAltSkinDiffuseMergedEmissiveDull")); }; } }