Decompiled source of Vendetta False Son v1.0.0

VendettaFalseSon.dll

Decompiled 11 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VendettaFalseSon
{
	[BepInPlugin("com.chaz.vendettafalseson", "VendettaFalseSon", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class VendettaFalseSonPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "com.chaz.vendettafalseson";

		public const string PluginName = "VendettaFalseSon";

		public const string PluginVersion = "1.0.0";

		private const string SkinNameToken = "CHAZ_VENDETTAFALSESON_SKIN_NAME";

		internal static ManualLogSource Log;

		public static SkinDef Skin { get; private set; }

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			try
			{
				LanguageAPI.Add("CHAZ_VENDETTAFALSESON_SKIN_NAME", "Vendetta");
				AddSkin();
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to add Vendetta skin: " + ex));
			}
		}

		private void AddSkin()
		{
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0232: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0262: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = VendettaFalseSonPlugin.Load<GameObject>("RoR2/DLC2/FalseSon/FalseSonBody.prefab");
			GameObject gameObject = ((Component)val.GetComponent<ModelLocator>().modelTransform).gameObject;
			ModelSkinController component = gameObject.GetComponent<ModelSkinController>();
			SkinnedMeshRenderer val2 = FindRenderer(gameObject, "FalseSon_Body");
			SkinnedMeshRenderer val3 = FindRenderer(gameObject, "L_FalseSon_Weapon");
			SkinnedMeshRenderer val4 = FindRenderer(gameObject, "FalseSon_Cloth");
			Dictionary<string, Matrix4x4> bindposes = Assets.ReadBindposes("bindposes.bin");
			Mesh mesh = Assets.ReadSkinnedMesh("vf_body.hkm", val2, bindposes);
			Mesh mesh2 = Assets.ReadSkinnedMesh("vf_sword.hkm", val3, bindposes);
			Mesh mesh3 = Assets.ReadSkinnedMesh("vf_hair.hkm", val4, bindposes);
			Material template = VendettaFalseSonPlugin.Load<Material>("RoR2/DLC2/FalseSon/matFalseSon.mat");
			Material m = Assets.MakeMaterial(template, "matVendettaBody", Assets.ReadTexture("vf_body.png", mipmaps: true, (TextureWrapMode)1), cutout: false);
			Material m2 = Assets.MakeMaterial(template, "matVendettaSword", Assets.ReadTexture("vf_sword.png", mipmaps: true, (TextureWrapMode)1), cutout: false);
			Material m3 = Assets.MakeMaterial(template, "matVendettaHair", Assets.ReadTexture("vf_hair.png", mipmaps: true, (TextureWrapMode)1), cutout: true);
			Skin = Skins.CreateNewSkinDef(new SkinDefParamsInfo
			{
				Name = "skinFalseSonVendetta",
				NameToken = "CHAZ_VENDETTAFALSESON_SKIN_NAME",
				Icon = Skins.CreateSkinIcon(Color32.op_Implicit(new Color32((byte)62, (byte)60, (byte)66, byte.MaxValue)), Color32.op_Implicit(new Color32((byte)226, (byte)228, (byte)232, byte.MaxValue)), Color32.op_Implicit(new Color32((byte)150, (byte)18, (byte)24, byte.MaxValue)), Color32.op_Implicit(new Color32((byte)214, (byte)160, (byte)110, byte.MaxValue))),
				RootObject = gameObject,
				BaseSkins = (SkinDef[])(object)new SkinDef[1] { component.skins[0] },
				RendererInfos = (RendererInfo[])(object)new RendererInfo[3]
				{
					RendererInfo((Renderer)(object)val2, m),
					RendererInfo((Renderer)(object)val3, m2),
					RendererInfo((Renderer)(object)val4, m3)
				},
				MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
				{
					new MeshReplacement
					{
						renderer = (Renderer)(object)val2,
						mesh = mesh
					},
					new MeshReplacement
					{
						renderer = (Renderer)(object)val3,
						mesh = mesh2
					},
					new MeshReplacement
					{
						renderer = (Renderer)(object)val4,
						mesh = mesh3
					}
				},
				GameObjectActivations = Array.Empty<GameObjectActivation>(),
				ProjectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(),
				MinionSkinReplacements = Array.Empty<MinionSkinReplacement>()
			});
			if (!Skins.AddSkinToCharacter(val, Skin))
			{
				throw new Exception("R2API refused the skin");
			}
			VendettaRig.Load(Assets.Open("vf_rig.bin"));
			gameObject.AddComponent<VendettaRig>();
			SkinnedMeshRenderer val5 = ((IEnumerable<SkinnedMeshRenderer>)VendettaFalseSonPlugin.Load<GameObject>("RoR2/DLC2/FalseSon/FalseSonDisplay.prefab").GetComponentsInChildren<SkinnedMeshRenderer>(true)).FirstOrDefault((Func<SkinnedMeshRenderer, bool>)((SkinnedMeshRenderer r) => ((Object)r).name == "FalseSon_Body"));
			if (Object.op_Implicit((Object)(object)val5))
			{
				((Component)((Component)val5).transform.parent).gameObject.AddComponent<VendettaRig>();
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)"Character select model not found; Vendetta will look stretched there");
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Added Vendetta skin to False Son");
		}

