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Decompiled source of Hat Kid Acolyte v1.0.0
HatKidAcolyte.dll
Decompiled 20 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; using BepInEx; using Microsoft.CodeAnalysis; using R2API; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HatKidAcolyte { [BepInPlugin("com.chaz.hatkidacolyte", "HatKidAcolyte", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class HatKidAcolytePlugin : BaseUnityPlugin { public const string PluginGUID = "com.chaz.hatkidacolyte"; public const string PluginName = "HatKidAcolyte"; public const string PluginVersion = "1.0.0"; private const string SkinNameToken = "CHAZ_HATKIDACOLYTE_SKIN_NAME"; private void Awake() { try { LanguageAPI.Add("CHAZ_HATKIDACOLYTE_SKIN_NAME", "Hat Kid"); AddSkin(); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to add Hat Kid skin: " + ex)); } } private void AddSkin() { //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) GameObject val = Load<GameObject>("RoR2/DLC4/Acolyte/AcolyteBody.prefab"); GameObject gameObject = ((Component)val.GetComponent<ModelLocator>().modelTransform).gameObject; ModelSkinController component = gameObject.GetComponent<ModelSkinController>(); SkinnedMeshRenderer val2 = FindRenderer(gameObject, "mdlAcolyte/acolyte_geo"); SkinnedMeshRenderer val3 = FindRenderer(gameObject, "mdlAcolyte/acolyte_eyes"); SkinnedMeshRenderer val4 = FindRenderer(gameObject, "mdlAcolyte/Acolyte_Weapon_geo"); Dictionary<string, Matrix4x4> bindposes = Assets.ReadBindposes("bindposes.bin"); Mesh mesh = Assets.ReadSkinnedMesh("hatkid_body.hkm", val2, bindposes); Mesh mesh2 = Assets.ReadSkinnedMesh("hatkid_face.hkm", val3, bindposes); Mesh val5 = Assets.ReadSkinnedMesh("umbrella.hkm", val4, bindposes); Material template = Load<Material>("RoR2/DLC4/Acolyte/matAcolyteBody.mat"); Material m = Assets.MakeMaterial(template, "matHatKidBody", Assets.ReadTexture("hatkid_body.png"), cutout: false); Material m2 = Assets.MakeMaterial(template, "matHatKidFace", Assets.ReadTexture("hatkid_face.png"), cutout: true); Material val6 = Assets.MakeMaterial(template, "matHatKidUmbrella", Assets.ReadTexture("umbrella.png"), cutout: false); GameObject projectilePrefab = Load<GameObject>("RoR2/DLC4/Acolyte/GlaiveProjectile.prefab"); GameObject projectileGhostReplacementPrefab = UmbrellaGhost.Create(Load<GameObject>("RoR2/DLC4/Acolyte/GlaiveProjectileGhost.prefab"), val5, val6); SkinDefParamsInfo val7 = new SkinDefParamsInfo { Name = "skinAcolyteHatKid", NameToken = "CHAZ_HATKIDACOLYTE_SKIN_NAME", Icon = Assets.ReadSprite("skin_icon.png"), RootObject = gameObject, BaseSkins = (SkinDef[])(object)new SkinDef[1] { component.skins[0] }, RendererInfos = (RendererInfo[])(object)new RendererInfo[3] { RendererInfo((Renderer)(object)val2, m), RendererInfo((Renderer)(object)val3, m2), RendererInfo((Renderer)(object)val4, val6) }, MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[3] { new MeshReplacement { renderer = (Renderer)(object)val2, mesh = mesh }, new MeshReplacement { renderer = (Renderer)(object)val3, mesh = mesh2 }, new MeshReplacement { renderer = (Renderer)(object)val4, mesh = val5 } }, ProjectileGhostReplacements = (ProjectileGhostReplacement[])(object)new ProjectileGhostReplacement[1] { new ProjectileGhostReplacement { projectilePrefab = projectilePrefab, projectileGhostReplacementPrefab = projectileGhostReplacementPrefab } }, GameObjectActivations = Array.Empty<GameObjectActivation>(), MinionSkinReplacements = Array.Empty<MinionSkinReplacement>() }; if (!Skins.AddSkinToCharacter(val, val7)) { throw new Exception("R2API refused the skin"); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Added Hat Kid skin to Acolyte"); } private static T Load<T>(string key) where T : Object { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) T val = Addressables.LoadAssetAsync<T>((object)key).WaitForCompletion(); if (!Object.op_Implicit((Object)(object)val)) { throw