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Updated 3 weeks agoLoadout skills
UES Fabricator (Secondary)
Opens the fabrication menu. Confirmed fabrication starts a 20-second cooldown and counts toward the eight active fabricated-drone limit. Fabrication is unavailable in stages that do not allow drones. Fabricated drones use normal vanilla AI, attacks, stats, ownership, and stage persistence. They do not create a repairable interactable when they die.
Living fabricated drones retain their health and shield percentages across stages, including changes to maximum health. They remain stored on their persistent masters while a stage suppresses NPC spawning and return when normal drone spawning resumes. Temporary barrier does not carry over. Purchased drones do not count toward the fabricated-drone limit or Junk Patch discounts.
While UES Fabricator is selected, carried Junk scales Drifter damage from 1x to 2x and attack speed from 1x to 0.5x.
Junk Patch (Utility)
Costs 12 Junk and has a 7-second cooldown. Each living fabricated drone reduces the Junk cost by 2, to a minimum of 0 at six fabricated drones. Players and allies within 14 m are healed for 35% of missing health. Allied drones may be targeted within 46 m and receive healing equal to 40% of full combined health. Fabricated drones only accept healing from Junk Patch; fabricated-drone overheal becomes a temporary barrier at 30% efficiency. The indicator and healing use the same targeting ranges.
The target receives Drifter's Trash To Treasure Scrap buffs for 10 seconds. Healing the same target again refreshes that duration.
Nanobot Upgrades (Special)
Upgrades one compatible owned drone by exactly one temporary vanilla upgrade tier. There can be two active Nanobot upgrades per player. Temporary upgrades last until the next stage, do not overwrite permanent Drone Combiner progress, and provide no refund if the drone dies.
The added stack is tracked separately and removed before the next stage respawns NPCs. If a purchased Nanobot-upgraded drone dies, its repairable interactable records only its permanent tier. Fabricated drones still leave no repairable interactable.
Fabrication recipes
Fabricated drones are created at the listed combine tier. Regenerating Scrap is used only to cover missing required Scrap after normal White, Green, and Red Scrap has been exhausted.
[Tier 2] Gunner Drone: 4 Junk + 1 White Scrap.
[Tier 2] Healing Drone: 4 Junk + 1 Green Scrap, or 6 Junk + 2 White Scrap.
[Tier 3] Missile Drone: 6 Junk + 3 White + 2 Green Scrap.
[Tier 2] Emergency Drone: 6 Junk + 2 White + 2 Green Scrap, or 8 Junk + 5 White Scrap.
[Tier 3] Barrier Drone: 6 Junk + 2 White + 2 Green Scrap, or 10 Junk + 5 White Scrap.
[Tier 3] Jailer Drone: 10 Junk + 3 White + 1 Green Scrap.
[Tier 3] Incinerator Drone: 12 Junk + 3 Green Scrap, or 14 Junk + 7 White Scrap.
[Tier 2] Bombardment Drone: 12 Junk + 1 White + 2 Red Scrap, or 14 Junk + 4 White + 6 Green Scrap.
[Tier 2] TC-280 Prototype: 16 Junk + 2 White + 1 Green + 2 Red Scrap, or 20 Junk + 8 White + 6 Green Scrap.
[Tier 3] Freeze Drone: 14 Junk + 3 Green + 3 Red Scrap, or 16 Junk + 10 Green Scrap.
Fabricated drones take damage equal to 2% of full combined health every 12 seconds. The first three fabricated drones increases the decay interval by 1 second. Each of the next three fabricated drones reduces the decay amount by 0.5 percentage points down to 0.5% at six or more fabricated drones. Their displayed name has an [F] suffix.
When scrapped, a fabricated drone returns one of each White, Green, and Red Scrap type used by its selected fabrication recipe. It does not return Junk or duplicate Scrap for recipes that spend more than one of the same type.
Nanobot recipes
Each drone uses the Junk amount from its highest-rarity fabrication recipe. Scrap rarity is ranked Red, then Green, then White. Every Scrap type present in the selected recipe costs one.
[Gunner Drone] 4 Junk + 1 White Scrap.
[Healing Drone] 4 Junk + 1 Green Scrap.
[Missile Drone] 6 Junk + 1 White + 1 Green Scrap.
[Emergency Drone] 6 Junk + 1 White + 1 Green Scrap.
[Barrier Drone] 6 Junk + 1 White + 1 Green Scrap.
[Jailer Drone] 10 Junk + 1 White + 1 Green Scrap.
[Incinerator Drone] 12 Junk + 1 Green Scrap.
[Bombardment Drone] 12 Junk + 1 White + 1 Red Scrap.
[TC-280 Prototype] 16 Junk + 1 White + 1 Green + 1 Red Scrap.
[Freeze Drone] 14 Junk + 1 Green + 1 Red Scrap.
[Junk Drone] 12 Junk + 1 White + 1 Green Scrap.
[Equipment Drone] 10 Junk + 1 White + 1 Red Scrap.
[Transport Drone] 10 Junk + 1 White + 1 Green Scrap.
Hoarder Efficiency
Hoarder Efficiency is active only when both UES Fabricator and Nanobot Upgrades are selected. It raises Junk capacity to 20. For every two fabricated-drone slots below the eight-drone limit, Junk generation increases by 25%.
At full Junk, each Junk rolls to become scrap when picked up. Matching scrap owned by the player reduces that scrap type's chance. Each individual chance has a 0.01% minimum.
[0 matching Scrap owned] Chance multiplier: 100%. White 5.00%, Green 1.00%, Red 0.50%, Yellow 0.10%.
[1 matching Scrap owned] Chance multiplier: 88.13%. White 4.41%, Green 0.88%, Red 0.44%, Yellow 0.09%.
[2 matching Scrap owned] Chance multiplier: 76.25%. White 3.81%, Green 0.76%, Red 0.38%, Yellow 0.08%.
[3 matching Scrap owned] Chance multiplier: 64.38%. White 3.22%, Green 0.64%, Red 0.32%, Yellow 0.06%.
[4 matching Scrap owned] Chance multiplier: 52.50%. White 2.63%, Green 0.53%, Red 0.26%, Yellow 0.05%.
[5 matching Scrap owned] Chance multiplier: 40.63%. White 2.03%, Green 0.41%, Red 0.20%, Yellow 0.04%.
[6 matching Scrap owned] Chance multiplier: 28.75%. White 1.44%, Green 0.29%, Red 0.14%, Yellow 0.03%.
[7 matching Scrap owned] Chance multiplier: 16.88%. White 0.84%, Green 0.17%, Red 0.08%, Yellow 0.02%.
[8+ matching Scrap owned] Chance multiplier: 5.00%. White 0.25%, Green 0.05%, Red 0.025%, Yellow 0.01%.
Each fabricated drone gains 10% cooldown reduction per 4 carried junk, capped at 40%.
Multiplayer
Menus are client-side, while recipe resolution, ownership checks, resource payment, spawning, healing, and upgrades are server-authoritative. Clients send only the selected recipe or drone master identifier. Aka any interaction is on the server.
The server confirms selections and synchronizes cooldown stock to the requesting client. Failed selections show a local rejection message. Fabricated-drone counts use synchronized provenance for remote clients; Junk Patch rechecks and spends its live cost on the server exactly once. All players must use the same mod build.
Installation
The mod requires Alloyed Collective DLC.