		internal static T Load<T>(string key) where T : Object
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			T val = Addressables.LoadAssetAsync<T>((object)key).WaitForCompletion();
			if (!Object.op_Implicit((Object)(object)val))
			{
				throw new Exception("Missing addressable " + key);
			}
			return val;
		}

		private static SkinnedMeshRenderer FindRenderer(GameObject model, string path)
		{
			Transform val = model.transform.Find(path);
			SkinnedMeshRenderer obj = (Object.op_Implicit((Object)(object)val) ? ((Component)val).GetComponent<SkinnedMeshRenderer>() : null);
			if (!Object.op_Implicit((Object)(object)obj))
			{
				throw new Exception("Renderer not found: " + path);
			}
			return obj;
		}

		private static RendererInfo RendererInfo(Renderer r, Material m)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			return new RendererInfo
			{
				renderer = r,
				defaultMaterial = m,
				defaultShadowCastingMode = (ShadowCastingMode)1,
				ignoreOverlays = false
			};
		}
	}
	internal static class Assets
	{
		internal static Stream Open(string name)
		{
			return typeof(Assets).Assembly.GetManifestResourceStream(name) ?? throw new FileNotFoundException("Embedded resource missing: " + name);
		}

		public static Dictionary<string, Matrix4x4> ReadBindposes(string name)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			using BinaryReader binaryReader = new BinaryReader(Open(name));
			Dictionary<string, Matrix4x4> dictionary = new Dictionary<string, Matrix4x4>();
			int num = binaryReader.ReadInt32();
			for (int i = 0; i < num; i++)
			{
				string key = ReadString(binaryReader);
				Matrix4x4 value = default(Matrix4x4);
				for (int j = 0; j < 16; j++)
				{
					((Matrix4x4)(ref value))[j / 4, j % 4] = binaryReader.ReadSingle();
				}
				dictionary[key] = value;
			}
			return dictionary;
		}

