DTPGStudios-PokeItems icon

PokeItems

Pokemon items in Risk of Rain 2.

Last updated 4 days ago
Total downloads 9506
Total rating 2 
Categories Mods Items
Dependency string DTPGStudios-PokeItems-0.4.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
RiskofThunder-R2API_Dot-1.1.2 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.1.2
RiskofThunder-R2API_Items-1.0.8 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.8
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_RecalculateStats-1.6.5 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.5

README

PokeItems - RoR2

This is a work-in-progress mod that adds Pokemon items into Risk of Rain 2. Since this mod is still in development, it will continue to change and will be balanced throughout the patches.

Inspiration/Assets

Items

Air Balloon Air Balloon WHITE Limits your falling speed to 50 m/s (-10% per stack). However, it will pop when under 30% HP.
Flame Orb WHITE 8% (+8% per stack) chance to burn an enemy on hit. Debuff stack individually lasts for 4 seconds.
Heavy-Duty Boots GREEN Gain 25 (+5 per stack) armor when on ground.
Leftovers GREEN Increase health regeneration by 5 HP/s (+3 HP/s per stack).
Amulet Coin RED Gain 100% (+100% per stack) more gold.
EXP Share RED Gain 200% (+100% per stack) more EXP. Also gain 20% required EXP per minute (Early levels offer more EXP due to rounding).
Choice Band LUNAR Deal 100% (+50% per stack) more damage for Primary and Secondary skills. Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn.
Choice Scarf LUNAR Increase movement speed by 30% (+20% per stack). Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn.
Choice Specs LUNAR Deal 100% (+50% per stack) more damage for Utility and Special skills. Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn.

Buffs/Debuffs

This also introduces new buffs and debuffs along with this mod.

Primary Lock All skill cooldowns (except Primary) have slower recharge. The effect is strengthened based on extra number of choice items.
Secondary Lock All skill cooldowns (except Secondary) have slower recharge. The effect is strengthened based on extra number of choice items.
Special Lock All skill cooldowns (except Special) have slower recharge. The effect is strengthened based on extra number of choice items.
Utility Lock All skill cooldowns (except Utility) have slower recharge. The effect is strengthened based on extra number of choice items.

Early-Access Items

Items within this section are currently in development and so will include default sprites and models (mystery question marks).

Weakness Policy WHITE Deal 10% more damage for every hit taken (up to 5 (+3 per stack) times). Stacks last 5 seconds before expiring, and will refresh when taking damage.
Quick Claw GREEN 10% (+5% per stack) chance to recharge move cooldown 50% faster after use. Effect ends after a stock of that move has been recharged.
Berry Juice RED Increase health regeneration by 2% max HP (HP/s) (+0.5% max HP (HP/s) per stack) for every consumed/unusable item in inventory, up to a maximum of 6 (+4 per stack).
Life Orb LUNAR Deal more damage based on a percentage of max health. 2% (+2% per stack) Max HP is sacrificed and converted into extra damage. If the sacrifice amount is bigger than the current HP, the holder will survive on 1 HP but the sacrifice amount will be reduced.

Spawn Mode

Press the following keys to spawn the item (early-access items will need to be enabled first). Press F1 to change the page (output will only show in the console):

Page 1

  • F2: Air Balloon
  • F3: Flame Orb
  • F4: Leftovers
  • F5: EXP Share
  • F6: Amulet Coin
  • F7: Heavy-Duty Boots
  • F8: Choice Band
  • F9: Choice Specs
  • F10: Choice Scarf

Page 2

  • F2: Life Orb [Early Access]
  • F3: Weakness Policy [Early Access]
  • F4: Quick Claw [Early Access]
  • F5: Berry Juice [Early Access]

Suggestions?

If you like to share your reviews and suggestions about this mod, please post your responses under this link. I'd be more than happy to listen to your ideas!

Click here to view the form!

Credits

  • Programming: Asriel_DTPG
  • Modelling: EclipticCosmos
  • Assets & Shading: Asriel_DTPG
  • Testers: Asriel_DTPG, 4adamninja
  • Special Thanks: CrashMate, Sensler, WackyZackyBoy