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Decompiled source of Vendetta False Son v1.0.0
VendettaFalseSon.dll
Decompiled 11 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Text; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using R2API; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace VendettaFalseSon { [BepInPlugin("com.chaz.vendettafalseson", "VendettaFalseSon", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class VendettaFalseSonPlugin : BaseUnityPlugin { public const string PluginGUID = "com.chaz.vendettafalseson"; public const string PluginName = "VendettaFalseSon"; public const string PluginVersion = "1.0.0"; private const string SkinNameToken = "CHAZ_VENDETTAFALSESON_SKIN_NAME"; internal static ManualLogSource Log; public static SkinDef Skin { get; private set; } private void Awake() { Log = ((BaseUnityPlugin)this).Logger; try { LanguageAPI.Add("CHAZ_VENDETTAFALSESON_SKIN_NAME", "Vendetta"); AddSkin(); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to add Vendetta skin: " + ex)); } } private void AddSkin() { //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) GameObject val = VendettaFalseSonPlugin.Load<GameObject>("RoR2/DLC2/FalseSon/FalseSonBody.prefab"); GameObject gameObject = ((Component)val.GetComponent<ModelLocator>().modelTransform).gameObject; ModelSkinController component = gameObject.GetComponent<ModelSkinController>(); SkinnedMeshRenderer val2 = FindRenderer(gameObject, "FalseSon_Body"); SkinnedMeshRenderer val3 = FindRenderer(gameObject, "L_FalseSon_Weapon"); SkinnedMeshRenderer val4 = FindRenderer(gameObject, "FalseSon_Cloth"); Dictionary<string, Matrix4x4> bindposes = Assets.ReadBindposes("bindposes.bin"); Mesh mesh = Assets.ReadSkinnedMesh("vf_body.hkm", val2, bindposes); Mesh mesh2 = Assets.ReadSkinnedMesh("vf_sword.hkm", val3, bindposes); Mesh mesh3 = Assets.ReadSkinnedMesh("vf_hair.hkm", val4, bindposes); Material template = VendettaFalseSonPlugin.Load<Material>("RoR2/DLC2/FalseSon/matFalseSon.mat"); Material m = Assets.MakeMaterial(template, "matVendettaBody", Assets.ReadTexture("vf_body.png", mipmaps: true, (TextureWrapMode)1), cutout: false); Material m2 = Assets.MakeMaterial(template, "matVendettaSword", Assets.ReadTexture("vf_sword.png", mipmaps: true, (TextureWrapMode)1), cutout: false); Material m3 = Assets.MakeMaterial(template, "matVendettaHair", Assets.ReadTexture("vf_hair.png", mipmaps: true, (TextureWrapMode)1), cutout: true); Skin = Skins.CreateNewSkinDef(new SkinDefParamsInfo { Name = "skinFalseSonVendetta", NameToken = "CHAZ_VENDETTAFALSESON_SKIN_NAME", Icon = Skins.CreateSkinIcon(Color32.op_Implicit(new Color32((byte)62, (byte)60, (byte)66, byte.MaxValue)), Color32.op_Implicit(new Color32((byte)226, (byte)228, (byte)232, byte.MaxValue)), Color32.op_Implicit(new Color32((byte)150, (byte)18, (byte)24, byte.MaxValue)), Color32.op_Implicit(new Color32((byte)214, (byte)160, (byte)110, byte.MaxValue))), RootObject = gameObject, BaseSkins = (SkinDef[])(object)new SkinDef[1] { component.skins[0] }, RendererInfos = (RendererInfo[])(object)new RendererInfo[3] { RendererInfo((Renderer)(object)val2, m), RendererInfo((Renderer)(object)val3, m2), RendererInfo((Renderer)(object)val4, m3) }, MeshReplacements = (MeshReplacement[])(object)new MeshReplacement[3] { new MeshReplacement { renderer = (Renderer)(object)val2, mesh = mesh }, new MeshReplacement { renderer = (Renderer)(object)val3, mesh = mesh2 }, new MeshReplacement { renderer = (Renderer)(object)val4, mesh = mesh3 } }, GameObjectActivations = Array.Empty<GameObjectActivation>(), ProjectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(), MinionSkinReplacements = Array.Empty<MinionSkinReplacement>() }); if (!Skins.AddSkinToCharacter(val, Skin)) { throw new Exception("R2API refused the skin"); } VendettaRig.Load(Assets.Open("vf_rig.bin")); gameObject.AddComponent<VendettaRig>(); SkinnedMeshRenderer val5 = ((IEnumerable<SkinnedMeshRenderer>)VendettaFalseSonPlugin.Load<GameObject>("RoR2/DLC2/FalseSon/FalseSonDisplay.prefab").GetComponentsInChildren<SkinnedMeshRenderer>(true)).FirstOrDefault((Func<SkinnedMeshRenderer, bool>)((SkinnedMeshRenderer r) => ((Object)r).name == "FalseSon_Body")); if (Object.op_Implicit((Object)(object)val5)) { ((Component)((Component)val5).transform.parent).gameObject.AddComponent<VendettaRig>(); } else { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Character select model not found; Vendetta will look stretched there"); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Added Vendetta skin to False Son"); } internal static T Load<T>(string key) where T : Object { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) T val = Addressables.LoadAssetAsync<T>((object)key).WaitForCompletion(); if (!Object.op_Implicit((Object)(object)val)) { throw new Exception("Missing addressable " + key); } return val; } private static SkinnedMeshRenderer FindRenderer(GameObject model, string path) { Transform val = model.transform.Find(path); SkinnedMeshRenderer obj = (Object.op_Implicit((Object)(object)val) ? ((Component)val).GetComponent<SkinnedMeshRenderer>() : null); if (!Object.op_Implicit((Object)(object)obj)) { throw new Exception("Renderer not found: " + path); } return obj; } private static RendererInfo RendererInfo(Renderer r, Material m) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) return new RendererInfo { renderer = r, defaultMaterial = m, defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = false }; } } internal static class Assets { internal static Stream Open(string name) { return typeof(Assets).Assembly.GetManifestResourceStream(name) ?? throw new FileNotFoundException("Embedded resource missing: " + name); } public static Dictionary<string, Matrix4x4> ReadBindposes(string name) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) using BinaryReader binaryReader = new BinaryReader(Open(name)); Dictionary<string, Matrix4x4> dictionary = new Dictionary<string, Matrix4x4>(); int num = binaryReader.ReadInt32(); for (int i = 0; i < num; i++) { string key = ReadString(binaryReader); Matrix4x4 value = default(Matrix4x4); for (int j = 0; j < 16; j++) { ((Matrix4x4)(ref value))[j / 4, j % 4] = binaryReader.ReadSingle(); } dictionary[key] = value; } return dictionary; } public static Mesh ReadSkinnedMesh(string name, SkinnedMeshRenderer target, Dictionary<string, Matrix4x4> bindposes) { //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown using BinaryReader binaryReader = new BinaryReader(Open(name)); if (new string(binaryReader.ReadChars(4)) != "HKM1") { throw new InvalidDataException(name); } int num = binaryReader.ReadInt32(); string[] array = new string[num]; for (int i = 0; i < num; i++) { array[i] = ReadString(binaryReader); } Transform[] bones = target.bones; Dictionary<string, int> byName = new Dictionary<string, int>(); for (int j = 0; j < bones.Length; j++) { if (Object.op_Implicit((Object)(object)bones[j]) && !byName.ContainsKey(((Object)bones[j]).name)) { byName[((Object)bones[j]).name] = j; } } Matrix4x4 value; int[] array2 = array.Select(delegate(string b) { if (!byName.TryGetValue(b, out value)) { throw new Exception(name + ": bone " + b + " not on " + ((Object)target).name); } return value; }).ToArray(); int num2 = binaryReader.ReadInt32(); Vector3[] array3 = (Vector3[])(object)new Vector3[num2]; Vector3[] array4 = (Vector3[])(object)new Vector3[num2]; Vector2[] array5 = (Vector2[])(object)new Vector2[num2]; for (int num3 = 0; num3 < num2; num3++) { array3[num3] = new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()); } for (int num4 = 0; num4 < num2; num4++) { array4[num4] = new Vector3(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()); } for (int num5 = 0; num5 < num2; num5++) { array5[num5] = new Vector2(binaryReader.ReadSingle(), binaryReader.ReadSingle()); } int[] array6 = new int[num2 * 4]; for (int num6 = 0; num6 < array6.Length; num6++) { array6[num6] = array2[binaryReader.ReadInt32()]; } BoneWeight[] array7 = (BoneWeight[])(object)new BoneWeight[num2]; for (int num7 = 0; num7 < num2; num7++) { float weight = binaryReader.ReadSingle(); float weight2 = binaryReader.ReadSingle(); float weight3 = binaryReader.ReadSingle(); float weight4 = binaryReader.ReadSingle(); int num8 = num7; BoneWeight val = default(BoneWeight); ((BoneWeight)(ref val)).boneIndex0 = array6[num7 * 4]; ((BoneWeight)(ref val)).boneIndex1 = array6[num7 * 4 + 1]; ((BoneWeight)(ref val)).boneIndex2 = array6[num7 * 4 + 2]; ((BoneWeight)(ref val)).boneIndex3 = array6[num7 * 4 + 3]; ((BoneWeight)(ref val)).weight0 = weight; ((BoneWeight)(ref val)).weight1 = weight2; ((BoneWeight)(ref val)).weight2 = weight3; ((BoneWeight)(ref val)).weight3 = weight4; array7[num8] = val; } int num9 = binaryReader.ReadInt32(); int[] array8 = new int[num9]; for (int num10 = 0; num10 < num9; num10++) { array8[num10] = binaryReader.ReadInt32(); } Mesh val2 = new Mesh { name = Path.GetFileNameWithoutExtension(name) }; if (num2 > 65535) { val2.indexFormat = (IndexFormat)1; } val2.vertices = array3; val2.normals = array4; val2.uv = array5; val2.SetIndices(array8, (MeshTopology)0, 0); val2.boneWeights = array7; val2.bindposes = bones.Select((Transform b) => (!Object.op_Implicit((Object)(object)b) || !bindposes.TryGetValue(((Object)b).name, out value)) ? Matrix4x4.identity : value).ToArray(); val2.RecalculateTangents(); val2.RecalculateBounds(); return val2; } public