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DIO OH
Adds DIO Over Heaven as a playable survivor - homing knives, MUDA rush, Stand Guard, and ZA WARUDO time stop. Free fan mod.
| Last updated | a day ago |
| Total downloads | 984 |
| Total rating | 0 |
| Categories | Player Characters Survivors of the Void |
| Dependency string | ES15-DIO_OH-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.4README
DIO OH
DIO Over Heaven as a playable survivor, with The World Over Heaven fighting alongside him. This is my first mod - it's free and always will be.
All animations were made by hand in Blender. Models are by HavocRobertTx - go support him: https://sketchfab.com/HavocRobertTx
The kit
Passive - Reality Rewrite: DIO gets +1 luck (rolls twice, keeps the better result), Royal Capacitor recharges twice as fast for him, and the first money chest he opens each stage refunds its cost.
Primary - Knife Throw: a homing knife for 150% damage. Crits throw 3 in a fan, and during the timestop you get +2 extra. Needs a target in range or DIO won't bother throwing.
Secondary - MUDA MUDA MUDA (5s): dash at your crosshair. Hit something and The World beats it down - 100% per punch, 10 punches a second, scales with attack speed. Base 2s, +0.1s per 1% bonus attack speed. Ends when time runs out, the target's gone, or you let go of the button.
Utility - Stand Guard (15s): hold to block everything from the direction you're facing, up to 5 seconds. Blocked hits roll your crit chance - crits heal you for the damage blocked.
Special - ZA WARUDO (30s): stop time for 4 seconds, +0.1s per level. Enemies freeze (and get marked with TimeStop - doesn't do anything yet, but future updates might). Projectiles hang in the air, the run timer pauses, your own buff durations pause too so you can use them inside the stop. You and your allies move freely.
Notes
- Everyone in a lobby needs the same version of the mod.
- Voice volume slider is in Settings -> Mod Options if the lines are too loud.
- About the two NAudio dlls in the package: they're for the voice lines. RoR2 ships with Unity's audio engine disabled, and rather than set up a WWISE pipeline I play the clips through the OS directly. That's all they do.
Known issues / planned
- Knife projectiles borrow the Huntress arrow visual for now.
- The World's position can drift from DIO during some moves.
- Item proc orbs (ukulele etc.) pause globally during the timestop.
Credits
- Models: HavocRobertTx (https://sketchfab.com/HavocRobertTx)
- Audio: JoJo's Bizarre Adventure: Eyes of Heaven
- Built on the HenryTutorial survivor template - thanks to rob and thetimesweeper, and to 753 for catching the GUID mistake in 1.0.0.
Disclaimer
Non-commercial fan work. JoJo's Bizarre Adventure belongs to Hirohiko Araki, Shueisha, and its rights holders; game audio to Bandai Namco / CyberConnect2. Anything here comes down at any rights holder's request.