Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
SimulacrumBossStageMod
Ends Simulacrum with a boss stage in Void Locus and a fight against Voidling.
CHANGELOG
1.3.3
- Update for the latest game version
- Fix artifacts chosen in the lobby turning off after the mod's artifact waves
- Fix the difficulty and artifact changes applying while the mod is disabled
- Fix an error when a player is dead at the end of the boss stage
- Fix the portal to the boss stage always leading to Void Locus. Every boss stage choice works now, including Commencement and hidden realms
- Fix errors, and the void fog partly stopping, after a boss dies
- Fix the final boss wave's stronger enemies carrying over into later waves when the wave ends without all its enemies defeated
- Fix the extra Tier 2 elites being chosen over the stronger elites after the first loop
- The Boss Battleground Radius now always applies
- A boss changed mid-run in InLobbyConfig is used for the boss wave
- The boss stage's boss has a boss health bar
- New setting: places two different random printers, a random Lunar Cauldron and a Hallowed Shrine with only the Hand of Life next to the portal to the boss stage
- Works with ProperSave: loading a save keeps the boss stage progress
- No longer needs R2API
1.3.2
- Make it possible to have Artifacts enabled from the start of the run
- Bosses do not take void fog damage
1.3.1
- Tweak on the boss wave values
- Update dependency to SimulacrumNormalStages mod
1.3.0
- Changelog
- New elites from Seekers of the Storm update