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PokeItems
Pokemon items in Risk of Rain 2.
| Last updated | 5 days ago |
| Total downloads | 9522 |
| Total rating | 2 |
| Categories | Mods Items |
| Dependency string | DTPGStudios-PokeItems-0.4.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
PokeItems - RoR2
This is a work-in-progress mod that adds Pokemon items into Risk of Rain 2. Since this mod is still in development, it will continue to change and will be balanced throughout the patches.
Inspiration/Assets
Items
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Air Balloon | WHITE | Limits your falling speed to 50 m/s (-10% per stack). However, it will pop when under 30% HP. |
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Flame Orb | WHITE | 8% (+8% per stack) chance to burn an enemy on hit. Debuff stack individually lasts for 4 seconds. |
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Heavy-Duty Boots | GREEN | Gain 25 (+5 per stack) armor when on ground. |
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Leftovers | GREEN | Increase health regeneration by 5 HP/s (+3 HP/s per stack). |
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Amulet Coin | RED | Gain 100% (+100% per stack) more gold. |
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EXP Share | RED | Gain 200% (+100% per stack) more EXP. Also gain 20% required EXP per minute (Early levels offer more EXP due to rounding). |
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Choice Band | LUNAR | Deal 100% (+50% per stack) more damage for Primary and Secondary skills. Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn. |
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Choice Scarf | LUNAR | Increase movement speed by 30% (+20% per stack). Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn. |
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Choice Specs | LUNAR | Deal 100% (+50% per stack) more damage for Utility and Special skills. Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn. |
Buffs/Debuffs
This also introduces new buffs and debuffs along with this mod.
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Primary Lock | All skill cooldowns (except Primary) have slower recharge. The effect is strengthened based on extra number of choice items. |
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Secondary Lock | All skill cooldowns (except Secondary) have slower recharge. The effect is strengthened based on extra number of choice items. |
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Special Lock | All skill cooldowns (except Special) have slower recharge. The effect is strengthened based on extra number of choice items. |
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Utility Lock | All skill cooldowns (except Utility) have slower recharge. The effect is strengthened based on extra number of choice items. |
Early-Access Items
Items within this section are currently in development and so will include default sprites and models (mystery question marks).
| Weakness Policy | WHITE | Deal 10% more damage for every hit taken (up to 5 (+3 per stack) times). Stacks last 5 seconds before expiring, and will refresh when taking damage. |
| Quick Claw | GREEN | 10% (+5% per stack) chance to recharge move cooldown 50% faster after use. Effect ends after a stock of that move has been recharged. |
| Berry Juice | RED | Increase health regeneration by 2% max HP (HP/s) (+0.5% max HP (HP/s) per stack) for every consumed/unusable item in inventory, up to a maximum of 6 (+4 per stack). |
| Life Orb | LUNAR | Deal more damage based on a percentage of max health. 2% (+2% per stack) Max HP is sacrificed and converted into extra damage. If the sacrifice amount is bigger than the current HP, the holder will survive on 1 HP but the sacrifice amount will be reduced. |
Spawn Mode
Press the following keys to spawn the item (early-access items will need to be enabled first). Press F1 to change the page (output will only show in the console):
Page 1
- F2: Air Balloon
- F3: Flame Orb
- F4: Leftovers
- F5: EXP Share
- F6: Amulet Coin
- F7: Heavy-Duty Boots
- F8: Choice Band
- F9: Choice Specs
- F10: Choice Scarf
Page 2
- F2: Life Orb [Early Access]
- F3: Weakness Policy [Early Access]
- F4: Quick Claw [Early Access]
- F5: Berry Juice [Early Access]
Suggestions?
If you like to share your reviews and suggestions about this mod, please post your responses under this link. I'd be more than happy to listen to your ideas!
Credits
- Programming: Asriel_DTPG
- Modelling: EclipticCosmos
- Assets & Shading: Asriel_DTPG
- Testers: Asriel_DTPG, 4adamninja
- Special Thanks: CrashMate, Sensler, WackyZackyBoy