new Exception("Missing addressable " + key); } return val; } private static SkinnedMeshRenderer FindRenderer(GameObject model, string path) { Transform val = model.transform.Find(path); SkinnedMeshRenderer obj = (Object.op_Implicit((Object)(object)val) ? ((Component)val).GetComponent<SkinnedMeshRenderer>() : null); if (!Object.op_Implicit((Object)(object)obj)) { throw new Exception("Renderer not found: " + path); } return obj; } private static RendererInfo RendererInfo(Renderer r, Material m) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) return new RendererInfo { renderer = r, defaultMaterial = m, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }; } } internal static class Assets { private static Stream Open(string name) { return typeof(Assets).Assembly.GetManifestResourceStream(name) ?? throw new FileNotFoundException("Embedded resource missing: " + name); } public static Dictionary<string, Matrix4x4> ReadBindposes(string name) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) using BinaryReader binaryReader = new BinaryReader(Open(name)); Dictionary<string, Matrix4x4> dictionary = new Dictionary<string, Matrix4x4>(); int num = binaryReader.ReadInt32(); for (int i = 0; i < num; i++) { string key = ReadString(binaryReader); Matrix4x4 value = default(Matrix4x4); for (int j = 0; j < 16; j++) { ((Matrix4x4)(ref value))[j / 4, j % 4] = binaryReader.ReadSingle(); } dictionary[key] = value; } return dictionary; } public static Mesh ReadSkinnedMesh(string name, SkinnedMeshRenderer target, Dictionary<string, Matrix4x4> bindposes) { //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown using BinaryReader binaryReader = new BinaryReader(Open(name)); if (new string(binaryReader.ReadChars(4)) != "HKM1") { throw new InvalidDataException(name); } int num = binaryReader.ReadInt32(); string[] array = new string[num]; for (int i = 0; i < num; i++) { array[i] = ReadString(binaryReader); } Transform[] bones = target.bones; Dictionary<string, int> byName = new Dictionary<string, int>(); for (int j = 0; j < bones.Length; j++) { if (Object.op_Implicit((Object)(object)bones[j]) && !byName.ContainsKey(((Object)bones[j]).name)) { byName[((Object)bones[j]).name] = j; } } Matrix4x4 value; int[] array2 = array.Select(delegate(string b) { if (!byName.TryGetValue(b, out value)) { throw new Exception(name + ": bone " + b + " not on " + ((Object)target).name); } return value; }).ToArray(); int num2 = binaryReader.ReadInt32(); Vector3[] array3 = (Vector3[])(object)new Vector3[num2]; Vector3[] array4 = (Vector3[])(object)new Vector3[num2]; Vector2[] array5 = (Vector2[])(object)new Vector2[num2]; for (int num3 = 0; num3 < num2; num3++) { array3[num3] = new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()); } for (int num4 = 0; num4 < num2; num4++) { array4[num4] = new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()); } for (int num5 = 0; num5 < num2; num5++) { array5[num5] = new Vector2(binaryReader.ReadSingle(), binaryReader.ReadSingle()); } int[] array6 = new int[num2 * 4]; for (int num6 = 0; num6 < array6.Length; num6++) { array6[num6] = array2[binaryReader.ReadInt32()]; } BoneWeight[] array7 = (BoneWeight[])(object)new BoneWeight[num2]; for (int num7 = 0; num7 < num2; num7++) { float weight = binaryReader.ReadSingle(); float weight2 = binaryReader.ReadSingle(); float weight3 = binaryReader.ReadSingle(); float weight4 = binaryReader.ReadSingle(); int num8 = num7; BoneWeight val = default(BoneWeight); ((BoneWeight)(ref val)).boneIndex0 = array6[num7 * 4]; ((BoneWeight)(ref val)).boneIndex1 = array6[num7 * 4 + 1]; ((BoneWeight)(ref val)).boneIndex2 = array6[num7 * 4 + 2]; ((BoneWeight)(ref val)).boneIndex3 = array6[num7 * 4 + 3]; ((BoneWeight)(ref val)).weight0 = weight; ((BoneWeight)(ref val)).weight1 = weight2; ((BoneWeight)(ref val)).weight2 = weight3; ((BoneWeight)(ref val)).weight3 = weight4; array7[num8] = val; } int num9 = binaryReader.ReadInt32(); int[] array8 = new int[num9]; for (int num10 = 0; num10 < num9; num10++) { array8[num10] = binaryReader.ReadInt32(); } Mesh val2 = new Mesh { name = Path.GetFileNameWithoutExtension(name) }; if (num2 > 65535) { val2.indexFormat = (IndexFormat)1; } val2.vertices = array3; val2.normals = array4; val2.uv = array5; val2.SetIndices(array8, (MeshTopology)0, 0); val2.boneWeights = array7; val2.bindposes = bones.Select((Transform b) => (!Object.op_Implicit((Object)(object)b) || !bindposes.TryGetValue(((Object)b).name, out value)) ? Matrix4x4.identity : value).ToArray(); val2.RecalculateTangents(); val2.RecalculateBounds(); return val2; } public static Texture2D ReadTexture(string name) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown using Stream stream = Open(name); using MemoryStream memoryStream = new MemoryStream(); stream.CopyTo(memoryStream); Texture2D val = new Texture2D(2, 2, (TextureFormat)4, true) { name = Path.GetFileNameWithoutExtension(name) }; ImageConversion.LoadImage(val, memoryStream.ToArray()); ((Texture)val).wrapMode = (TextureWrapMode)1; ((Texture)val).filterMode = (FilterMode)2; val.Apply(true, true); return val; } public static Sprite ReadSprite(string name) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) Texture2D val = ReadTexture(name); return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f)); } public static Material MakeMaterial(Material template, string name, Texture2D tex, bool cutout) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_003c: Unknown result type (might be due to invalid IL or missing references) Material val = new Material(template) { name = name }; val.SetTexture("_MainTex", (Texture)(object)tex); val.SetTexture("_NormalTex", (Texture)null); val.SetFloat("_NormalStrength", 0f); val.SetColor("_EmColor", Color.black); val.SetTexture("_EmTex", (Texture)null); val.SetFloat("_LimbRemovalOn", 0f); val.DisableKeyword("LIMBREMOVAL"); val.SetFloat("_EnableCutout", cutout ? 1f : 0f); if (cutout) { val.EnableKeyword("CUTOUT"); } else { val.DisableKeyword("CUTOUT"); } return val; } private static string ReadString(BinaryReader r) { return Encoding.UTF8.GetString(r.ReadBytes(r.ReadInt32())); } } internal static class UmbrellaGhost { public static GameObject Create(GameObject original, Mesh skinnedUmbrella, Material material) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) GameObject val = PrefabAPI.InstantiateClone(original, "HatKidUmbrellaGhost", false); Transform val2 = val.transform.Find("Transform") ?? val.transform; Transform val3 = val2.Find("Weapon"); ParticleSystemRenderer val4 = default(ParticleSystemRenderer); if (Object.op_Implicit((Object)(object)val3) && ((Component)val3).TryGetComponent<ParticleSystemRenderer>(ref val4)) { ((Renderer)val4).enabled = false; } GameObject val5 = new GameObject("Umbrella"); val5.transform.SetParent(val2, false); val5.AddComponent<MeshFilter>().sharedMesh = StaticCopy(skinnedUmbrella); ((Renderer)val5.AddComponent<MeshRenderer>()).sharedMaterial = material; val5.AddComponent<Spinner>(); return val; } private static Mesh StaticCopy(Mesh src) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown Vector3[] vertices = src.vertices; Vector3[] normals = src.normals; Bounds bounds = src.bounds; Vector3 center = ((Bounds)(ref bounds)).center; Quaternion val = Quaternion.Euler(0f, 0f, -90f); for (int i = 0; i < vertices.Length; i++) { vertices[i] = val * (vertices[i] - center); normals[i] = val * normals[i]; } Mesh val2 = new Mesh { name = "UmbrellaThrown", vertices = vertices, normals = normals, uv = src.uv }; val2.SetIndices(src.GetIndices(0), (MeshTopology)0, 0); val2.RecalculateTangents(); val2.RecalculateBounds(); return val2; } } public class Spinner : MonoBehaviour { public float degreesPerSecond = 1080f; private void Update() { ((Component)this).transform.Rotate(0f, degreesPerSecond * Time.deltaTime, 0f, (Space)1); } } }