		public static Mesh ReadSkinnedMesh(string name, SkinnedMeshRenderer target, Dictionary<string, Matrix4x4> bindposes)
		{
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_028b: Unknown result type (might be due to invalid IL or missing references)
			//IL_028d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			using BinaryReader binaryReader = new BinaryReader(Open(name));
			if (new string(binaryReader.ReadChars(4)) != "HKM1")
			{
				throw new InvalidDataException(name);
			}
			int num = binaryReader.ReadInt32();
			string[] array = new string[num];
			for (int i = 0; i < num; i++)
			{
				array[i] = ReadString(binaryReader);
			}
			Transform[] bones = target.bones;
			Dictionary<string, int> byName = new Dictionary<string, int>();
			for (int j = 0; j < bones.Length; j++)
			{
				if (Object.op_Implicit((Object)(object)bones[j]) && !byName.ContainsKey(((Object)bones[j]).name))
				{
					byName[((Object)bones[j]).name] = j;
				}
			}
			Matrix4x4 value;
			int[] array2 = array.Select(delegate(string b)
			{
				if (!byName.TryGetValue(b, out value))
				{
					throw new Exception(name + ": bone " + b + " not on " + ((Object)target).name);
				}
				return value;
			}).ToArray();
			int num2 = binaryReader.ReadInt32();
			Vector3[] array3 = (Vector3[])(object)new Vector3[num2];
			Vector3[] array4 = (Vector3[])(object)new Vector3[num2];
			Vector2[] array5 = (Vector2[])(object)new Vector2[num2];
			for (int num3 = 0; num3 < num2; num3++)
			{
				array3[num3] = new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
			}
			for (int num4 = 0; num4 < num2; num4++)
			{
				array4[num4] = new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
			}
			for (int num5 = 0; num5 < num2; num5++)
			{
				array5[num5] = new Vector2(binaryReader.ReadSingle(), binaryReader.ReadSingle());
			}
			int[] array6 = new int[num2 * 4];
			for (int num6 = 0; num6 < array6.Length; num6++)
			{
				array6[num6] = array2[binaryReader.ReadInt32()];
			}
			BoneWeight[] array7 = (BoneWeight[])(object)new BoneWeight[num2];
			for (int num7 = 0; num7 < num2; num7++)
			{
				float weight = binaryReader.ReadSingle();
				float weight2 = binaryReader.ReadSingle();
				float weight3 = binaryReader.ReadSingle();
				float weight4 = binaryReader.ReadSingle();
				int num8 = num7;
				BoneWeight val = default(BoneWeight);
				((BoneWeight)(ref val)).boneIndex0 = array6[num7 * 4];
				((BoneWeight)(ref val)).boneIndex1 = array6[num7 * 4 + 1];
				((BoneWeight)(ref val)).boneIndex2 = array6[num7 * 4 + 2];
				((BoneWeight)(ref val)).boneIndex3 = array6[num7 * 4 + 3];
				((BoneWeight)(ref val)).weight0 = weight;
				((BoneWeight)(ref val)).weight1 = weight2;
				((BoneWeight)(ref val)).weight2 = weight3;
				((BoneWeight)(ref val)).weight3 = weight4;
				array7[num8] = val;
			}
			int num9 = binaryReader.ReadInt32();
			int[] array8 = new int[num9];
			for (int num10 = 0; num10 < num9; num10++)
			{
				array8[num10] = binaryReader.ReadInt32();
			}
			Mesh val2 = new Mesh
			{
				name = Path.GetFileNameWithoutExtension(name)
			};
			if (num2 > 65535)
			{
				val2.indexFormat = (IndexFormat)1;
			}
			val2.vertices = array3;
			val2.normals = array4;
			val2.uv = array5;
			val2.SetIndices(array8, (MeshTopology)0, 0);
			val2.boneWeights = array7;
			val2.bindposes = bones.Select((Transform b) => (!Object.op_Implicit((Object)(object)b) || !bindposes.TryGetValue(((Object)b).name, out value)) ? Matrix4x4.identity : value).ToArray();
			val2.RecalculateTangents();
			val2.RecalculateBounds();
			return val2;
		}

		public static Texture2D ReadTexture(string name, bool mipmaps = true, TextureWrapMode wrap = (TextureWrapMode)1)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			using Stream stream = Open(name);
			using MemoryStream memoryStream = new MemoryStream();
			stream.CopyTo(memoryStream);
			Texture2D val = new Texture2D(2, 2, (TextureFormat)4, mipmaps)
			{
				name = Path.GetFileNameWithoutExtension(name)
			};
			ImageConversion.LoadImage(val, memoryStream.ToArray());
			((Texture)val).wrapMode = wrap;
			((Texture)val).filterMode = (FilterMode)2;
			((Texture)val).anisoLevel = 4;
			val.Apply(mipmaps, true);
			return val;
		}

		public static Material MakeMaterial(Material template, string name, Texture2D tex, bool cutout)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			Material val = new Material(template)
			{
				name = name
			};
			val.SetTexture("_MainTex", (Texture)(object)tex);
			val.SetColor("_Color", Color.white);
			val.SetTexture("_NormalTex", (Texture)null);
			val.SetFloat("_NormalStrength", 0f);
			val.SetColor("_EmColor", Color.black);
			val.SetTexture("_EmTex", (Texture)null);
			val.SetFloat("_EmPower", 0f);
			val.SetFloat("_SpecularStrength", 0.25f);
			val.SetFloat("_SpecularExponent", 4f);
			val.SetFloat("_FEON", 0f);
			val.DisableKeyword("FRESNEL_EMISSION");
			val.SetFloat("_FlowmapOn", 0f);
			val.DisableKeyword("FLOWMAP");
			val.SetFloat("_LimbRemovalOn", 0f);
			val.DisableKeyword("LIMBREMOVAL");
			val.SetFloat("_EnableCutout", cutout ? 1f : 0f);
			if (cutout)
			{
				val.EnableKeyword("CUTOUT");
			}
			else
			{
				val.DisableKeyword("CUTOUT");
			}
			val.SetFloat("_Cull", 2f);
			return val;
		}

