Def-SimulacrumBossStageMod icon

SimulacrumBossStageMod

Ends Simulacrum with a boss stage in Void Locus and a fight against Voidling.

CHANGELOG

1.3.3

  • Update for the latest game version
  • Fix artifacts chosen in the lobby turning off after the mod's artifact waves
  • Fix the difficulty and artifact changes applying while the mod is disabled
  • Fix an error when a player is dead at the end of the boss stage
  • Fix the portal to the boss stage always leading to Void Locus. Every boss stage choice works now, including Commencement and hidden realms
  • Fix errors, and the void fog partly stopping, after a boss dies
  • Fix the final boss wave's stronger enemies carrying over into later waves when the wave ends without all its enemies defeated
  • Fix the extra Tier 2 elites being chosen over the stronger elites after the first loop
  • The Boss Battleground Radius now always applies
  • A boss changed mid-run in InLobbyConfig is used for the boss wave
  • The boss stage's boss has a boss health bar
  • New setting: places two different random printers, a random Lunar Cauldron and a Hallowed Shrine with only the Hand of Life next to the portal to the boss stage
  • Works with ProperSave: loading a save keeps the boss stage progress
  • No longer needs R2API

1.3.2

  • Make it possible to have Artifacts enabled from the start of the run
  • Bosses do not take void fog damage

1.3.1

  • Tweak on the boss wave values
  • Update dependency to SimulacrumNormalStages mod

1.3.0

  • Changelog
  • New elites from Seekers of the Storm update