static Texture2D ReadTexture(string name, bool mipmaps = true, TextureWrapMode wrap = (TextureWrapMode)1) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown using Stream stream = Open(name); using MemoryStream memoryStream = new MemoryStream(); stream.CopyTo(memoryStream); Texture2D val = new Texture2D(2, 2, (TextureFormat)4, mipmaps) { name = Path.GetFileNameWithoutExtension(name) }; ImageConversion.LoadImage(val, memoryStream.ToArray()); ((Texture)val).wrapMode = wrap; ((Texture)val).filterMode = (FilterMode)2; ((Texture)val).anisoLevel = 4; val.Apply(mipmaps, true); return val; } public static Material MakeMaterial(Material template, string name, Texture2D tex, bool cutout) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) Material val = new Material(template) { name = name }; val.SetTexture("_MainTex", (Texture)(object)tex); val.SetColor("_Color", Color.white); val.SetTexture("_NormalTex", (Texture)null); val.SetFloat("_NormalStrength", 0f); val.SetColor("_EmColor", Color.black); val.SetTexture("_EmTex", (Texture)null); val.SetFloat("_EmPower", 0f); val.SetFloat("_SpecularStrength", 0.25f); val.SetFloat("_SpecularExponent", 4f); val.SetFloat("_FEON", 0f); val.DisableKeyword("FRESNEL_EMISSION"); val.SetFloat("_FlowmapOn", 0f); val.DisableKeyword("FLOWMAP"); val.SetFloat("_LimbRemovalOn", 0f); val.DisableKeyword("LIMBREMOVAL"); val.SetFloat("_EnableCutout", cutout ? 1f : 0f); if (cutout) { val.EnableKeyword("CUTOUT"); } else { val.DisableKeyword("CUTOUT"); } val.SetFloat("_Cull", 2f); return val; } private static string ReadString(BinaryReader r) { return Encoding.UTF8.GetString(r.ReadBytes(r.ReadInt32())); } } [DefaultExecutionOrder(-50)] public class VendettaRig : MonoBehaviour { private struct Target { public string bone; public Vector3 local; public bool offset; } private static Target[] targets; private SkinnedMeshRenderer body; private Transform[] bones; private Vector3[] original; private Vector3 animatedHips; private Vector3 lastHips; private int hipsIndex = -1; private bool applied; private bool Active { get { if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)body.sharedMesh)) { return ((Object)body.sharedMesh).name == "vf_body"; } return false; } } internal static void Load(Stream s) { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) using BinaryReader binaryReader = new BinaryReader(s); int num = binaryReader.ReadInt32(); List<Target> list = new List<Target>(); Vector3 local = default(Vector3); for (int i = 0; i < num; i++) { string bone = Encoding.UTF8.GetString(binaryReader.ReadBytes(binaryReader.ReadInt32())); ((Vector3)(ref local))..ctor(binaryReader.ReadSingle(), binaryReader.ReadSingle(), binaryReader.ReadSingle()); list.Add(new Target { bone = bone, local = local, offset = (binaryReader.ReadInt32() != 0) }); } targets = list.ToArray(); } private void Awake() { //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) Transform val = ((Component)this).transform.Find("FalseSon_Body"); body = (Object.op_Implicit((Object)(object)val) ? ((Component)val).GetComponent<SkinnedMeshRenderer>() : null); if (!Object.op_Implicit((Object)(object)body) || targets == null) { ((Behaviour)this).enabled = false; return; } Dictionary<string, Transform> dictionary = new Dictionary<string, Transform>(); Transform[] array = body.bones; foreach (Transform val2 in array) { if (Object.op_Implicit((Object)(object)val2) && !dictionary.ContainsKey(((Object)val2).name)) { dictionary[((Object)val2).name] = val2; } } bones = (Transform[])(object)new Transform[targets.Length]; original = (Vector3[])(object)new Vector3[targets.Length]; for (int j = 0; j < targets.Length; j++) { dictionary.TryGetValue(targets[j].bone, out bones[j]); if (Object.op_Implicit((Object)(object)bones[j])) { original[j] = bones[j].localPosition; } if (targets[j].offset) { hipsIndex = j; } } } private void LateUpdate() { //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) if (!Active) { if (applied) { Restore(); } return; } for (int i = 0; i < bones.Length; i++) { Transform val = bones[i]; if (!Object.op_Implicit((Object)(object)val)) { continue; } if (i == hipsIndex) { if (!applied || val.localPosition != lastHips) { animatedHips = val.localPosition; } val.localPosition = (lastHips = animatedHips + targets[i].local); } else { val.localPosition = targets[i].local; } } applied = true; } private void Restore() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < bones.Length; i++) { if (!Object.op_Implicit((Object)(object)bones[i])) { continue; } if (i == hipsIndex) { if (bones[i].localPosition == lastHips) { bones[i].localPosition = animatedHips; } } else { bones[i].localPosition = original[i]; } } applied = false; } } }