		private static string ReadString(BinaryReader r)
		{
			return Encoding.UTF8.GetString(r.ReadBytes(r.ReadInt32()));
		}
	}
	[DefaultExecutionOrder(-50)]
	public class VendettaRig : MonoBehaviour
	{
		private struct Target
		{
			public string bone;

			public Vector3 local;

			public bool offset;
		}

		private static Target[] targets;

		private SkinnedMeshRenderer body;

		private Transform[] bones;

		private Vector3[] original;

		private Vector3 animatedHips;

		private Vector3 lastHips;

		private int hipsIndex = -1;

		private bool applied;

		private bool Active
		{
			get
			{
				if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)body.sharedMesh))
				{
					return ((Object)body.sharedMesh).name == "vf_body";
				}
				return false;
			}
		}

		internal static void Load(Stream s)
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			using BinaryReader binaryReader = new BinaryReader(s);
			int num = binaryReader.ReadInt32();
			List<Target> list = new List<Target>();
			Vector3 local = default(Vector3);
			for (int i = 0; i < num; i++)
			{
				string bone = Encoding.UTF8.GetString(binaryReader.ReadBytes(binaryReader.ReadInt32()));
				((Vector3)(ref local))..ctor(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle());
				list.Add(new Target
				{
					bone = bone,
					local = local,
					offset = (binaryReader.ReadInt32() != 0)
				});
			}
			targets = list.ToArray();
		}

		private void Awake()
		{
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			Transform val = ((Component)this).transform.Find("FalseSon_Body");
			body = (Object.op_Implicit((Object)(object)val) ? ((Component)val).GetComponent<SkinnedMeshRenderer>() : null);
			if (!Object.op_Implicit((Object)(object)body) || targets == null)
			{
				((Behaviour)this).enabled = false;
				return;
			}
			Dictionary<string, Transform> dictionary = new Dictionary<string, Transform>();
			Transform[] array = body.bones;
			foreach (Transform val2 in array)
			{
				if (Object.op_Implicit((Object)(object)val2) && !dictionary.ContainsKey(((Object)val2).name))
				{
					dictionary[((Object)val2).name] = val2;
				}
			}
			bones = (Transform[])(object)new Transform[targets.Length];
			original = (Vector3[])(object)new Vector3[targets.Length];
			for (int j = 0; j < targets.Length; j++)
			{
				dictionary.TryGetValue(targets[j].bone, out bones[j]);
				if (Object.op_Implicit((Object)(object)bones[j]))
				{
					original[j] = bones[j].localPosition;
				}
				if (targets[j].offset)
				{
					hipsIndex = j;
				}
			}
		}

		private void LateUpdate()
		{
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			if (!Active)
			{
				if (applied)
				{
					Restore();
				}
				return;
			}
			for (int i = 0; i < bones.Length; i++)
			{
				Transform val = bones[i];
				if (!Object.op_Implicit((Object)(object)val))
				{
					continue;
				}
				if (i == hipsIndex)
				{
					if (!applied || val.localPosition != lastHips)
					{
						animatedHips = val.localPosition;
					}
					val.localPosition = (lastHips = animatedHips + targets[i].local);
				}
				else
				{
					val.localPosition = targets[i].local;
				}
			}
			applied = true;
		}

		private void Restore()
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < bones.Length; i++)
			{
				if (!Object.op_Implicit((Object)(object)bones[i]))
				{
					continue;
				}
				if (i == hipsIndex)
				{
					if (bones[i].localPosition == lastHips)
					{
						bones[i].localPosition = animatedHips;
					}
				}
				else
				{
					bones[i].localPosition = original[i];
				}
			}
			applied = false;
		}
	}
}